Forums » Suggestions

Actual wormholed

Aug 09, 2014 petomatick link
How about making the wormholes exist visually? Maybe have it the same way galaxy on fire has, with a big wormhole pulling you harder the closer you come to it.
Aug 09, 2014 Sterrre link
Because the developers want realism. Invisible wh's are much more plausible then visible ones.
Aug 09, 2014 Savet link
Because ships that accelerate and travel at the same speed in all directions (up, down, left, right, forward, and reverse) are TOTALLY realistic...
Aug 09, 2014 mr_spuck link
Some kind of weak distortion would be neat. Similar to cloaking effects in movies.
Aug 09, 2014 Pizzasgood link
"Because ships that accelerate and travel at the same speed in all directions (up, down, left, right, forward, and reverse) are TOTALLY realistic..."

Our ships have six equally powerful sets of maneuver thrusters pointing each direction along the three cardinal axes; there is nothing unrealistic about that. And note that our ships don't accelerate at the same rate in all directions. Since they have discrete thrusters, you actually get higher accelerations along diagonals. Maximal acceleration is sqrt(3) times forward acceleration.

And of course, there is turbo, which is optimized for travel by being entirely forward-facing.

The unrealistic elements are the speed-caps and the lack of reaction mass. I try to pretend that the speed caps are a limitation imposed by whatever reactionless drive tech we're using.
Aug 09, 2014 petomatick link
Y'all misunderstood me, it's not about making it realistic, it's about having some sort of in game texture for it, not just a "stand here and press that" area.
Aug 09, 2014 UncleDave link
A gentle screen-rippling effect as you move into wormhole range would be quite nice.
Aug 10, 2014 Whistler link
That's a pretty CPU-intensive effect. Let's make things interesting and make it such that the HUD cannot detect wormholes under some conditions.

(/edit - I was thinking more for the server than the player, but I'll stand corrected anyway)
Aug 10, 2014 zamzx zik link
Actually it should be a GPU intensive effect ;) and I don't think a little gaussian blur would be too harsh, requirement-wise. It could be totally optional
Aug 10, 2014 abortretryfail link
If we're going to make them actual wormholes, put worms in them!
Aug 11, 2014 Pizzasgood link
Writhing extradimensional tendrils leaking through the rift to caress our ships as they warp?
Aug 11, 2014 Dr. Lecter link
Less tentacle p0rn for that man, stat.
Aug 12, 2014 Savet link
Let's make cobra-holes!
Aug 13, 2014 Conflict Diamond link
um, you mean like... this?
Aug 13, 2014 abortretryfail link
That looks cheesier than VO's jump FX.
Aug 15, 2014 Snake7561 link
+1