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OUYA Update?

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May 11, 2013 roguelazer link
I seem to recall something about an imminent OUYA launch? Mine finally showed up and it seems like it could be a cool device to play VO on...
May 11, 2013 Lord~spidey link
newpnewpnewpnewpnewpnewpnewp.
May 11, 2013 Kierky link
Incarnate mentioned a goal of having support before the pre-orders arrive, or something..
May 11, 2013 roguelazer link
I don't know if I am just terrible at searching or if someone read this thread, but Vendetta Online is now an item in the ouya store. :D :D :D
May 11, 2013 tarenty link
19:05 vo2 [1] <Roguelazer> hello from ouya

Woohoo
May 11, 2013 roguelazer link
This port assumes way more proficiency with the on-controller touchpad than I actually have. Also, the default gamepad mappings are terrible (aim with left stick and strafe with right stick!?). But it still plays pretty well. :D

And, while I'm complaining, it seems to be impossible to map the O button. If I try to remap it in the options screen, it shows up as "Enter" and the remap does nothing.

UPDATE: I got a bluetooth keyboard to pair with the Ouya, but VO seems to refuse to recognize it. There go my plans for chatting in-game...
May 12, 2013 incarnate link
The game has been available on the OUYA since early April, but I've never actually played on the device. That version was done entirely while I was out in California at GDC and other business. So I can't really vouch for the user experience.

But, I am all for a specific "OUYA Suggestions" thread somewhere appropriate. Perhaps the Android forum?
May 12, 2013 Phaserlight link
I'll be getting my OUYA at the end of June, probably. I requested it as a graduation present. I have visions of playing with my fiancee on OUYA / TV and Android mobile. Imagine using a phone to control one's movements, but being able to use the TV screen as a visual cue for orientation from another player's perspective.
May 12, 2013 abortretryfail link
Fly the ship from the TV and have your turret gunners sit next to you on mobile so they can watch your radar and screen for better situational awareness.
May 12, 2013 bunghole link
xbox 360


ps3


ohyeah


Shamelessly stolen from here:
http://forums.ouya.tv/discussion/1275/analog-stick-state-of-the-world

My "OUYA Suggestion" is "don't waste your time."

This is, after all, a company that actually pays a guy who calls himself "@bawbmills the games guy." In case you were wondering, his skillset includes being a "seasoned gamer with practical application in hardware and software development" as well as "Reddit."

Seriously.

PS: Bah hambug! I hate everything!
May 12, 2013 Phaserlight link
It looks like the OUYA devs are aware of the problem and working to fix it. I'll agree that's a pretty serious design flaw. If I get one of the "special" controllers I'll definitely be trading it in.
May 13, 2013 abortretryfail link
Damn that's a crappy joystick!

I might have to take mine apart when I get it and see wtf is going on and how hard it'd be to fix.
May 13, 2013 Alexandria link
> I might have to take mine apart when I get it and see wtf is going on and how hard it'd be to fix.

Don't blame you for not reading the whole thread, but Ouya already addressed the problem and offers replacements if yours is malfunctioning.
May 13, 2013 abortretryfail link
Yeah, I got halfway through the thread then went "meh". Especially the part where game devs started working around it in software... WTF

I guess props for decent customer service at least...
May 14, 2013 raybondo link
roguelazer, what do you suggest as a set of default bindings?
Also be aware that the online Training missions reference different actions, so all actions that they tell the player about need to be bound.
May 14, 2013 roguelazer link
I reconfigured mine with

left stick up/down: accelerate forward/backwards
left stick left/right: strafe left right
d-pad up/down: strafe up/down
d-pad left/right: default (targeting)
pitch and yaw on the right stick
roll on the lower triggers
fire primary on the right upper trigger
fire secondary on the left upper trigger

pretty standard xbox-style fps controls. it's a little hard to backroll, but whatever. also, I'd love to be able to switch the top and bottom triggers, but that appears to be impossible (bottom triggers report as an axis, and top triggers report as buttons, and I can't bind fire to an axis)

The big thing if you want to be accessible on ouya would be to enable using the controller to select buttons in the menus. most of them now require using the microscopic trackpad, which is... not pleasant. Also, working bluetooth keyboard support, but that might be the ouya guys' fault, not yours.
May 15, 2013 raybondo link
Ah interesting.
I don't play fps console games so don't know how they work.

The bluetooth keyboard that we have works fine in VO on the Ouya, so I'll say it's Ouya's fault.

We don't have any mechanism to bind a digital control to an axis so you won't be able to do that.
Heh you could make a plugin that periodically polls the joystick axis and issues commands when the axis crosses some threshold but not all commands can be done programmatically.
May 15, 2013 abortretryfail link
I'll be getting one of these things soon too. :)

Ray, I already made a plugin that did that to try and work around the weird way VO sees joystick hats on Linux as axes instead of buttons. It doesn't work at all for movement controls. :(
May 15, 2013 raybondo link
Android sees the d-pad as Hat axes too. It's the way linux reports that input. It's annoying.
And you are correct, no movement controls work that way.
May 15, 2013 abortretryfail link
That's how it works if you're using the old joydev (/dev/jsX) interface (which VO does). If you use the event interface (/dev/input/eventX) you can get raw values/ranges from the devices as well as tell the difference between buttons/hats/relative axes/absolute axes/etc. SDL uses it to tell them apart.

Try this out on some of your joysticks and see: http://www.freedesktop.org/wiki/Evtest