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Dec
21
Vendetta Online 1.8.751-754
Catching up with posting releases from the last few weeks:
*** Vendetta 1.8.754
- Added a sector load time client-side analytic to help detect long sector loads.
*** Vendetta 1.8.753
- Corporate Sector Run now has a level 3 combat requirement to play.
- Reduced the amount of mission information sent to players when they log in, speeding up login time.
*** Vendetta 1.8.752
- Updated the client mission cache to improve login behaviour on some latent connections.
*** Vendetta 1.8.751
- Fixed a Quest crash in cases where the game and the Launcher are started at the same time.
- Fixed Quest crash if the game is quit very early in the loading process.
- Mission-based NPCs no longer aggro if the ship they're defending is hit with a repair gun.
- Fixed issue with changing Capship Access rights not being applied to all of a player's capships if they are in the same sector.
(Note, we're still tracking and trying to fix some intermittent Quest problems that have been challenging to debug).
*** Vendetta 1.8.754
- Added a sector load time client-side analytic to help detect long sector loads.
*** Vendetta 1.8.753
- Corporate Sector Run now has a level 3 combat requirement to play.
- Reduced the amount of mission information sent to players when they log in, speeding up login time.
*** Vendetta 1.8.752
- Updated the client mission cache to improve login behaviour on some latent connections.
*** Vendetta 1.8.751
- Fixed a Quest crash in cases where the game and the Launcher are started at the same time.
- Fixed Quest crash if the game is quit very early in the loading process.
- Mission-based NPCs no longer aggro if the ship they're defending is hit with a repair gun.
- Fixed issue with changing Capship Access rights not being applied to all of a player's capships if they are in the same sector.
(Note, we're still tracking and trying to fix some intermittent Quest problems that have been challenging to debug).