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Update

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Nov 22, 2003 Arolte link
Thank you.
Nov 23, 2003 roguelazer link
Yeah, /say_sector needs to be bindable. And /team needs to work with it (it /say_team_sector needs to do more than its current lack of functionality).
Nov 23, 2003 toshiro link
i talked to a1k0n about the say_sector thing and he did say it might be maybe possibly the start of "radio channels".
Nov 23, 2003 Arolte link
I hope so!

=D
Nov 23, 2003 electric27 link
Sweeeeeet
Nov 22, 2003 Magus link
Yes, if only it was bindable. Typing /say_sector is very cumbersome.
Nov 22, 2003 Galorin link
I haven't used /say_sector yet (segfaults preventing me) but I think it's a grand idea. Even be useful for n00bs starting out.. gang up on those mean 75 bounty bots. ;)

rouelazer, the symlink idea didn't work for me, but then again I think Mandrake has done some screwy things with /dev, or else I need to do some more digging. I had /dev/mouse which pointed to ./misc/psaux rather than /dev/input/mice but making a symlink called /dev/js0, as well as /dev/misc/js0 were both to no avail.. Perhaps someone better with Linux than me can get it to work.
Nov 22, 2003 a1k0n link
I'll consider it. So the idea is more that the mouse provides torque, rather than a direction to aim to. That's fine, it's just "mouse lock" doesn't make any sense to me.

Anyway, back to the topic. I fixed the other bug I had bandaged over (which resulted a horrendous memory leak.. now gone), and it seems to be nice and stable. Now I can focus on optimizations and features again, like (finally) a safe mass-disconnect option (which saves out your info to the database, instead of losing it as it does now), and an automated shutdown scheduler.
Nov 22, 2003 Arolte link
>A totally nonexistant, ill-defined feature has proven to be better than
>what's in the game now? Interesting, I'd like to see the proof.

If the keyboard-only controls are any indication of what mouse lock would be like, then yes. It's essentially the same exact thing, but with the mouse being used to move instead of a keyboard. Playing the games listed by Sovereign is further proof that it can be done successfully. They've got an excellent control scheme that has zero wobble, making all ship classes effective (i.e. no wobble).

Even if you may not personally think so, why not at least provide it as an option? Why even bother to provide players the choice between arcade mode and physics mode? By not offering mouse-lock, it just seems to go against that same design principle, you know? I was hoping that such a small feature would at least be tried out. I'd hate to be forced to invest in a joystick just to get that control scheme, when I could have it with a mouse instead. And believe me, more people would prefer the mouse controls simply because they're more used to it or they don't have the money for a l33t joystick.

If a petition is necessary I'll be happy to make one. It seems like a good chunk of the testers want this feature though, according to the one thread in the suggestions forum...

http://vendetta.guildsoftware.com/?action=msgboard&thread=2915&page=1

Anyway, I'll leave it at that.
Nov 22, 2003 roguelazer link
Try this (in Linux). No guarantees, though.

ln -s /dev/input/mice /dev/js0

Then run Vendetta and select joystick. It should now see your mouse as a joystick and you have mouselock.



Back on topic, I think the /say_sector feature is the MOST important of the update. This is the beginning of an improved chat subsystem methinks.
Nov 22, 2003 sector0 link
Eek, this new update has many bugs whenever i try to go on i get timed out : / is this normal or a bug?
Nov 22, 2003 sector0 link
Ok nvm it is fixed

or not, i have to stop doubting myself
Nov 22, 2003 sherman link
That's not your problem. The server keeps segfaulting, a1k0n is investigating.
Nov 22, 2003 sector0 link
oh phew, thanks sherman. I am just curious when it will be back on i need vendetta
Nov 22, 2003 sherman link
Need it to live, eh?

No idea. a1k0n will probably respond to this thread in a little while with some news.
Nov 22, 2003 Suicidal Lemming link
Sectr0, this is what happens when servers get rewritten.
Nov 22, 2003 Arolte link
Pros:
-Working forcefields.
-Undocking animations.
-No more crashing updater in OS X.
-Faster menu navigation.
-Flechette cannon. More weapons is always good.
-More new stations. Yay!
-Race tracks. Now we have one more thing to do.
-New sounds. They're good but...

Cons:
-That buzzing sound! ACK!!! I'm sure it was meant to be quieter.
-Server crashing and sector loading issues. Will probably be fixed promptly.
-Entry choppiness. a1k0n confirmed it and said it would be fixed later.
-No ship balancing. I quote from In Progress, "Also some more sound changes, a potential weapon addition, and some minor ship/weapon rebalancing." Sorry devs, it's just something I was really looking forward to and I have to admit this was a little disappointing. I'm not sure whether a reset would be wise so soon with gameplay balance issues still lurking.

Unsure:
-Is the memory leak still there?
-Is the flechette too strong?

Overall:
-An excellent update with lots of good features. But the lack of ship tweaking held it back from becoming the best update to date.
Nov 22, 2003 Blitz link
Ow. Music in menus!
Nov 22, 2003 Phaserlight link
Arolte: what makes you think the ships need rebalancing? I say leave it up to the devs, they know what they are doing.
Nov 22, 2003 Archon link
w0000000t.