Forums » Suggestions

Petition to bring back in-sector kill messages

Mar 09, 2005 Phaserlight link
The idea here is simple enough:

Those little kill messages you see at the top of your screen? "<yourname> killed Dentek collector blah." etc... everyone in the same sector as you used to be able to see those. This is a petition to allow everyone in the same sector to see the kill messages.

I want as many people as possible to respond to this. Just post if you approve or disapprove.
Mar 09, 2005 sc4r4b link
Approve.
Mar 09, 2005 Moofed link
Approve, at least within a certain distance, say 3 clicks. More than once I've been left wondering if someone was destroyed or if they had jumped out of the sector.
Mar 09, 2005 Sun Tzu link
Disapprove - fog of war is part of the fun; joining a group helps dissipating it.
Mar 09, 2005 Forum Moderator link
Rather than a petition, let's have more reasons why it would be a good idea.

A petition here seems to say "this bunch of people were moved to say they wanted it, so you'd better do it", whereas a good argument is much more valuable and persuasive. Moofed got it right.
Mar 09, 2005 Soulless1 link
i'd say yes, but only when things occur in radar range.

Ships sensors would be able to detect that fine, and it means you don't have to go around looking for who's not on the sector list any more when you see an explosion.

Limit it to radar range to preserve the fog of war somewhat, and it'd be cool.
Mar 09, 2005 baturkey link
I agree with the 3 klicks limit.
Mar 09, 2005 johnhawl218 link
[stamp of approval]
Mar 09, 2005 Phaserlight link
Okay FM, how's this:

A big part of Vendetta Online is based on friendly competition and PvP. Part of the fun in competing is pride in accomplishment, and sharing this accomplishment with others. In-sector kill messages foster friendly competition by communicating one's own accomplishment in battle to other nearby players.
Mar 09, 2005 Forum Moderator link
Yup, that's the idea ;)

By the way, I don't like the idea. I think it's too FPS and that one should have to communicate with others in the sector to learn what happened. Also, if you'll allow me to bring a little reality in here (on a leash, or course, let's not get crazy) what would the mechanism be and why would it exist?

Edit: Ya Moofed, you've assumed correctly and stated it more accurately below.
Mar 09, 2005 Moofed link
Assuming mechanism means "what in the vendetta universe justifies the existence of this", a list of ships in the current sector already exists and you can even target them from that list. So displaying a "FM has been destroyed" message is just comparing the current list to the list from 5 seconds ago. Presumably the radar can differentiate an explosion from a jump signature.

For this to be kept "real" we'd either have to display messages for kills anywhere in the sector (which I don't want), or modify the list to only show ships in targeting range. I'd also say that the killer should not be displayed, only the victim.
Mar 09, 2005 johnhawl218 link
from my experiencce, people don't ask "who just died?", they asked "who killed him/her?". So not showing WHO did it would make that really pointless.
Mar 09, 2005 Moofed link
True, but it'll keep some of the player communication that FM is concerned about, while still providing useful information during large battles.
Mar 09, 2005 Forum Moderator link
Yes Moofed, that is what I meant. Thanks for that.

The more I think about it, the more questions I come up with. How do the factions know who has killed who in monitored sectors? I apologize for muddying the waters with reality or even quasi-reality. I retract that portion of my argument.