Forums » Suggestions

Death Penelties

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Oct 10, 2004 DarkCreed link
Here is how i think some changes should be made...
When one reaches 100k creds they drop 1% of their totall ammount every time they die in a Sector that is not owned by their Nation. Therefore people who want to bot without out losing money simply needs to stay within their ow nations space, but when you start venturing out into enemy territories you then begin to have a little more action. Since most pirates do not do so within their own nations space they will also have to be carefull not to die. This is how i would scale money dropping.

At 100k one drops 1%
at 200k one drops 2%
and so on up untill 1mill where one would drop 10% and would not go higher than 10% unless maybe a Capitol ship was destroyed, at wich point something extra would drop, dunno

Now some will not want these penalties, so they may simply stay in their own nations space, but in order for larger rewards (certain special things would be found in the grey sectors only) one must introduce larger risk! this would make both traders AND pirates be more carefull about dieing!
at
Oct 10, 2004 Falconerd link
So you mean have the money appear in space like cargo does now?
Hm, that could be interesting, but I think that it would make Pvp dry up even more, who wants to risk dropping money at all? Yes there would have to be larger incentives to leave one's home space, but really, if someone has traded their butt off to get to a mill, they sure as heck aren't going to risk 100K to go play around. Plus only people who have enough money are going to be mounting a pirate raid on another country.

I think you only want people to drop credits cause you're really good at pvping.... :P
Oct 10, 2004 Darthmonkeyman link
hmmm this seems to support the deeds that pirates do. Kills random ppl, not only get the cargo but also some money, and dont stop there, if it is a big fish you get 10% of the opponents money!.. maybe have this for dueling or something but not for non consentual PVP. or even some random fight that a pirate decides to inisiate.. this i wouldn't mind for dueling because then there is insentive to not die, and some prize involved for the victor.. not for any old fight.

darth out
Oct 10, 2004 Starfisher link
This would give people bounties again, and back when we still had them any bounty over 500c was enough to turn you into a flying target.
Oct 10, 2004 Darthmonkeyman link
yes having bounties i have no problem with but Dark here is suggesting that for killing a trader who has ove 1 mil he is to get 100K for commiting a crime!. For fighter i have no problem with this because that is the way they chose to live their lives, by the sword. and it would be fun to have rewards during duels(the only time the computer can differenciate btw pirate vs trades and warrior vs warrior because the 2 warriors would have chosen it).

speaking as a warrior i have no problem with forfitting 5% of my wealth(how about that as a constant number) to the victor because ihave was not strong enough in my profession. and have the 5% constant because stronger fighters will have higher cash banks and a kind of higher bounty. that may actually be fun but keep it to dueling only because then it will only affect the people who have agreed to being fighters as a career and not traders... or the traders will get pissed and there will be annoyances

darth out
Oct 10, 2004 DarkCreed link
I disagree, perhaps make it only applicable in grey space and space in wich you have a negetive rating, One can do ALL the trading they need within serco/UIT/itani space, and as i said before, if the traders wanna try after black market goods in the grey sector, or are stupid enough to make enemies with a particular area they like to trade in, they deserve to drop some cash, i would not be apposed to it stopping at 5%. And in the end i would love to see areas with space stations that one can capture, however fighting over these stations would be a risky venture,one would have a higher percentage drop rate up to 10% possibly, and in the border grey sectors where some trading has to be done, maybe a max of 3% money drop, but anyhow Once the station is captured, the owner can Hire def bots (at a very expensive and daily rate) to defend the station. Now, with a money drop pealty it will keep people from just runiunng in doing damage getting killed and comming back again, it will take a dedicated effort to capture the station, rewards would be that certain weaps would only be available at certain stations and the owner could tax the goods sold within the station, complicated by sound, but a very simple endevour in theory. (lets say there would be a generator on the outsade of the base that would have to be destroyed (would take lots of damage of course) and that the first person who did damage to the generator and enter the base now has control, and had better put up a good defense and def bots to keep it that way.)
Oct 10, 2004 paedric link
Okay, so if I understand this correctly, if I am attacked, forced into an unwanted PvP situation, and killed while on a trade mission, I am to be penalized some portion of my personal "fortune" for dying?! This is on top having to replace my ship, eating the loss of the cargo, and the possible loss of standing due to being unable to complete the afore mentioned trade mission. Talk about rubbing salt into the wound and adding lemon juice just to make the pain that much more unbearable.

I think.... NOT!
Oct 11, 2004 Darthmonkeyman link
yea i assumed trades would react this way, that is why i suggested these penalities exist only in duel situations, where both parties have agreed to fight and and have accepted the duel. this would leave traders out of it, and pirates would not be the benifit that darkcreed seems to want from this.

darth out
Oct 11, 2004 Mariner link
In the systems of justice I am familiar with, a death penalty is reserved for criminals. I'm not sure if this is even a serious suggestion.

Let me get this straight; I'm murdered by some thug, so because I'm across town, the thug gets 10% of my estate instead of just what's in my wallet if he murders me in my home. This is because I'm careless about dying? I don't think so. Being a thug should be its' own reward.

If you want a death penalty, try it this way. Base it on your reputation in that nations space. 1% of negative standing. If you are -500 you will lose 5% of your credits.

In grey space, base it on your player kill count. 1% per kill. when you have killed 100 of that nation you will lose 100% of your credits if you die. If I understand what your after here, you will then never die because you will be ever so careful.
Oct 11, 2004 Pyro link
100 kills isn't that hard to get...
Oct 11, 2004 DarkCreed link
I have 87 UIT kills as it is so no, 100 is not hard, and the thing is, I have a trader char, he would sffer as much from this as my victems, but as it is, getting killed in pvp is nothing, it is Crap, we have people homed 1 station away they die and come back for more, now maybe if they dropped a little something extra even thoug they are not carrying any cargo on them, they would think twice about comming back again, that includes myself!
Oct 11, 2004 Mariner link
I'm completly confused @.@. There's a punch-line coming, right?

You're suggesting ways to stop people from playing the game.
Oct 11, 2004 paedric link
A griefer could drive a trader into bankruptcy very quickly. Bankrupt traders will then stop playing his/her trade. No traders = no victims to pirate. No victims to pirate, means no money for you, the pirate.

You'll get enough credits by taking our cargo. You deserve no more than that. This idea is still born. Don't see it happening.
Oct 11, 2004 Darthmonkeyman link
like i advocated before, leave traders out of this, and the only way ingame to insure that a fight is not taking place between a pirate and a trader is to use the only difference. The mutual agreement, therefore this loss of money should be limited to just duels, if it was i would not mind having it in the game, would let fighters make money using the trade they specialize in rather than having to take up trading as a second job.

during duels this would be perfect because then it would be like bets, dont want to bet dont duel. The more money you get the better you technically are(if you get all the money thru dueling) and therefore will not mind risking it because you are confident in your abilities. it makes sense and adds flavor to duels(which are right now boring because you duel, get killed, duel again, and only money loss is getting the ship back which is only 5000c unless you are in a valk or something...)

im all for this as long as it is limited to duels, let the top dog emerge!(plus for killing the "best(the only who has collected the most money though dueling)" you will get the largest reward, makes sense)

darth out
Oct 11, 2004 DarkCreed link
Are you people serious??? I have an idea that will suit you all, how about they make a server with NO pvp. Thats right, then you can trade to your hearts content. Now tell me? How would one bankrupt anything but the most idiotic of traders....FIND A NEW TRADE ROUTE!! Did i not say this would only apply in areas where you have negetive reputation....only the stupidest of traders will decide to do so in a place they are hated....and if the worth is high enough for them then so is the risk, hell pirate hunters could simply go hunt the pirates untill the pirates are sick of losing their money....I am truely amazed at how sheltered your little gaming community is here, i have no idea whay you guys play this game if you dun want pvp....or for that matter why does this game have it all if it is not ment to be as such....I thought maybe i would get an intelligent response from someone other that Darthmonkey(ty Darth for making your point in an informative manner)... Instead of bashing the idea, how about you adapt it....since it was my idea i will do so first....

BATTLE POINTS
One starts at 0 points at can only lose lose down to -6
Battle points would be used to purchase special rockets, maybe slightly tweaked ships and differeing trade goods from the Military or whatever.
When on kills someone who has not dropped to their -6 stage yet, they will gain a point(now, one char can only give another player points down to -6)once a char reaches 10 points they lose 2 when they die to another player and that other player gains 2 points, as ones point pool raises so does their output to those that kill them, once one has enough points they may then purchase certain things like stated above, add this with a new char creation change making one able to delete a char only after a week of that char having been created....adapted this would make pvp more fun, as is pvp is pointless unless you are a pirate, and by the way things looks, very litte profit there as well...sooo
Oct 12, 2004 starfox link
Sorry Dark, gotta disagree with ya on this one. It's not bad enough that i lose my ship, equip and cargo if Im trading and get blindsided coming out of a WH. But to give part of my savings as well is ludicris at best. Your actually rewarding a pirate and ripping off the trader even more. Even pirates aside, we have some that kill for the sake of just blowing people up. I want to add also that the majority here also seem to think this isnt such a good idea.
Oct 13, 2004 rogue1000 link
Hi all

It's simple bountys or a 5% of your credits will be lost on any thing that can hold less than 10 cargo that would limit the usefulness of killing a trader, and make pvp a worth while action.
Oct 15, 2004 fleabait link
Maybe this will make some people happy... Add a "wager" option to duels, so once a duel is accepted, either participant can do a
/duel wager x
and then the other player needs to accept it somehow.

It would be worth considering adding some kind of "no retreat" option as well.
Oct 15, 2004 Houn link
...you want a REAL death penalty?

How's about a hardcore server, where if you die, you DIE. Works well for other MMOs. I mean, sure, you CAN run around griefing people, but then you get a reputation, and bigger badder dogs start gunning for you. Spices up things a bit.

A little less on the hardcore side, you could institute an eject function, perhaps make it take up a weapon or cargo slot. Then, instead of dieing, you simply jetison your cockpit and auto-nav to the nearest station. Throw in a random rate of failure just to be dangerous (low percentage, but hey, sh*% happens;D ). Of course, jettisoned cockpits are untargettable and invincible to prevent griefing.

Throw in the ability to purchase a Will to bequeth your possetions to another upon death (or maybe just a percentage of your belongings.) Anyone without a Will will have their ships/weapons/cargo for sale at Used Car prices at whatever station it was docked at.

Just brainstorming here. ;)
Oct 15, 2004 Darthmonkeyman link
hmm.. those are good ideas but am not sure how well a "hard core" mode will work in this game where PVP is one of the core aspects. and in PVP it is kill or be killed so there will be alot of chara restarts. But i do agree that for dying there needs to be a higher penality, just paying for your ship is no problem if you have a couple 100 grand in the bank.

darth out