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To a dev: Quick Question

Sep 21, 2003 roguelazer link
I was looking through my glxinfo report and came across these:

GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1

and

GL_ARB_vertex_program


I remember that ARB_fragment is used for Radeon's with pixel and vertex shaders, and was wondering if those extensions have anything to do with pixel and vertex shaders (which supposedly aren't supported in linux, but nvidia does it fine with windows opengl)...
Sep 21, 2003 Urza link
AHH! ROGUE IS THE DEVIL!! HIS POST WAS #666!!!
Sep 26, 2003 raybondo link
Linux does have some support for pixel/vertex programs. Only on the gfFX and radeon9700/9800 cards though I think.

The NV_vertex_array.... extensions are for putting the mesh onto the video card so it doesn't have to be sent through the AGP bus every time an object is rendered.
Sep 27, 2003 roguelazer link
Oh. :( I thought that my Ti 4200 might be able to do pixel and vertex shaders. because they're so gosh darned pretty in Windows OpenGL!