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Vendetta Online shipped free for iPhone!

We hope our iPhone players are enjoying the new release, bringing the same great space-combat experience to the palm of your hand. It requires an iOS 10 device, and offers Speech Recognition for keyboard input, Siri will read you mission updates, and enhanced support for configuration of MFi game controllers. You can find it here on the App Store.

Dense Space Debris, and Capship Hulks

We've been testing some new types of "debris" lately, which are destructable and physically interactive (you can bump them and they move around, and all other players will see it). Similarly, we've built "hulk" versions of most of our capital ships, allowing us to create cool "post-battle" scenes, and add that much more excitement to existing battles.

Dense space debris video

We've also added some vicious NPCs to the test sector, in Latos F-12, so keep an eye out if you roll in to check out the new debris. We expect these kinds of debris fields (and the pirate / scavenger NPCs) to become a lot more commonplace in the universe, especially grayspace.

You can look for more dynamic gameplay to emerge from scenes like this. A random convoy takes fire from pirates and sends a distress call, or rumors are overheard in station Bars of a hidden treasure in a distant sector, prowled by a particularly nasty pack of pirates.

New Graphics updates for the Centurion

A newly updated Centurion is about to be released (probably by the time you read this), with a drastically increased polygon count and updated shaders. Notably, this Centurion still uses the same collision hull as the original, so flight and combat dynamics have not been changed. This is one more step towards bringing our graphics "up to date" for the forthcoming Steam release.

New centurion design

MacOS X version updates

Major updates have been made for VO on the Mac. We're also considering shipping the game onto the Mac Store, which will be a bit of a beta-test for the Steam launch. Changes included:

  • Much better handling of Cmd-Tab, "Spaces" (virtual desktops), and other MacOS features.
  • PowerPC support has been dropped, the Mac version is now 64bit Intel only.
  • OS X 10.9 or later is now required.
  • The OpenGL 4.x renderer is now the default, and matches the graphics of the Windows DX11 version.
  • Native "Retina" resolution is now possible through the Video Options, although disabled by default due to performance concerns.

Launch of VendettaMark

We recently released a performance benchmark, called VendettaMark, based around the engine and assets of the game. The benchmark is intended to run on all the same platforms as Vendetta Online, and provide comparative performance information, to help you learn if your laptop is still as fast for gaming as your phone? Is Windows or Linux faster on your desktop? For more information see the VendettaMark website.

Other recent changes:

  • Lite mode now adds a 50% increase to the maximum amount of daily crystal from NPC kills.
  • Significant performance enhancements for complex sectors (debris fields).
  • Faster startup load times on Android and iOS.
  • The buzzing sign sounds are now muted when docked to stations.
  • Many small UX improvements to input: mobile tilt and touch controls, Windows gamepads, mobile joysticks, and other areas.
  • For mobile players, Station Storage rent now costs 25 Crystal per 10,000 CU in addition to credits.
  • Added warnings for new players when attempting to set up a nav route outside of their nation.
  • Added HUD warnings when leaving your Capitol system for the first time and when entering nation border wormholes.

Keep in Touch

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Screenshots from the game.

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