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Feb
20

Vendetta Online 1.8.369-370

VO 1.8.369 and 1.8.370 include:

- Updated Voice Chat, now available again on Mac OS X! (Intel only) Voice Chat quality should also be better, and use less bandwidth, thanks to a new codec (Opus 20kbit).
- Improved pre-release Oculus Rift VR implementation, with new VR ship-cockpit and VR space-station hangar. Please understand, this experience and related graphics are still in development. VR-specific tutorials and other features are still missing.
- Background Detail settings improved, now with Off, Low, Medium, High. The "Medium" setting is similar to the previous "Highest" setting, but uses higher resolution textures. The new "High" setting is similar to the previous "Super High" setting, but is faster to render thanks to some engine optimization. Because of these changes, the Background Detail setting will now reset to the new default for your particular hardware.
- When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
- Added an Account Setup button to the Login menu that includes the ability to request a password recovery email.
- In-game players are now informed of the duration of any mute that has been applied to them.

We drastically updated the Voice Chat system last week, please post any issues you find with it to the Bugs forum. It should be significantly better than at any point previously, but we're still working hard to make it as solid as possible, and will eventually add support to the iOS version as well. We're also looking at expanding the usage of Voice Chat to include large user-created channels; this is something that has been requested for a long time, and we think it will be a bit more feasible with the new Opus codec.

Only players with Oculus Rift devices can see the new prototype VR content, but it's pretty cool. Cockpit views and other graphics may become more generally available, but for the moment we're just working through the process of streamlining the VR user experience. This prototype is still missing much of what's planned for final VR release, but the upside is that it's also acting as the testbed for implementing many of the interface and user experience changes that the game has needed for years.

Have fun, everyone!