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*** Vendetta 1.8.359
- Modifications to Livery system to allow more dynamic addition of new ship skins.
- Mitigated issue related to Hive Queens disappearing from the game universe.
- F2P specific: Crystal limit on bot-kills is doubled to 20 crystal per day.
- F2P specific: Some Hive bots now give increased crystal rewards, from 2 crystal for Assault-class bots, up to 5 crystal for Hive Queens.
- F2P specific: All ship addons/weapons at or above level 3, in any license, now cost 1 crystal each.
- Key IDs are now shown in key lists.
- Key lists are now sorted by Key ID.
- User keys now default to IFF and can-dock access.
Newspost
- Mitigated issue related to Hive Queens disappearing from the game universe.
- F2P specific: Crystal limit on bot-kills is doubled to 20 crystal per day.
- F2P specific: Some Hive bots now give increased crystal rewards, from 2 crystal for Assault-class bots, up to 5 crystal for Hive Queens.
- F2P specific: All ship addons/weapons at or above level 3, in any license, now cost 1 crystal each.
- Key IDs are now shown in key lists.
- Key lists are now sorted by Key ID.
- User keys now default to IFF and can-dock access.
Newspost
The F2P tweaks are actually pretty cool.
Very nice!
What does Key ID mean....just a number to me atm?
It's the number that uniquely identifies the key. The name is just a name to the game, and players can rename their keys and you'd never know they were the same key unless you compare the key ID.
Okay, but how is that helpful to a key user?
Whenever a new key is created, it increments a global keyid, therefore newer keys have a higher id and older keys have a lower id. If you had a new takeover, the new key created would then be sorted to the top (or bottom, depending on asc/desc sorting) of the list for easy identification. This is also useful for trying to weed out people who try to rename keys to mirror other keys, just to confuse you, you'd immediately recognise that it's a clone because it has such a high ID, or whatever.
Okay, thanks.
Surely it would be more helpful if the active keys were at the top of the roster, ideally with those for the conquerable stations first.
Surely it would be more helpful if the active keys were at the top of the roster, ideally with those for the conquerable stations first.