News

Feb
16

Vendetta Online 1.8.681-682

VO 1.8.682 includes (yesterday):
- Three new custom-made missions, available in various trees.
- Fixed issue with players showing up multiple times in the PvP menu.
- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.

VO 1.8.681 included (earlier this week):
- Fixed lua error on iOS when logging in.
- Added internal analytics to detect game-time synchronization issues.

Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.
Feb
08

Vendetta Online 1.8.680

VO 1.8.680 includes:
- Four new custom-made missions, available in various trees.
- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
Jan
27

Vendetta Online 1.8.679

VO 1.8.679 includes:

- Six new custom-made missions, available in various trees.
- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.

Have a great weekend, everyone!
Jan
19

Vendetta Online 1.8.678

VO 1.8.678 included (last night):

- Four new custom-made missions available in various trees.
- Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
- Fixed an issue where forces from explosions are not always applied to other ships.

We're hopefully reaching the end of a major project soon here, with more announced around that progress in the near future.
Jan
19

Vendetta Online 1.8.676-677

VO 1.8.676-677 included (over the last couple of weeks):

- Five new custom-made missions available in various trees.
- Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
- Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.
- Vulkan driver now chooses Discrete over Integrated GPUs by default.
- Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
- Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.
Jan
19

Vendetta Online Holiday Newsletter

A few Holiday changes and updates, in the Newsletter that came out right before the holiday promotion period:

https://www.vendetta-online.com/newsletter/12.2023/newsletter.12.2023.html
Jan
19

Vendetta Online 1.8.673-675

Vendetta Online 1.8.673-675 included (back in December):

- Four new custom-made missions available in various trees.
- Improvements for initial network connection issues under specific rare conditions.
- Fixed rendering issues when changing Antialiasing mode in OpenGL.
- Improved native Linux support for Steam Deck.
- Increased addon port icon sizes in the ship config menu for mobile devices.
- The /group invite command no longer succeeds if you're not in a group and have an active mission.
Jan
19

Vendetta Online 1.8.671-672

Vendetta Online 1.8.671-672 included (back in November/December):

- Three new custom-made missions available in various trees.
- Fixed issue with not recording player-owned capship kills in Enduring Content history.
- Fixed issue with lua unpack(t,i,j) ignoring the i,j arguments.
- The lua spickle() function now takes an optional second boolean argument that can be set to true to allow errors to be caught by xpcall/pcall.
- Guides using the /report command are now given the option to auto-validate chat abuse reports.
- Three new custom-made missions available in various trees.
- User Access Keys can now be given an optional expiration time when being given to another player. When the key expires, it is removed from the player's keychain.
- Fixed issue with turret swarm missiles not launching from the correct location when the ship is moving when /+ActivateTurrets is used.
Jan
19

Vendetta Online November Newsletter

Previously sent to all our email subscribers, but now cross-posted here for those interested. It recaps many of the changes from 2023.

https://www.vendetta-online.com/newsletter/11.2023/newsletter.11.2023.html
Jan
19

Vendetta Online 1.8.668-670

VO 1.8.668-670 included (back in November):

- Six new custom-made missions available in various trees.
- Fixed issues with cursor placement in multi-line edit controls.
- Home/End keys now move the cursor to the beginning/end of the current line and Ctrl+Home/End moves the cursor to the beginning/end of the whole text.
- One new custom-made mission.
- Fixed issue with capship turret swarm missiles not launching from the correct location when the capship is moving.
- Added an option to turn off mouselook but still have the fullscreen touch look region on Mobile devices. The UI setting is in Controls -> Touch in the "Touch Look Settings:" section named "Use Mouse Look" and is enabled by default.
Nov
01

Vendetta Online 1.8.665-667

The most recent release appeared tonight, with a variety of others over the last few weeks:

VO 1.8.667
- A player forfeits their active duel if they fly into a NFZ, and cannot challenge or accept a duel while inside a NFZ.
- Fixed some Lua errors related to the UI.

VO 1.8.666.1
- Fixed a bug with a Linux version, where some devices might randomly choose the prototype Vulkan renderer over the GL4 renderer, on first runtime.

VO 1.8.666
- Four new custom-made missions available in various trees.
- Added calibration curve options to arbitrary joystick axes on Linux, located in the "Calibration Settings" button of each axis.
- Training stations are no longer included in the Daily Trade Reports.
- The virtual keyboard no longer disappears when a mission update appears on the HUD while typing.

VO 1.8.665/.1
- One new custom-made mission.
- Added history logs to Access Keys, recording who gave/revoked keys and changed access rights.
- Fixed Account Conversion menu being too wide with some languages.
- Fixed title of Guild Log menus to properly show the page number.
- Queens will no longer mine asteroids that are extremely far from the sector center.
- Fixed Border Engagement advertisement mission's countdown timer.

VO 1.8.664.1
- Fixed issue with iOS version not showing navmap backgrounds.

A lot of other development has been occurring in the background. Hopefully we can start to post more about that sometime soon.
Nov
01

Vendetta Online 1.8.662-664

Several releases appeared last month:

VO 1.8.664
- Four new custom-made missions available in various trees.
- Changed /givemoney failure message to "No pilot named <X> is currently within range."
- Added UI settings to set the name of players under their ships on the HUD when in 2D square target selection mode, located in Options -> Advanced -> Interface -> HUD Settings.
- Added ability for plugins to add additional lines of text to the name of players under their ships by setting AdditionalHUDText["character name"] to a string to display. The character name needs to match exactly (case sensitive), and the info is not saved when plugins/interface are reloaded or the game is restarted.
- Fixed issue with Linux Vulkan driver crashing if keyboard/mouse input is received immediately after startup.
- Removed unnecessary Vulkan synchronization API call on Linux.
- The Linux Vulkan driver no longer chooses software CPU devices.
- Removed Left/Right stick calibration curve settings on Linux because they are not functional.

VO 1.8.663.1
- Updates to support new Android App Bundle update.

VO 1.8.663
- Four new custom-made missions available in various trees.
- Added experimental Vulkan video driver to the 64bit Linux version.
- Added analytics to the Android version to detect problems with downloading additional assets.

VO 1.8.662.1
- Fixed issue with Strafe Up/Dn HUD buttons not working on touch screens.

VO 1.8.662
- Four new custom-made missions available in various trees.
- Added option to Touch devices to change the left HUD touch region's Y axis to control Strafe up/down. Defaults to off, can be changed in Options -> Advanced -> Controls -> Touch and is called "Use Touch Thottle as Strafe Up/Down".
- Added options for Android devices to use the accelerometer tilt to control Throttle. Defaults to off, can be changed in Options -> Advanced -> Controls -> Tilt and is called "Touchscreen steering, tilt for throttle".
- Added options for Android devices to change the deadzone settings of the accelerometer. The settings are also located in Options -> Advanced -> Controls -> Tilt.
Sep
25

Vendetta Online 1.8.658-661

A variety of releases have appeared over the last few weeks:

VO 1.8.661.1
- Major changes to the Android game install, optimizing the initial download experience for new players.

VO 1.8.661
- Four new custom-made missions available in various trees.
- The Linux version now defaults to OpenGL 4 on first run.

VO 1.8.660
- The Linux 64bit Updater now uses GTK 3 instead of GTK 2.

VO 1.8.659
- Three new custom-made missions available in various trees.
- Fixed issue with guild members not being notified of their guild being disbanded when they log in.
- Added modal Menu warning guild leaders that the guild will be disbanded due to insufficient council members when logging in or docking just after the countdown started.
- Guild leaders will be notified with a warning 1 hour, 30 minutes, and 10 minutes before the guild is disbanded.
- Fixed Linux crash in XRandR if the primary display does not have an output defined.
- If XRandR enumeration fails with a crash, it will no longer be used in the future.

VO 1.8.658
- Three new custom-made missions available in various trees.
- Multiple recipients can now be selected from group or sector lists when giving Access Keys through the Give Owner/User Key menus.

Although these notes are pretty terse, some of these changes are really significant, and encompass months of work. More details will appear in the future.
Sep
07

Vendetta Online 1.8.657

VO 1.8.657 includes:
- Two new custom-made missions available in various trees.
- The /+turbo command now automatically turns off when turbo is disengaged when typed in.
- Fixed crash when using the +ActivateTurrets command and you are in a turret of the ship you are currently piloting.
- The first-person jump-out animation no longer moves the player's ship in the wrong direction in non-VR mode.
- The first-person jump-into-storm animation now spins the ship as it does for the third-person mode in non-VR mode.
- Lua Error dialogs and the console no longer allow the HUD to be placed in front of them.
- A 'Docking...' dialog has been added when docking to stations and capships in the Training Sectors.
- Added a set of Chat Abuse Reporting menus to the Oculus Quest version, accessible from the 'Report User' button in the app's dashboard via the Oculus button on the controller.

A number of requested changes from the Suggestions and Bugs Forums, along with some mandated platform updates. We've had a whole epic list of unrelated "mandatory" updates coming due over the last few weeks (like the above Oculus change), across a variety of different platforms, which have dragged us a bit off of our intended development course. We hope that will wrap up this week.

As I've been saying for some months: larger development work is evolving in the background. However, releasing major updates is a lengthy process that involves a lot of iterative testing and staged rollout. Thanks for your patience in the meantime.

As always please post any ideas to Suggestions and any problems on Bugs, and we'll do our best to continue improving things every week.
Aug
30

Vendetta Online 1.8.655-656

VO 1.8.656 (August 24th) included:
- Eight new custom-made missions available in various trees.
- Added weapon cooldown indicator bars to the HUD addon icons. When controlling a turret, it is located below the center of the screen. The indicators can be turned off in the HUD Settings menu.

VO 1.8.655 (August 17th) included:
- Four new custom-made missions available in various trees.
- Enduring titled ships now record player-owned capship kills in its history. The owner of the Enduring ship must be in the same sector when the capship is destroyed.

A lot of additional background work has also been happening, which will be announced with future versions. Stay tuned.