Multiplayer

Guilds are self-organized user groups that have special gameplay benefits. Guild members can communicate with each other easily through a private chat channel, guild stats are stored and reported on the Vendetta Online web site, and all members have their names prefaced with the guild's tag in-game.

To join an existing guild, you must be invited by the guild's Commander or one of its Lieutenants. Forming a new guild is a little bit trickier. Guilds need to have a minimum of ten members to stay active, so when you create the guild, you'll need to have at least nine friends online who will join your guild immediately. For more information, reference the appropriate commands below.

Guild Heirarchy

Commander - The person who initially founded the guild, or the person elected to the position.

Lieutenant - Up to two individuals, appointed by the Commander. May or may not also be council members.

Council - The nine founders who helped create the guild, or members elected to the Council position.

General Commands

/guild join "username"

Accepts the invitation from "username" to join the guild.

/guild resign member

Leaves the guild.

/guild list

Lists all guild members who are currently online.

Commander-Only Commands

/guild appoint "name"

Appoints the specified member to Lieutenant status.

/guild resign commander

Steps down from the position of Commander. Other status (member, council member) is unaffected.

Council-Only Commands

/guild vote commander "name" yes|no

Votes on a commander. An existing commander can be voted out with five "no" votes, or if the position is vacant, a member can be appointed as a new commander with five "yes" votes. If a council member is promoted to Commander status, the council seat is opened up.

/guild vote council "name" yes|no

Votes on a council member. Like voting for a commander, a player can be voted out with five "no" votes, or in with five "yes" votes.

/guild vote member "name" no

A guild member can be voted out of the guild with five "no" votes. Council members or the Commander must be voted out of their position before they can be voted out of the guild. Lieutenants can be voted out of the guild directly.

/guild resign council

Steps down from the position of council member. Guild membership is unaffected.

Creation Commands

/guild create [ACRONYM] "Long Name"

Form a new guild. You have ten minutes to "/guild invite" nine guild council members or the guild creation process will abort.

/guild invite "name"

Invite someone to join your guild. Only a guild's commander and lieutenants can invite members. The player that was just invited may accept or decline the invitation.

/guild expel "name"

Removes a player from your guild. Only a guild's commander and lieutenants can reject members. Council members, the Commander and Lieutenants are immune to rejections, except for those issued by council vote (see below.)