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Graphical Glitches

Jan 23, 2007 davr link
Hi,

I played V.O. about a year ago, and at the time, it worked great on my machine, with most graphics settings at high or highest. I've taken a break since then, and today I decided to check it out again.

However there are major graphical errors, bits of geometry randomly appear and disappear depending on the angle, sometimes entire asteroids are invisible until I'm almost on top of them!

I changed all the gfx settings to medium or low, and the problems still occur.

For an example, I took 3 screenshots of a station, where I moved slightly inbetween each shot, and different bits of geometry are missing. See http://davr.org/vo/

I have a AMD Athlon 3000+ (1.8GHz), GeForce 6600 128MB (official nvidia driver 1.0-8776), 1GB RAM, Debian Linux.

Like I said, it worked great in the past, I'm not sure why it's so unstable now. One other thing, while in a station, the mouse pointer lags a bit as I move it around.

Anyone have any tips, config settings I can change? thanks!
Jan 23, 2007 roguelazer link
Are you sure that your OpenGL drivers are actually working? If the drivers aren't working and Mesa kicks in, it sometimes looks like that, although with a system like that you would probably experience serious pain with Mesa...
Jan 23, 2007 davr link
Neverball (a 3d game, similar to Super Monkey Ball) plays fine, full framerate, with all options turned to max (though admittedly it doesn't really stress the gfx card), at 1280x1024, no gfx glitches or lag.

glxgears (yes i know it's not a benchmark, but useful for testing that 3d is working) gets roughly 5000 fps.

Also: Is this the best place to be looking for support? Or perhaps I should contact the makers directly? I paid the monthly subscription in the past, and if I can get it working again, I'd be more than willing to pay again to play.
Jan 24, 2007 davr link
Well, reinstalling video driver and rebooting seemed to solve the problems. I don't reboot often, because 99% of the time you don't need to in linux :)