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New problem with ATI drivers

Apr 08, 2004 Ben Sisko link
Hi. I've a new problem. Now I've Gentoo 2004.0 on my box, and with ATI drivers 3.2.8 / 3.7.0, I had no relevant problem. With the new 3.7.6, the background and some HUD elements are wrong: they are made of many big squares, like a puzzle. However, the real 3d objects like ships, asteroids, bases are all good. For example, the central crosshair is made of 5 "blocks" instead of the normal 4 segments and the central point.

Anyone has this kind of problem? I am almost sure that before driver 3.7.6 all the graphics were fine.

Thanx people.

Ben
Jun 20, 2004 theluckyone link
I've just discovered this problem, too. After upgrading to the 2.6.7 Gentoo-dev kernel, I found that I couldn't get my 3.2.8 ATI drivers to compile correctly. After upgrading to the (unstable) 3.9.0 ATI drivers, I'm getting the same results as Ben here.

The background stars are blocks. The crosshairs are blocks. Rather than being a pixel or two wide, they're about twenty, as a best approximation from memory. The blocks are one continous color. None of the other graphics (3d objects & HUD, 'cept the crosshairs) on the screen seem to be corrupted.

I'm running Gentoo with a ATI Radeon 9500 Pro. Once again, it seems to occur with the 3.9.0 ATI drivers. I'm also running a 2.6.7 Gentoo-dev kernel. 512 MB of RAM.

I'm guessing that ATI changed something with the drivers? Should I holler at 'em? ;o)
Jun 21, 2004 raybondo link
I'm not surprised. Linux drivers from all companies seem to fluctuate more than the tide.
Jun 23, 2004 asphyxia link
yeah, i'd holler at ATI first =)

Then maybe drop back a kernel version, I trust you still have your old kernel source tree. Perhaps removing the ~x86 would be prudent too, all the development stuff seems to work quite happily, unless its something you REALLY need!
Jun 27, 2004 Futt link
I've got the same problem actually. Running Gentoo off the ~x86 tree, vendetta will completely crash my system using the xfree-drm drivers. With the official ati-drivers I get the problem you mentioned - blocky 2d graphics in some places (could be an OpenGL Overlay issue?). It's only noticable with the crosshairs and on the skybox (background stars).

I'll try tweaking some settings and see if I can figure it out.

Btw I got a Radeon 9100.
Jul 01, 2004 roguelazer link
asphy, dropping from ~x86 to x86 is really impossible on gentoo without, say, 96 hours of compile time... Besides, it's pretty annoying to be on x86 these days. All the good stuff is still ~x86.
Sep 18, 2004 theluckyone link
I upgraded to 3.12.0, still have the same problem, until...

... I re-enabled rglow. I can't remember why I turned it off, but I did, and the blocky stars & crosshairs problem vanished.

However, anything that seems to utilize rglow intermittently flashes different colors. For example, a sun or the entrance to stations will flash red, blue, and yellow tints, then return to normal, apparently spontaneously. *shrug*
Sep 19, 2004 red cactus link
I have a 9600 Pro, and the same color fluctuation occurs when I have rglow enabled. But I've never had that blocky crosshairs trouble with Gentoo 2004.1.