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Jun
02

Vendetta Online 1.8.646-647

VO 1.8.647 included (this week):

- Four new custom-made missions available in various trees.
- The /+ActivateTurrets command will now auto-fire charge-based weapons (for example, Repair Turret) when the weapon becomes fully charged.
- Added a lua GetRegisteredCommands() function to return a list of all the commands (from community, Suggestions Forum).
- Added a /showcommands command to open a menu showing all of the available commands (from community, Suggestions Forum).
- Missions that can only be taken once every 24 hours have been changed to once every 22 hours (from community, Suggestions Forum).
- All players can now dock with the capships that are a part of their hive or border skirmish mission, even if their faction standing is too low (from community, Suggestions Forum).
- Players are kicked out of the skirmish capship if they abort their skirmish mission.
- Players who become Hated with the faction of the skirmish mission are now ejected from the mission.
- Fixed potential issue when attempting to command their capship to follow immediately after entering their mission's skirmish sector.
- Improvements to internal monitoring of the server, to improve notification of rare and unusual provider outages.

VO 1.8.646 included (last week):

- Four new custom-made missions, available in various trees.
- Fixed issue with expired self-defense warnings being reapplied to players docking to their capship.
- Advanced Combat Training group mission now reduces the number of NPC adversaries when a player leaves the group.
- Fixed extremely limited fog radar range in Deneb G-6.
- Fixed issue with player-owned capships being destroyed with no notification in simulated skirmish sectors.
- Internal improvements to game economy analytics.

Some significant projects around advanced server development and other areas are progressing in the background. More information on that later.