Forums » Suggestions

In-system warp disruptor device??

Aug 25, 2004 Tilt152 link
I am curious about this question.

I don't know if this will kill the game or not but I know that ION storms will disrupt your in-system traveling, but what about a device, an expansive one that will actually do it, and it can only be used once..

Once you use the disruptor, it will take effect stopping any ship that crosses that sector when reaching another destination. They will last for like 1 minute or so..
Aug 25, 2004 paedric link
That gizmo should use a LOT of power. Woudn't it stop your own ship too?
Aug 25, 2004 thginkrej link
That would be interesting, but to affect the entire system? Maybe an expensive disruptor mine that affects ~1000m. That way someone trying to get away would either have to run or destroy the mine.

Along the same lines, maybe we could have a gun that zaps the jumping ability of a ship that gets hit by it. To be fair, make it eat a ton of battery and have a repeat time measured in seconds, so that you have to be a sharp-shooter to land a hit. Then the victim cannot activate the jump engines for 30 seconds or a minute or whatever.

On the defensive side, maybe an EMP mine that zeros the battery of anyone within range when it goes off. Someone being chased by pirates could drop it and hopefully get out of range in time, while the pirates would have to slow down to recharge.

I like the idea of being able to disrupt certain things like engines, sensors, etc. It should be difficult and require a high certification, but it would add depth to attacking/evading strategy.
Aug 25, 2004 Tilt152 link
No it will not effect the entire system..

Only one sector.
Aug 25, 2004 roguelazer link
There should be interdictor modules like in Star Wars for capital ships.
Aug 25, 2004 thginkrej link
yeah, I meant sector. That's still a bit big in my opinion.

Edit: Unless it's a rare/expensive cap ship item - then I agree.
Aug 27, 2004 Phaserlight link
I wonder when captial ships are introduced if they will count as "large objects" and prevent other ships from warping within 3k of them. That would lead to some interesting tactics.
Aug 29, 2004 toshiro link
or make it so that ships friendly to the respective capship can jump within proximity and hostile can't. that way, you allow friends to depart under the cover of a capship's weapon batteries.
Aug 29, 2004 Spellcast link
hmm, hey devs, slap a frigate into the game somewhere so we can see if it counts as a large object :) (j/k)

I would hope they count as large objects once they reach a certain size. I would say any ship larger than 50m in length would qualify as a large object.
Aug 29, 2004 Phaserlight link
/me dreams of an NPC capship in the release version, even one that was stationary or followed a preset course.

*sigh*