Forums » Suggestions

Reduce the size of nav point jump indicators

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Jun 22, 2015 incarnate link
We haven't had the indicator for 13 years :p

Yeah, thought about that, but it has been in there for 8-10, wasn't going to edit over that, heh.
Jun 22, 2015 abortretryfail link
I've found it distracting before and have made an alias for /navroute clear just for that purpose. It's not a big deal.

The fact that launched Sunflares are visually identical to the background stars is much worse than this as far as PVP distractions go.
Jun 22, 2015 Ore link
After your target gets in around 200m it starts to get distracting for me during combat but even at 1000m if the target is directly behind it, which it often is going to and from wormholes and other jumps.

Struggled to line this guy up in a Taur on a tablet but you get the idea. The font starts to look big and it gets in the way for me. It made just need to be translucent but that probably reduces performance a smidge.

http://imgur.com/Da3mfMs

I realize the game requires a lot of visual data, to be displayed but it would be cool if it were able to auto show/hide some of the HUD depending on what you may be doing or toggle off some of it for a combat mode.
Jun 23, 2015 abortretryfail link
That's way bigger than it is on my desktop PC and my phone. Does it scale down if you change the font size? It looks like the text on the other HUD buttons and readouts are kind of oversized too.
Jun 23, 2015 vskye link
I only played the game once on a tablet, so I didn't mess around with changing settings much.

But when I install the game on a PC a few things I change right way prior to loading any plugins is to use the F5 key to change the hud scaling and I also change the font scaling down about 8 clicks.

Don't know if you can do the same on a tablet though?
Jun 23, 2015 yodaofborg link
Yes, you can reduce the font setting, and it does make the mobile interface a lot less cluttered IMHO.

See options > interface > use manual font scaling > set slider higher or lower.