Forums » Suggestions

Extra UIT system (and hive skirmish)

Oct 05, 2022 Sid123 link
There are currently hive skirmish missions available in Serco, Itani and Greyspace, but none in UIT space. This is (probably) because UIT space is just too small to accomodate a full-on Hive incursion. There are a grand total of 5 systems, and their arrangement makes it impossible for a hive incursion being present in 3 systems without spilling over into a capitol system.

Problem with this:
Currently, as a Serco or an Itani, a new player can level up all their licenses pretty fast without ever leaving their nation space. So by the time they "need" to enter greyspace, they already have a few weeks in the game. The same does not apply for UIT. After combat 3, if they want to raise their combat license fast using hive skirmishes, they have no choice but to go into deep greyspace.

Suggestion:
Add a new system (not sure how it could be named) between but above Nyrius and Verasi, so the three are pretty much in a triangle.

Basic features of new system (as I imagine it):
This system would be primarily a barracks system, holding (say) 1 UIT barracks, 1 TPG barracks and 1 TPG mining station. It would contain primarily carbonic-based roids, with the present ores being Carbonic, Ferric and VanAzek. 5 asteroid fields covering a total of 50-60 sectors. The wormholes could be in B-15 (to Nyrius) and M-16 (to Verasi), opening into H1 and J2 of the two systems respectively.

The new system would also be the center of a new Xenos Hive incursion, spilling over into Nyrius and Verasi.

Immediate positive outcome of suggestion:
1) The UIT will have a new hive skirmish which can be used by new players to level up.
2) A new Hive drop (Xenos Neural Nodule) would become available for trade on the player market.
3) UIT players would now be able to PvP (without /duel) in nation space using their national ships. This is currently not possible as both systems with a UIT capitol or barracks [Dau and Arta C] do not allow players of the same nation to damage each other.
4) A new and more profitable way to increase UIT standing.
5) Another and more easily accessible Hive incursion (and Leviathan) for players to kill.

Possible future positive outcome of suggestion:
In addition to the planned Trident Type P and S, there could also be a Trident Type X with additional cargo hold and speed but weaker in shields and firepower. By this point I would also suggest making the 4 Tridents exclusive to their respective nations (Type S for Serco, Type P for Itani, Type X for UIT and Type M for Tri-KoS).

Additional work that might be necessary in order to balance this suggestion:
Currently the Master Computing system of all 3 kinds (4 if this is implemented) use 64 Merged Cybernetics Arrays, each of which need 1 of each kind of Neural Nodule. To ensure the X noodle has demand on the player market, it would also have to have a use here. However, if it is imposed as is then future capship builders would have to do more work in collecting 256 total noodles instead of 192. To balance this, the I suggest the requirement for MCAs for the MCSs be reduced to 48 instead of 64, thus maintaining the noodle count of 192.
Oct 06, 2022 Sid123 link


Ideally it would be better if Nyrius were moved closer to Dau (the line between them were shortened) and Verasi stayed at the same position, so there's more space between the two for a new system. Then the position of the new system could be moved North-west so it looks like an isosceles triangle where Nyrius-Verasi is the base and the new system is the apex.
Oct 06, 2022 We all float link
-1 the nations don't need to be equal. Also the trident suggestion should be in its own thread.
Oct 06, 2022 Sid123 link
the nations don't need to be equal

The nations don't need to be similar. There can be differences with trade-offs. It seems to me that here UIT is getting the short end of the stick with no advantage to compensate. For the one advantage of being able to enter all nation's space at the startout (which is useful only later in the game), UIT newbs have to suffer being in the most unsafe of nation spaces. As for the problem mentioned in the OP, there doesn't seem to be any advantage for it. It seems unbalanced to me, though opinions may differ there. The final opinion is obviously Inc's.

Also the trident suggestion should be in its own thread.

The Trident "suggestion" is a small idea of a potential advantage the suggestion could offer. If it were a suggestion, I would've put much more detail into it. Rule #5 says,

"Post the positives, the downsides or risks, the trade-offs and ramifications, and why you think the idea improves the game as a whole. Consider the likely development burden, and factor that into your thought process."

This was a positive which I posted here. If every little idea of how one suggestion would lead to more potential development were put into seperate threads, the forum would just be cluttered and difficult to navigate.
Oct 06, 2022 We all float link
Rule 5 also states "Each Idea in a Unique Thread".

Additionaly, uit can already fight in national ships just fine.
Oct 06, 2022 Sid123 link
UIT players would now be able to PvP (without /duel) in nation space using their national ships. This is currently not possible as both systems with a UIT capitol or barracks [Dau and Arta C] do not allow players of the same nation to damage each other.

I apologise, this point is not completely true. Verasi O7 is one station outside of Dau and Arta C which does have a UIT barracks.

Rule 5 also states "Each Idea in a Unique Thread".

If everyone posted each and every possible utility of their suggestions in a separate thread, there would be multiple threads of a few sentences each for every single suggestion. Please leave the job of the guides, to the guides. If they feel I have violated Rule #5 by posting 2 sentences of possible utility in the same thread, I will readily delete that bit. That was me being thorough; if that is not the way you're supposed to be thorough I'll not do it from the next post onwards.
Oct 06, 2022 Inevitable link
They also have the advantage of starting closer to grey space where you have ships and add-ons available at lower levels. They only have to jump one extra system more than the itani and serco to access the hive. They start closer to more high level asteroids for mining. They start closer to tpg for their trading ships. They start closer to biocom for their escort mission and trade goods. They start closer to tycorp assault, prosus assault, and valent assault only systems. They start closer to Artemis and dentek only systems. They start off with better standings to a few corps and closer to most corps. They start closer to the conquerable stations.
Oct 06, 2022 Inevitable link
I was wrong about tycorp/dentek collectors, but the rest stands.
Oct 06, 2022 Whistler link
The last 2 paragraphs of the OP are indeed separate suggestions. It would be a mess if these were discussed at the same time as the main Suggestion. I would have left these off and suggested them down the road.
Oct 06, 2022 look... no hands link
The UIT do also have a station in Ukari, I forget if it's a barracks or not off hand.
Oct 07, 2022 Sid123 link
They also have the advantage of starting closer to grey space where you have ships and add-ons available at lower levels.

The same advantage is present for the Serco as well. Latos is one system away from Initros. It's not an exclusively UIT thing.

They only have to jump one extra system more than the itani and serco to access the hive.

It also matters which system they are jumping through. The Serco and Itani are within their own nation space, unlike the Milanar hive. Also, the Milanar hive is cleared faster than other hive incursions because it is a free-for-all, unlike the Prosus and Siepos incursions. So even if we ignore the fact that they are forced to enter greyspace, there is also the fact that they are facing much fiercer competition for the Milanar hive than newbs of other nations face for the Prosus and Siepos hive.

They start closer to more high level asteroids for mining.

Heliocene in Arta C and Azek, Xithricite in Dau and Pentric in Verasi are the commonly found "high level" ores found in UIT space. Xithricite is alse available in Sol ll and Itan, and Pentric and Heliocene are useful for end-game manufacturing. Not for new players.

They start off with better standings to a few corps and closer to most corps. They start closer to the conquerable stations.

Both of these are useful only late game. Early on in the game, these things give no advantage to the newbs.

The last 2 paragraphs of the OP are indeed separate suggestions. It would be a mess if these were discussed at the same time as the main Suggestion. I would have left these off and suggested them down the road.

Sorry Whistler. If they cause problems down the road please delete them. I'll try not to repeat this in future suggestions.

The UIT do also have a station in Ukari, I forget if it's a barracks or not off hand.

They do, and it is a barracks. Then again so do Serco in Helios. And to offset this station, UIT also have Azek with not a single station to buy as simple a weapon as a megaposi or a neut 2.
Oct 07, 2022 Inevitable link
The same advantage is present for the Serco as well. Latos is one system away from Initros. It's not an exclusively UIT thing.

The Serco don't start in Initros.

Heliocene in Arta C and Azek, Xithricite in Dau and Pentric in Verasi are the commonly found "high level" ores found in UIT space. Xithricite is alse available in Sol ll and Itan, and Pentric and Heliocene are useful for end-game manufacturing. Not for new players.
Pentric and heliocene offer the most experience and profit. This means you can level your mining license quick, which unlocks ships, add-ons, and credits faster. It's useful early and not just for endgame.

They start off with better standings to a few corps and closer to most corps. They start closer to the conquerable stations.
Both of these are useful only late game. Early on in the game, these things give no advantage to the newbs


The standings gives them quicker access to special add-ons and ships. It also keeps them safer in said areas due players fearing faction loss. Conquerable stations allow you to equip weapons and add-ons without a license requirement. This is extremely useful for new players.
Oct 07, 2022 Sid123 link
The higher corp standings unlock only the Atlas X. It isn't sufficient to unlock any of the other corps ships. Also, a UIT newb in a Valent (say) station sector has +200 standing with local faction. A Serco in any station in Serco space (they wouldn't leave their own space as a newb, or all bets are off) would have +600 with the local at minimum and would have raised it to +800 or more easily just in the course of leveling up to 4/4/4/4/4 or similar. Same for Itani. And in UIT space, most stations are sub-corp station.They're safer in their own nation space than a UIT newb.

Please tell me why a newb (a real newb, not an alt) would have access to the conquerable stations. Why would owners give it to them?
Oct 07, 2022 Inevitable link
To train them, help them, etc. Why would a real newb, not an alt need access to a new hive, new end game drops, and a new endgame capship?
Oct 07, 2022 We all float link
A newb would also have access to M7 which also allows players to equip anything at any license level.

Both of these are useful only late game. Early on in the game, these things give no advantage to the newbs.

Intresting enough, adding hive skirmishes to UIT space would not help new players either. While they are a fast way for experienced pilots to level, new players struggle with them. So a new hive would only help vets.

The thing that has been helping new players the most recently are all the new missions. These missions allow new players to level without it feeling like a grind.
Oct 07, 2022 Sid123 link
I mean come on. New players can also pretty easily do Hive skirmishes with some practice. And the next best alternative of doing Advanced Combat Practice with equally hard bots and much less reward. Once they reach Combat 3, it's time to do Hive skirmishes and level up. And they're pretty capable of doing that. On PC it's much easier, but it's not impossible on mobile either. Speaking from personal experience and having mentored multiple new players, they are very much capable of farming Hive skirmishes for combat xp.