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n00b babblings, questions and suggestions.
Hi Everybody.
Prior to reading this post, keep in mind that I do like the game, that I recently subscribed for that reason and that I find it awesome to be able to play it on a Mac.
I'm always looking for games which prioritize skills over grinding and VO seems to be it.
I have a couple of questions, as the n00b that I am.
1) About the reticule
I used to play Starlancer, a long time ago, and VO reminds me of it (minus the shield/engine/weapon tweaking and the magic 'match speed' key).
One difference I find is in the reticule/aiming system.
How comes that the moving reticule (that I thought was a missile lock-on system the first time I played) lags so much behind while shooting?
Aren't the weapons always facing forward? If yes, how comes I practically shoot backward in some situations (shoot-stop shooting-spin 180 degrees-shoot again)?
There has to be some explanation behind it...
Note that it doesn't bother me at all, I'm just wondering the logic behind it.
2) Travel time
I think that's something shared by several newcomers.
The navigation system is great, I never lose myself, but why oh why are some missions bringing you so far?
I understand the importance of immersion, but for a fresh recruit, having to fly too often 4 or 5 systems away is pretty boring.
Same when you want to sell some cargo and have to go 4 systems away just to be able to click the button... For experienced players, probably not a problem. For a newbie in his 7th hour... could be a deterring factor (almost had me).
Not much suggestions for 1), I'm just being curious, but what about adding a cargo delivery service?
You have a load of ores or some ship you wanna move to another system -> order a delivery, for a fee, and go do something fun or useful instead.
Well, anyway, congrats for this game and good day to you all.
Prior to reading this post, keep in mind that I do like the game, that I recently subscribed for that reason and that I find it awesome to be able to play it on a Mac.
I'm always looking for games which prioritize skills over grinding and VO seems to be it.
I have a couple of questions, as the n00b that I am.
1) About the reticule
I used to play Starlancer, a long time ago, and VO reminds me of it (minus the shield/engine/weapon tweaking and the magic 'match speed' key).
One difference I find is in the reticule/aiming system.
How comes that the moving reticule (that I thought was a missile lock-on system the first time I played) lags so much behind while shooting?
Aren't the weapons always facing forward? If yes, how comes I practically shoot backward in some situations (shoot-stop shooting-spin 180 degrees-shoot again)?
There has to be some explanation behind it...
Note that it doesn't bother me at all, I'm just wondering the logic behind it.
2) Travel time
I think that's something shared by several newcomers.
The navigation system is great, I never lose myself, but why oh why are some missions bringing you so far?
I understand the importance of immersion, but for a fresh recruit, having to fly too often 4 or 5 systems away is pretty boring.
Same when you want to sell some cargo and have to go 4 systems away just to be able to click the button... For experienced players, probably not a problem. For a newbie in his 7th hour... could be a deterring factor (almost had me).
Not much suggestions for 1), I'm just being curious, but what about adding a cargo delivery service?
You have a load of ores or some ship you wanna move to another system -> order a delivery, for a fee, and go do something fun or useful instead.
Well, anyway, congrats for this game and good day to you all.
For (1), it's because you have mouselook enabled. That means your view and your ship's orientation are basically connected by a rubber band. You can rotate your view completely freely, and the ship will attempt to catch up the best it's able.
If you press the ';' key, it will disable mouselook and your mouse movements will directly control the ship's orientation. It will feel much slower, but you'll have better control of how you move.
Keep in mind that different ships have different amount of spin torque as well as different masses and different sizes. Those impact turning speed and inertia. Anything you equip or carry in your cargo hold will also increase your mass and have a corresponding affect on your movements.
The weapons are forward facing, though most of them are able to aim themselves to a small extent. This is called "AutoAim" or AA and causes the weapon's stream of fire to snap to the reticule when you get aimed closely enough. Different weapons have different amounts of autoaim. Sometimes it can be easier to hit a target if you disable autoaim, when you need to fire slightly off from the reticule to actually stand a chance of hitting them. I don't recall what key disables it by default since I've rebound much of my keyboard; just check the magic F1 display. Probably the colon key.
If you press the ';' key, it will disable mouselook and your mouse movements will directly control the ship's orientation. It will feel much slower, but you'll have better control of how you move.
Keep in mind that different ships have different amount of spin torque as well as different masses and different sizes. Those impact turning speed and inertia. Anything you equip or carry in your cargo hold will also increase your mass and have a corresponding affect on your movements.
The weapons are forward facing, though most of them are able to aim themselves to a small extent. This is called "AutoAim" or AA and causes the weapon's stream of fire to snap to the reticule when you get aimed closely enough. Different weapons have different amounts of autoaim. Sometimes it can be easier to hit a target if you disable autoaim, when you need to fire slightly off from the reticule to actually stand a chance of hitting them. I don't recall what key disables it by default since I've rebound much of my keyboard; just check the magic F1 display. Probably the colon key.
Good sir, I do thank you very much for your complete and swift response.
That said, let's heat these ports.
That said, let's heat these ports.
The backwards motion is from you moving faster then the weapon.....
So, I deactivated mouselook.
Now I feel like a real man.
I think it makes the game even more immersive, I love feeling the ship's inertia.
I think that for a beginner the combination of mouselook:off, autoaim:on is pretty nice.
Ima go do bindings now. See you guys and thanks again.
Now I feel like a real man.
I think it makes the game even more immersive, I love feeling the ship's inertia.
I think that for a beginner the combination of mouselook:off, autoaim:on is pretty nice.
Ima go do bindings now. See you guys and thanks again.
Mouselook sucks if you're not looking around while turboing, required to be off if you use a joystick anyways.
As for the long trips, having a fast ship makes those a lot less tedious. When I suggest the courier missions to newbies I always recommend they use a Centurion. It's quick acceleration and 220m/s turbo speed make those long hauls seem a lot shorter and 8cu of cargo space is plenty enough to haul datapads around.
As for the long trips, having a fast ship makes those a lot less tedious. When I suggest the courier missions to newbies I always recommend they use a Centurion. It's quick acceleration and 220m/s turbo speed make those long hauls seem a lot shorter and 8cu of cargo space is plenty enough to haul datapads around.
Warthog Mk II obtained from Sedina L2 station + fastcharge power cell obtained from Sedina D14 station = happy nooblet zipping about the universe easily. Just make sure you home somewhere in Latos before venturing further into Grey.