Forums » Suggestions
This mission is OP, pls nerf/replace it!
In the mission tree, 'party reparation', there is a mission where 1 has to go into Serco space and rescue this person named Amahatpa, however it's not repeatable, if 1 fails in the mission, all your Serco standings will be tanked. There is another mission followed by it which assures you regaining all the standings to Dislike, which is where the real problem is and the reason for this post. 'Amahatpa's Retribution' as the mission is named is OP. A player must go into Serco space into Rhamus to meet a trident and with the help of it, which the trident really doesn't help in ANY ways, have to kill 5 sets of Strike forces in any Rhamus station sector that will be mentioned after meeting up with the dent. Note that the player cannot dock in the dent, have to be in his own ship to kill 5 sets of Strike forces, that includes Arena seekers & flare hogs.
I tried this enormous amount of times but of no use, I seeked help from other players to rep me while in combat but Arenas sneak up to me somehow and explodes. I've had days doing...or should I say, retrying this mission 50+ times in 1 single day.
Overall, it's an OP mission that needs to get nerfed or patched.
Thx in advance, devs/guides!
I tried this enormous amount of times but of no use, I seeked help from other players to rep me while in combat but Arenas sneak up to me somehow and explodes. I've had days doing...or should I say, retrying this mission 50+ times in 1 single day.
Overall, it's an OP mission that needs to get nerfed or patched.
Thx in advance, devs/guides!
Shouldn't this be in Suggestions? Because it looks like a suggestion/request to the Devs.
Suggestion is more of ideas & 'may this be in game'? According to me at least. Thought of posting it at bugs first tbh.
This belongs in Suggestions. Moved.
It would be helpful if you stated which aspect you find "OP" and any thoughts as to specifically how to make it more reasonable in your opinion.
It would be helpful if you stated which aspect you find "OP" and any thoughts as to specifically how to make it more reasonable in your opinion.
So the mission consists of,
>Move to an empty sector from Helios to Rhamus.
>Upon reaching at an empty sector in Rhamus, there will be a trident waiting for you.
This trident is not good of use other than a brick in the station sector. Player can't dock, can't command it to shoot at targets, just can tell it to 'stop' and it does that...stop.
Now here where's the mission gets OP.
>Pilot is given orders to kill 5 sets of Strike forces.
With Arena seekers, the mission is OP to finish.
Even after huge amount of times, I managed to kill only 2 sets of Strike forces. Tried taking help from other players to rep me while in combat but of no use. Arena seekers sneaks up to you with their speed and kills the player.
Pls either make the dent dockable or reduce the no. of targets a player should kill. Thank you.
With love & Serco KoS standings for months,
Bolinas Potolen
>Move to an empty sector from Helios to Rhamus.
>Upon reaching at an empty sector in Rhamus, there will be a trident waiting for you.
This trident is not good of use other than a brick in the station sector. Player can't dock, can't command it to shoot at targets, just can tell it to 'stop' and it does that...stop.
Now here where's the mission gets OP.
>Pilot is given orders to kill 5 sets of Strike forces.
With Arena seekers, the mission is OP to finish.
Even after huge amount of times, I managed to kill only 2 sets of Strike forces. Tried taking help from other players to rep me while in combat but of no use. Arena seekers sneaks up to you with their speed and kills the player.
Pls either make the dent dockable or reduce the no. of targets a player should kill. Thank you.
With love & Serco KoS standings for months,
Bolinas Potolen
Sounds like it would be easy with a player capship, a biocom mine, or perhaps other types of mines to take care of the seekers. I think this comes down to you not trying different tactics.
I did try nuke mines, could only be able to kill 2 sets of SFs, cuz that's all the nukes it could carry. Other mines, SFs shoot em down being outside the damage radius. Player capship however, a friend got onboard this dent but leaved it to rep me, and couldn't get back in, so capship, still should be tried with full determination. But whatsoever, for the players who havnt made friends or dont have a capship, is straight impossible to complete this OP mission.
Supposing this mission can't be soloed, why should it be soloable?
Supposing this mission is hard to complete solo, why should it be made easier?
Supposing this mission is hard to complete solo, why should it be made easier?
Neither supposing it "not be a group mission" nor complaining of mission should be easier.
I'm trying to convey that the given mission resources is not usable and hence players acting according to the mission info doesn't turn out to be as it should.
I'm trying to convey that the given mission resources is not usable and hence players acting according to the mission info doesn't turn out to be as it should.
We will take a look at the mission in question.
Thank you!
Would appreciate to be updated of any changes that you have made in the mission.