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Rewriting VS for much better compatibility etc...

Jul 30, 2003 BusMasteR link
For those interested in using my script...

I'm rebuilding the entire script now. When done - the installing, usage and compatibility issues should be corrected to a level that is usable on all 3 platforms. I'm especially working on the implementation on windows, which at the monent is really bad. I'm also going to put up a (free hosted) site for this, so that the script, info and dependencies are more reachable to all users of vendetta. It'll be very simple but will provide the needed things for this to work - which i don't think that it does now (mailling around and posting on closed forums aren't optimal). I'll keep posting both here and on vendetta's board with info, and update announcements.

Those who have been "cheated" a couple of times, please take a deep breath and look at the boards the next couple of days. I will post a message on where, what and when soon. I'm really tired of releasing "half-way-solutions" to my script, so 1.2 might become 2.0 (=D) instead - cause of the major rewrite.

Progress and in development:
As it looks now, tail is going to be unessesary, wget binaries and activeperl (for windows) will both be directly linked/available from my upcomin site. Both scripts (setup and vsmain) will be rewritten for more clean code and updated with my newly build knowledge on perl (which i know ain't the best, and is one reason why i build this) and for easier/better usage.

- Ruben / BusMasteR GT
Aug 01, 2003 Blitz link
Still didn't get it. Baaaad BusMaster.
I got some hosting space for you.
Just send me the da*n thing :)
Aug 01, 2003 BusMasteR link
Juuuust a second - It's almost done now....
Then i'll mail it =)
Aug 01, 2003 BusMasteR link
I've finished 2.0 and it's finally running under all 3 platforms...
At http://busmaster-gt.netfirms.com i've put up a small site for interested to download the newest version of the script.

Functions included:
* In-game view of Active Players listing from vendetta's website...

* A function for tracking Kill/death and cap stats (divided into PL, NPC, NPCDEF, and flag caps/steals) with option of multible characters.

Planned functions:
Function for execution of external programs ingame...
Lot's more (depends on my time)...