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Aeolus Surge Mines

Dec 07, 2013 TheRedSpy link
Stats
Required licenses/standing:
5/-/5/6/-
Admire standing

Capacity: 10 mines
Delay: 2s
Damage: 0
Splash Radius: 80m
Power Cell Drain: 250
Detonation: Proximity (70m)
Lifetime: 15 minutes
Grid Usage: 4
Mass: 1500kg
Volume (as cargo): 1 cu

Notes
A defensive mine intended to be used in conjunction with either concussion, lightning or proximity mine to knock out a pursuing vessels power cell. It's more effective at stopping pursuits than a regular mine but you won't give out any damage. The concept is pretty simple, it's a prox mine clone that drains 250 power instead of damage.

This is the traders answer to the PCB; the 'drain my powercell and i'll drain yours worse' answer.

It comes with its own set of draw backs though, like regular mines if they're hit with fire they'll detonate causing you to lose your powercell instead. I'm not sure if the new IFF rules would prevent this draw back, but it is important that it functions this way for balance reasons. Deploying mines effectively is a skill like any other, magical immunity to the effects of your own mines should be a design no-no.
Dec 07, 2013 Snake7561 link
Maybe replace the concussion mine with this?
Dec 07, 2013 Pizzasgood link
But then how would we concapult?
Dec 07, 2013 incarnate link
Concussion mines have a place too, I don't see a need to remove something to add something else.

More feedback on this idea is welcome, but I've also been thinking of the idea of mine-applications of energy drain since it first came up in dev discussion. Any mine should be destructable by any player now, although I'm not sure if the effect will impact the "owning" player or not. I agree that this would be beneficial.
Dec 07, 2013 Snake7561 link
Jumpgates maybe? Idk
Dec 07, 2013 greenwall link
-1 to OP. Totally out of touch with what this game needs.
Dec 07, 2013 TheRedSpy link
The power disruption field is what a I really had in mind when you said "drain mines". That is where the new persistent mine feature will really shine; allowing players to strategically create ambushes for enemy pilots.

This mine is a no-brainer really; it's not particularly effective on its own unless the enemy doesn't anticipate it. Where it really shines is in combination with a lightning mine because the drain will ensure it stays closer to the mine for longer, taking more damage, or a concussion mine where the enemy is both concussed and unable to turbo after the target.

I have many more suggestions for inserting drain mechanics into weapons, all to come.
Dec 15, 2013 CrazySpence link
+1
Dec 16, 2013 csgno1 link
Instead of an explosion how about it looks like an lightning mine. And make it a turret weapon with a 30 second firing delay :)
Dec 20, 2013 Keller link
There really should be balance in any game. If you're going to allow a power drain weapon for the chaser, why not have one for the chasee?

I would warn about where all this could go though. I'd not progress beyond the basic offensive/defensive weapons on power drain, as they could easily be used as griefer weapons.
Jan 17, 2014 incarnate link
For the record, I tried putting a drain mine into the game tonight, but it didn't work. So, Ray will have to look at that, when he gets a break from trying to finish persistent capships (maybe Fri night, we'll see).

FYI that I am trying to add stuff. Not a huge redux of ship capabilities and prices and mutual standing exclusion yet, but.. trying to move in that direction.
Jan 17, 2014 TheRedSpy link
This is great news, just to reiterate its this one; the l-mine style one that's the most useful and interesting one, these ones are good too but they aren't anywhere near as good for creating new gameplay as the drain field.
Jan 17, 2014 incarnate link
Noted, but we aren't there yet. We haven't gotten it to work at all yet, let alone in a lightning mine situation.
Jan 17, 2014 TheRedSpy link
Bah! What use are you!
Jan 17, 2014 Kierky link
Oh Shaddup esp. Play the fuckin game
Jan 17, 2014 TheRedSpy link
Get a job kierky
Jan 17, 2014 ryan reign link
Kierky's job isn't the forums?