Forums » Suggestions

cracking/navigating/layering

Mar 04, 2005 marbury link
i searched around a bit and couldn't find what i'll post next. but please don't blame me if there are post on that anyhow.

--> cracking bots:

i think it would be nice if there would be an interface (buyable at this already mentioned black-Market) to crack a robots electronic. So the robot can be uses to for exmalple:

-protect what ever you want including you
-do jobs for you like:
-mining
-deliver cargo
-observe/spy
-scan for cargo/minerals/etc
-...,etc

--> navigate through space

i think it would be nice if there is the possibility to navigate your way through space WITHOUT warping. Because it's dull to first fly 3000m away from everything when the only thing you want is to get from field g7 to g8. for me it's often like flying around 3000m and then warping the remaining 500m to reach the next filed ;)

--> make it 3d

the game is a pice of 3d-eyecandy, really, but the universe we're "living" in in this game is 2d. wouldn't it be nice to navigate through a 3d universe? i imagine computer animations of the real (our) space. The map could look like one of those animations -> a sphere or cube you can rotate around its axis, zoom in and out and mark the point you wanna fly to.

hopefully these are 3 nice suggestions?

by,
Stefan

P.S. the 3d-thing and the nav-thing tied together could make the game alot more realistic i think.
Mar 04, 2005 Spellcast link
suggestion #1 is interesting.

your second suggestion is one that you are apparently under a misconception about. the distances between sectors would be more accurately expressed in hundreds of thoulsands of kilometers, so to manually fly between them would take days. the 3000 meter limit is insignificant compared to actually navigating the distance.

the 3-D map idea has been proposed before, the pros are pretty much what you mentioned, however that adds a layer of complexity to plotting a course that would become quite difficult to manage for newer players.
Additionally solar systems tend to exist as a plane, and the universe map is really more of a connectivity map showing where the wormholes connect to, the actual spatial relationships between the systems is not neccesarily what appears on that map.
Apr 03, 2005 marbury link
back to suggestion #2
Maybe sectors are this far away as u say. Then the map needs to be fixed. Because there are often sectors next to each other which show the same planet from a different perspective. And more often u're so near to this planet that u could get in the mood flying around it(which wouldn't work) And that is what it makes hard for me to imagine that neighboring sectors are days away from each other. The next thing are the asteroid belts. On the map u can see asteroid belts reaching about 5 or 6 sectors. so if u try to follow the way of the belt in space it's not possible. the asteeroid fileds which should be belts end after a couple of time. Here's the suggestion (tweaked a bit ;-):

Make the sectors bigger to get more contents in it. Or make it smaller to make it possible to reach neighboring sectors.
But it should be possible to get the chance to follow an asteroid belt till it ends and then i want to find myself in the sector it ends.

greetings, Stefan
Apr 03, 2005 Starfisher link
We think there are engine limitations that prevent suggestion #2. Plus, at 200m/s, it would take you days to get anywhere in a solar system - to implement, that suggestion would take a pretty thorough overhaul of everything from how the game handled sectors to the balance of an engine capable of navigating solar system distances.
Apr 03, 2005 Lord Q link
althoug the real reasons for the 2d map and the limited asteroid fields are related to game play and engin issues here are some plausable retro active explenations from real sceince:

1. the maps are 2d because solar systems exist in a plane for the most part. that plane is called the eclyptic and at least inour solar system all the planets are never more than 20 degrees enclined to the eclyptic plane. yes you could fly strate up, but because there is nothing out there why would you want to?

2. Because everything is relatively close to the eclyptic your ship's namagational computer simplifies everything by portraying a 2-d map. the sectors are actualy disalined somwhat along the z axis but your nav compuer compensates so you don't have to worry about it

3. The reason asteroid fields seem less dense than they should is because most people don't realy know how undense asteroid fields are. there are probably millions of asteroids in the asteroid belt which occupies a circle with a radious of hundreds of millions of miles. small groops of asteroids cluster together but most of the space is still empty, because there just aren't that many asteroids in space (relative to hoe much room there is).

i do like the idea of bot hacking though
Apr 03, 2005 CrippledPidgeon link
actually, it's "ecliptic."
Apr 04, 2005 Solra Bizna link
In Starfleet Academy, the universe was 3d as you describe, and you could fly between "sectors." It really wasn't worth it. The navigation map was clumsy, and flying between sectors took a very long time (several hours)—even in a Knat superlight fighter.
-:sigma.SB
Apr 04, 2005 johnhawl218 link
at least you COULD do it if you wanted.
Apr 05, 2005 Celkan link
Spellcast has a point... Itan could (literally) be the closest star system to Sol II using standard distance measures. (i.e, NOT a number of wormhole jumps, but instead something akin to LY or somesuch.)

Interesting, eh?
Apr 05, 2005 DragonEmpire link
Yes, Sol II and Itan COULD be the two closest systems...

The nav map just shows what WH's lead to where, the map is not actually were all the systems are. The systems are not all organized so that connecting systems are beside each other, WH's don't work that way. If you were to make a "real" map with the proper locations of systems in the galaxy and then connect them you would have a very disorganized map.

Let's take Sol II and Dantia, two connecting systems. They seem close because of the WH, but they might be on opposite sides of the galaxy and be the two farthest apart systems. They are just put beside each other on the nav map because it organizes the map and makes it easier to navigate. And as said already, Sol II and Itan could be the two closest systems, they may seem far away from each other but they could be beside each other.