Vendetta Online 1.8.623-632

A recap of updates since the Holidays:

Vendetta 1.8.632
- Four new custom-made missions.
- Capital Rail Cannon Turret weapon fire is now displayed on the radar as yellow blips for Windows, Linux, and Android platforms. Mac and iOS updates are forthcoming.
- Added a GetPOI() function for plugins, returning known wormhole and station locations in the local system.
- Fixed issue with Android version not saving chat to errors.log file.
- Fixed issue with users with renewed membership not being able to use the /report spybot command.
- Experimental performance enhancements to sectors, for conditions involving large battles or extreme NPC counts.

Vendetta 1.8.631.1
- Fixed isue with lua 'Error in error handling' error on Linux and Android platforms.

Vendetta 1.8.631
- Four new custom-made missions, available in various trees.
- Added a /selfdefensetime command to show the status of your self defense timers against other players within your radar range.
- Fixed issue with Self-Defense timers ending after 15 minutes from first attack instead of from last attack under certain conditions.
- Fixed issue with non-addons being displayed in the Addon Equip list while piloting a capship.
- Fixed issue with Turn and Strafe Left/Right analog gamepad commands becoming inverted when moved to the opposite analog stick.
- Fixed issue with SN30 Pro Bluetooth gamepad not setting up default values for the L2 and R2 buttons on Android.
- Prototype of new game-client Lua runtime environment with enhanced performance, now available on Android and Linux platforms.
- Server-side performance optimizations, relevant to large-scale battle conditions and high NPC counts.

Vendetta 1.8.630.1
- Fixed lua errors with various plugins.

Vendetta 1.8.630
- Eight new custom-made missions.
- HUD leadoff indicators now match the color of the weapon group each port is in when group coloring is enabled. If a port is in more than one group, the color of the first group it is in will be used.
- Fixed lua error when a group member destroys another ship.
- Fixed issue with plugin-generated commands doing the wrong thing after an interface reset. All commands created by plugins are now unregistered when the interface is reloaded. Plugins now have to re-register their commands.
- Fixed issue with ipairs and the # operator.
- Fixed lua error when attempting to display the Ship Buy-back menu.
- The Game.OpenWebBrowser() function now only accepts HTTP and HTTPS urls.

Vendetta 1.8.629
- Prototype of new game-client Lua runtime environment with enhanced performance, being tested first on Windows.

Vendetta 1.8.628
- Four new custom-made missions.
- Strikeforce will no longer attack their target after the TempKoS expires.
- Fixed rare issue with Strikeforce not properly leaving when they cannot find their target.
- Fixed issue with putting the player at the wrong location after taking control of their capship.
- Fixed issue with Keyboard/Mouse setting not being saved on Android devices that have both a touchscreen and gamepad connected.

Vendetta 1.8.627
- Testing of internal client architecture improvements and analytics, to aid next-generation game performance and stability.

Vendetta 1.8.626
- Four new custom-made missions.
- Repair weapons no longer reset the capship shield repair timer.
- When a player targeted with homing missiles docks to any capship to which they possess a key or own, the missiles will re-target to the capship.

Vendetta 1.8.625
- Four new custom-made missions.
- Changes to Strike Force AI, possibly mitigating usage of TempKoS to attack adversaries.
- PowerCell Blasters are now considered hostile weapons, and will trigger No Fire Zone responses and aggro NPCs.
- Added more specific absolute limits and alarms to NPC spawning, to mitigate "unforeseen" extreme runaway bug scenarios.

Vendetta 1.8.624
- Four new custom-made missions.
- Player-owned capships now have their faction standings immediately updated when the owner's faction standings change.
- Added warning and confirmation when attempting to edit the login password entry field so users don't accidentally change their one-click account password.
- Station access key selection menu is now requested to be opened a second time in the event the menu didn't open or was accidentally closed by a plugin the first time.
- Added code to attempt to repair corrupt ship presets.
- Fixed incorrect rendering of the ice refraction effect on Linux when dynamic lights are enabled.
- Fixed lua error when plugins attempt to auto-select ship presets in the Ship Buy-back menu.
- Fixed issue with not hitting storms when coming from certain directions.

Vendetta 1.8.623
- Four new custom-made missions.
- Fixed issue when a player's remote capship disappears after following a convoy NPC that goes away.
- Fixed lua error when the Faction Reset menu appears after the interface is reloaded.
- Fixed lua error when attempting to save gamepad settings but the gamepad had disconnected.

Some helpful visible updates and tweaks (including some requests from Suggestions), along with some really complex and significant developments "under the hood" in the game client, the benefits of which haven't become fully apparent yet.

These architectural changes will make a lot of the plans for next-generation gameplay more feasible; but to keep the game stable, each major change has to be rolled at one-at-a-time, on its own, well "in advance" of being used. That way we can quickly react to any unforeseen issues that didn't show up during internal testing.

Beyond this, there's also a new Pinned thread at the top of Suggestions giving some insight on the current "areas of development interest". Not a concrete plan or specific schedule, but some insight for those who are interested.

Similarly, there's a new Request For Comments thread on the Suggestions Forum, all about the "Future of Mining", discussing plans for a next-generation gameplay change for the process of prospecting and mining an updated, denser and more expanded galaxy.

That's all for now, have a great weekend everyone!

Vendetta Online 1.8.621-622

VO 1.8.622 included, this week:

- Seven new custom-made missions.
- Improved ability to dock a Behemoth into a Goliath.
- Added ability to link existing accounts to Google Sign-In on Android, provided the email address matches.
- Corrupted ship presets now report the error to the console and the server.

VO 1.8.621 included, last week:

- One new custom-made mission.
- Added 'shield' to the list of remote capship commands to report shield strength and status.
- Server-side bug fixes.

As always, on-going development is also moving forward on a number of other longer-term client and server projects, which will hopefully start emerging in the near future.

In the meantime, if you run into any bugs or issues, please post about them on the Bugs Forum. Thanks much, and Happy Holidays everyone!

Vendetta Online 1.8.616-620

A recap of tonight's release, and the last couple of months..

VO 1.8.620 includes (tonight)
- Five new custom-made missions.
- Capship owners are now notified when their remote capship's shields come back up.
- Fixed a recent bug with capship storage limits: the player's active ship and passenger ships are now correctly counted as cargo
- Added Google Sign-In support to create new accounts on the Android version. Requires Play Store App Update.
- Vote Mute suspension notifications have been changed to chat abuse reporting suspension.
- Reduced the number of CSR pre-race announcements.

VO 1.8.619 included:
- Three new custom-made missions.
- Added Auto Aim angle stat to blaster-type weapon descriptions. The angle is measured from the forward firing direction.
- Code-signing signature has been updated for Windows.

VO 1.8.618 included:
- Four new custom-made missions.
- Fixed issue with remote capship unable to mine after the owner launches after docking.
- Fixed issue with Capship Cargo list not updating when the capship is mining.

VO 1.8.617 included:
- Four new custom-made missions.
- Fixed issue with connected addons being counted as part of the capship cargo in fighter Load/Unload menu.
- Fixed issue with the currently selected ship being reset to the capship when moving cargo between a fighter and capship while piloting the capship.
- Fixed issue with addon ports disappearing when equipping or unequipping addons.

VO 1.8.616 included:
- Six new custom-made missions.
- Capship owners can now change their fighters' loadouts/cargo while still piloting their capship. Choose which ship in the 'Ship' -> "Manage" -> "Configure Ship" menu.

Some really significant updates, major improvements for capship owners, twenty-two new missions, a lot of fixes, and a ton of invisible "background" development on the server. Stay tuned for further improvements in the works!

Vendetta Online 1.8.615

VO 1.8.615 includes:
- Two new custom-made missions.
- Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.
- Player's remote capship location and health are now displayed directly on the HUD. The option to toggle it off is in Options -> Advanced -> Interface -> Hud Settings and is called "Show Remote Capship Info".
- Fixed server-side synchronization issue with player inventory.

There is a temporary requirement that you must un-dock and re-dock with a given fighter to be able to equip items to it within the capship.

Vendetta Online 1.8.613-614

VO 1.8.614 includes (tonight):
- Four new custom missions available in different Major Nation stations.
- Added an option in the Ship Buyback menu to prefer addons already in local storage, rather than buying them. If the addon is not in storage, it will be purchased.
- Added a 60 second tractor-beam cooldown for crates that you jettison. This means, for 60 seconds after a given crate is jettisoned from your ship, it will not be picked up by your ship's tractor-beam.
- Implemented an all-new channel 100 Discord relay, from scratch, which is now operated and maintained directly by the developers. Please report any issues on Bugs.

VO 1.8.613 included (last week):
- Four new custom missions, available in various trees.
- Fixed two additional client-side Lua bugs.
- Fixed Android crash on startup.
- Fixed issue with player-owned capships getting stuck in secondary sector instances.

Have a great weekend, everyone!

Vendetta Online 1.8.612

VO 1.8.612 includes:

- Three new custom missions, available in various trees.
- Fixed rare issues with NPCs getting stuck traversing sectors.
- Fixed several client-side Lua bugs.
- Server maintenance and update, further improved server performance and scalability.
- Improvements to server-side analytics, measurement of database performance.

Much of the major maintenance updates have been performed, a few will be held over until next week. We've continued to expand on the scalability of the game server, as evidenced by some of the large-battle testing from Friday night.

Please keep an eye out for any bugs, and quickly bring them to our attention on the Bugs forum. Have a great weekend!

Vendetta Online 1.8.610-611 and Server Side

VO 1.8.611 includes (08/26)
- Six new custom-made missions, available in various trees.
- Further improvements to the memory usage and stability of long-runtime sectors.
- Fixed issue with Keyboard/Joystick setting not being saved on Android when a gamepad is connected.
- Fixed issue with NPC capship turrets not being able to be destroyed.
- Android Play Store IAP prices for non-US currencies have been updated to the current exchange rate.
- NPC capships no longer jump out when their energy is too low.
- Fixed rare issue with AI paths going through objects.

VO 1.8.610 (08/12)
- Four new custom missions, structured in various trees.
- Improved memory utilization of core game server, beneficial to long-runtime stability.
- Fixed Android client crash, when app was backgrounded, due to render thread issue.
- Fixed Android client crash, when app was backgrounded, due to UI activation issue.

We're wrapping up a lot of crucial scalability and bug-fix work, which has occupied much of the summer, but should make the game much more robust. Next week will likely include some server maintenance, and some further scalability introductions to handle more drastic battles, events and other incursions. After that, we expect to get back to the feature development.

Please continue to keep us informed about any bugs you see appearing, via the Bugs forum. Have a great weekend, everyone.

Vendetta Online 1.8.608-609 and Server Side

VO 1.8.609 includes (tonight)
- Twelve new custom-made missions, available in varied trees.
- Major improvements to the sector startup process, which also help common sector-to-sector jump performance, but most importantly mitigate a scalability issue if the sector is under extreme CPU load (huge NPC count, etc).
- Additional server-side debugging and monitoring added, to further track down a few persistent issues and further enhance server stability.
- Fixed rare server-side issue that sporadically caused NPC navigational AI to not function properly, in certain sectors, for limited times.
- Fixed server-side memory allocation problem under higher load conditions (testing with 600 clients per sector).
- Migrated all server components to use jemalloc, updated server-side LuaJIT and other mechanisms.
- Fixed rare client Lua error when getting remote character information as a player is leaving a sector.
- Fixed some other unusual and rare client-side Lua error cases.

VO 1.8.608 included (July 18th):
- Twelve new custom-made missions.
- New server-side optimizations for players with extremely large and complex inventories.
- Fixed certain cases where resulting items could be "lost" from manufacturing missions.
- Fixed problem with some client CAPTCHAs appearing upside-down.

Vendetta Online 1.8.594-607 and Server Side

VO server-side changes:
- 150 new custom-made missions (total, since the last Newspost on February 5th).
- We have begun testing the process of manually-localizing mission content, but this is limited and hasn't yet expanded to the tutorials.
- Changes to NPC navigation (still on-going), to reduce problems with large ships or convoys being delayed under certain circumstances.
- Major changes to game sectors (still on-going), improving server-side memory usage, improving scalability, adding analytics.
- Major update of the core server packet-router (still on-going), resulting in significantly increased player concurrency and battle-scale capacity.
- Many other changes.

VO 1.8.607
- 1 new custom mission.
- Enhanced sector performance under very-large battle scenarios.
- Additional server-side analytics, for monitoring sector status.
- Improvements to sector memory allocation.
- Improved memory efficiency for certain types of sector activity.
- Fix for iOS crash relating to Trident Tech liveries on recent iOS devices.

VO 1.8.606
- 34 new custom missions for various mission trees released over the past few weeks.
- Fixed lua error when being bounced back to the originating sector if the destination sector fails to load.
- Fixed issue when a sector gets stuck if an NPC is too far away from the center of the sector.
- Core server scalability and performance enhancements.

VO 1.8.605
- 14 new custom-made missions branching off of existing mission trees.
- Fixed issue with collisions causing ships to exceed the maximum speed limit.

VO 1.8.604
- Ten new custom-made missions for various mission trees.
- Players are now warned of an imminent captcha in certain conditions so they can move to a less hostile environment when it does pop up.
- Fixed crash in the Vulkan driver on MacOS.
- Fixed issue with the velocity of turret projectiles being too fast.
- Internal fixes to the mission system.

VO 1.8.603
- Five new custom-created missions.
- Linux-32bit version now supports the new localization system.
- Fixed issue with Corporate Sector Race not finishing in certain circumstances.
- Fixed issue with sectors crashing when AI path-finding matrices grow too big.

VO 1.8.602
- Three new custom-created missions.
- Game account personal information on the website has been moved to its own separate password-protected page, under Account Info, and then Personal Information. This includes the user's email address, etc.
- Most PC platforms, other than Linux-32bit, now support the new "beta-test" of the language localization system. Language translations are still very early and will change significantly.
- Fixed lua error when attempting to take a mission just as it is removed from the list.
- To reduce forum spamming, new accounts that don't have any characters with Level 1 Combat license may only post to the Forums up to 2 times per 24 hour period.
- Community Projects Forum threads may now be posted-to up to 1 year after the previous post.
- Community Projects Forum posts may now be edited by the poster after more than 15 minutes.
- New "Account Deletion" feature, available from the game client (Purchasing -> Account Status) or website (Account Info -> Personal Information): Players may now flag their account for future deletion. Verified accounts with email addresses require secondary validation by email code confirmation. Once an account has been flagged for deletion, a 30-day countdown will begin. The deletion process may then be aborted by logging into the given account and choosing the presented option. Once the 30-day period has expired, and the account has been deleted, all characters and related data are gone forever.

VO 1.8.601
- 7 new missions branching off of two existing mission trees.
- Fixed issue with NPCs in Unknown System H-1 not flying back to the wormhole.
- Fixed crash on Android when attempting to display Tridents with Tech 1 livery.
- Increased time limit of how old threads can be posted to in the Community Projects forum to 1 year from 6 months.
- Posts in the Community Projects forum no longer have a time limit for editing.

VO 1.8.600
- Six new missions, branching off of existing mission trees.
- Fixed lua error when changing HUD settings and multiple-leadoff reticles are enabled when not logged in.

VO 1.8.599
- Ten new missions, building off of an existing tree.
- Shared Group Radar is now disabled when it is in NFZ.
- Fixed issue with the Nemeses mission not being winnable under certain conditions.
- Fixed issue where attempting to reload ammo fails for other weapons when an equipped weapon cannot be reloaded.
- Fixed issue where Shared Group Radar was not enabled when capship pilot launches from their capship and they are part of a group.
- Fixed issue where Shared Group Radar was not enabled when capship pilot docks and takes control of their capship and they are part of a group.

VO 1.8.598
- Ten new missions, building off of existing trees.
- Fixed issue where the No-Fire Zone volume didn't match the indication on the HUD.
- New Login menu on Windows properly chooses Play-Bold if another font is selected.
- Fixed issue where the Amazon Store version fails to read assets from storage.
- Fixed issue with sudden Grid Power loss, causing turrets to de-equip on player capships.

VO 1.8.597
- Six all-new custom missions, in various trees.
- TempKOS is no longer applied to a player for 2 wall-clock hours after they are given a Conquerable Station access key.
- Text on new menus on Windows now more closely match the designed sizes.
- Self-defense notifications should no longer leak information when a capship owner launches or logs off while controlling their capship.
- Fixed rendering issue with OpenGL ES 2 on Amazon FireTV devices.
- Fix for invulnerability issue when jumping into a sector and latency tracker engages.
- Capital Rail Cannon now correctly requires Leviathan Hunter II.

VO 1.8.596.1
- Fixed lua error in offline tutorials.

VO 1.8.596
- Ten additional custom-made missions, some building off of existing trees.
- Android now includes additional beta language support for native Ukrainian.
- Fixed rendering issue with certain languages on Android TV devices.
- Fixed rendering direction issue with Arabic text in Offline tutorials.

VO 1.8.595.3
- Fixed issue with loading navroutes.
- Fixed issue with settings not getting saved correctly.

VO 1.8.595.2
- Fixed issue with settings getting reset on Android.
- Fixed issue with getting stuck in a turret and controls stop working..

VO 1.8.595.1
- Fixed lua error.

VO 1.8.595
- Four additional custom-made missions.
- Fixed issue with missing or "invisible" turret weapons-fire, under certain circumstances.
- Fixed issue where a player-owned capship may disappear when the sector shuts down.
- Fixed problems with Enduring Content missions.
- Fixed potential issues with game config files becoming corrupted, binds sometimes being lost.
- Reduced the number of times the game configuration files are written on startup.
- Prevent /+Shoot2 command from being manually used to fire turrets, ActivateTurrets is now the standard.

VO 1.8.594.1
- Fixed crashes at startup on Android.

VO 1.8.594
- Twenty Six new custom-made missions, from both new and existing trees.
- Android version now defaults to a 120fps frame limit, allowing a high speed refresh rate on devices with supporting screens.
- Android language selection menu now has improved usability with the longer language list.
- Android includes additional beta support for more languages: Arabic, Hindi, Bengali, Thai, Indonesian, and Vietnamese. Translations are still limited (and flawed) for all non-English languages. More thorough and improved translations will come in time, as we redo the user interface. This brings total game support to 19 languages (including English), which is the extent of our intended language support for the time being.

Vendetta Online 1.8.592-593 and Server Side

Server Side updates (Feb 4th):
- Four new custom-made missions.
- Fixed issue with Queens failing to spawn properly under certain conditions.

VO 1.8.593 (Feb 2nd):
- Ten new custom-made missions, available in branching trees.
- Initial, Android-only "early beta test" of locale support for Chinese (traditional), Chinese (simplified), Japanese, and Korean languages. This involves technically complex font rendering of more than 30,000 unique characters.
- Fixed issue causing players to not see their own remote capship in the sector list, when docked to a station in the same sector.

VO 1.8.592 (Jan 22nd):
- Ten new custom-made missions.
- Debugging to help resolve problems on MacOS.
- Further diagnostics and logging of internal issues.

Lots of work continues on Localization and other areas of the game. Certain types of font rendering are quite challenging, for specific languages, and there are a lot of technical considerations (like maintaining a low memory footprint). Getting this localization development out of the way is important, so we can work on tweaking the interface and content translation in parallel; as issues will crop up with word-length and interface sizing based on the way different languages are structured.

Beyond this, there's also some other interesting development happening in the background, which will hopefully be something we can announce before long. Have a great weekend, everyone.

Vendetta Online 1.8.590-591

VO 1.8.591 includes (Jan 14th):

- Ten all-new custom-made missions.
- Fixed Vulkan driver crash on Windows devices that have both Radeon and Nvidia GPUs.
- Fixed lighting artifact issue on MacOS OpenGL 4.
- New installs from the Mac App Store on Intel macs running MacOS Monterey or newer will default to the Vulkan (Metal) driver with 2 dynamic lights and shadows to reduce stutter. Requires Mac App Store update, pending Apple approval.
- Fixed issue with crashes on MacOS Monterey when installed from the Mac App Store. Requires Mac App Store update, pending Apple approval.

VO 1.8.590 included (Jan 7th):

- Ten new custom-made missions, branching out into different trees.
- Added capship 'jettison' command. It jettisons items from the cargo hold, aside from ships in the hangar. It can only be used when the owner is in the same sector as the capship.
- Fixed issue with being able to swipe too many times for the Ship Purchase tutorial on Android and iOS.
- Fixed issue with custom items, like trophies, becoming blank if dropped by a player's remote capship when it is destroyed.
- Fixed issue with the font size of accented letters being too small when using non-English languages.

VO 1.8.589 included (Dec 31st):

- Ten new custom missions.
- Added the ability to change turret loadout during flight, on capships.
- Swapping any turret would drop shields for five minutes, and any turret(s) being swapped would be disabled for five minutes from the time of respective swap engagement.
- If multiple turrets were being swapped (in succession), the shield-down-timer would reset to 5 minutes from the most recent turret swap.
- Turrets and shields are restored when docking to a station.
- Turret cannot be swapped if it causes grid usage to exceed available
grid power.

Challenges with MacOS Monterey have apparently been plaguing a lot of games, and ours is no exception. Please continue to report problems on the Bugs forum, and we'll track down or work-around issues as quickly as we can. It is notable that, for the most part, these are "platform" problems (OS and driver bugs), and not actually "game" problems, which can make it a challenge to even figure out why they're happening.. let alone fix them. But, we'll continue to do our best.

More fundamental game changes will likely re-appear after we get out from under all the unforeseen "platform-change" bug-fixing. Thanks everyone, have a great weekend.

Mission Change: "Safari Cruise"

We recently became aware of an exploit to the "Safari Cruise" mission that could yield an unusually large number of drops, when coordinating tactics across multiple accounts or players. The mission has been pulled offline for the moment, and the drops that were improperly obtained have been removed from player inventories.

To reiterate what I wrote earlier this year, on the previous exploit: If you find something that confers an obviously significant advantage and yields an unusually high value in drops or rewards, REPORT IT.

For one thing, anything Manufactured or gained via content generated from an Exploit is just going to be lost anyway, whenever we trace and remove the content; and that could include items traded to other players (much like the risks of buying stolen merchandise in the real world, we do not "refund" player trades on exploited game content; so be careful who you buy from, limit your trading to other responsible individuals).

Plus, anything other than reporting the problem just ends up hurting the game. It absorbs time for us to do log forensics, it derails carefully-scheduled development plans while we do "emergency analysis" of potential gameplay problems, etc. We have lost months of development time to exploits in the past, which obviously could have been used instead to make the game better, if the problem had simply been reported.

We *could* also have a game completely free of issues and exploits, but it would require us to also stop making gameplay improvements. So, if you want to see the game continue to get frequent additions and changes, then you need to be on board with reporting the inevitable problems. We don't have the benefit of a large Q/A team, we rely on our players to behave responsibly and report issues as they find them. It's part of the basic reality of an independent, actively-developed MMORPG.

Please keep that in mind.

Vendetta Online 1.8.587

VO 1.8.587 includes:

- Seven new missions, available in several new trees that expand with completion.
- New capship command "turbo": engages turbo for up to 10km, on the current heading, then stops.
- New capship command "gather": Ship will pick up floating ore. Can also specify type of ore, then only that type of ore will be picked up.
- New capship command-chaining: Multiple behaviours may be engaged concurrently with the "add" command. So, a ship might be told to "patrol" and then "add attack hostile", causing the capship to both patrol, and attack enemies. Then one might also "add gather", causing the capship to patrol, attack hostiles, and gather floating ore crates.
- "Turbo" and "Stop" tutorial-arrows now vanish once the player touches the respective button.
- Fix for Strafe tutorial bug for older updating game installs where Roll was not bound to Tilt.
- Updates to the iOS version, adds +ActivateTurrets, Localisations, Async Asset Loading, new Touch-Look flight model, improved battery efficiency, other features recently added to the Android version. Requires App Store update for the features to be available.

As usual, the Holiday Promo is now active. Happy Holidays everyone!

Vendetta Online 1.8.586

VO 1.8.586 includes:

- Ten additional missions, building out in trees based on mission completion.
- Android adds very basic (alpha) tutorial support for Spanish, Portuguese, German, French, Italian, Polish and Turkish.
- Fixed issue with hidden HUD elements becoming visible when the HUD flashes.
- Turbo and Stop buttons now flash and have animated arrows pointing to them in the Strafe Tutorial.
- Capella can no longer be quickly destroyed by particular types of ship collisions.
- Fixed issue with PS4 controller not displaying correct settings in the editable controller menu.
- Fixed crash with Google Daydream VR mode.
- Reduced HUD Shake intensity by half, on both PC and Android.

A lot of other changes going on in the background, beyond what you see here, but this is what we were able to release in time for the weekend.

Please report any problems on the Bugs forum of the game website. Thanks everyone, happy holidays!

Vendetta Online 1.8.585

VO 1.8.585 includes:

- Six new missions have been added.
- Added "/tkostime" command, to print a list of where the current character is TempKoS, and for how long.
- Android and PC HUD (2D) will now visually shake slightly when Turbo is engaged.
- Android and PC HUD will now flash green if you pick up cargo.
- Android version will now auto-reconnect and use the last character, if the game was disconnected while backgrounded.
- Fixed capship turret gunner exploit that allowed players to halve the fire-delay of certain turrets.
- Fixed capship turret owner exploit relating to changing turrets quickly.
- Fixed scanners causing false NFZ warnings.
- Touch to Select on Android has been temporarily disabled, pending fixing a major issue.

A lot more changes coming next week. Please keep us posted on any bugs you find, via the Bugs Forum on the website. Thanks!