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*** Vendetta 1.8.409

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Feb 11, 2017 meridian link
- Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship, and display the ship's total mass in its description.
- OpenGL 4 driver on Linux now uses 3.1 Core Profile to enable instanced rendering support on hardware that supports it.
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
- Gear VR now allows mining guns to operate when they are in the primary weapon group, and no gamepad is detected. The tap-to-select action changes to Select Nearest in Front and the mining guns auto-start when close enough to the asteroid.
- Previously unseen character names coming from kill messages are now added to the name tab-autocomplete list.
- Capella's rear launch bay is now also a docking bay.
- Fixed visual artifacts and improved quality of the Capella's texture maps.
- Increased number of turrets on the current Capella variant in convoy testing.
- Fixed crash when starting VO for the first time on a system with no audio driver enabled.

[100] <raybondo> a few fixes, mainly self defense flag ends after timer expires or the original victim killed their aggressor, the aggressor cannot self destruct to clear it

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Feb 11, 2017 starblazzz link
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.

Now this will be fun lol
Feb 11, 2017 Luxen link
- cappela's rear launch bay is now also a docking bay

...why?
Feb 11, 2017 Knauf link
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.

I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*
Feb 11, 2017 PaKettle link
I wonder if a player can get the flag in one sector and carry their vendetta over to a different one...
Feb 12, 2017 yodaofborg link
I wonder if a player can get the flag in one sector and carry their vendetta over to a different one....

I cannot see why it wouldn't. It did historically, as long as the differing sector was the same nations space where the offence took place.

I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*

It is not going to be as fun as you think it would. It doesn't mean you get to kill your attacker over and over again for 15 mins, once you kill them once the flag is cleared. It is only *other* forms of destruction (/explode, hive deaths, strike forces, other players, etc) that do not clear the flag.
Feb 12, 2017 The_Catman link
Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship

I don't think you have actually solved the problem of knowing what is in a ship in a capship hangar - as far as I can see it just shows cargo cu used.

So, for eg, an XC in my dent might be showing 200/200cu, but there is no clue (apart from me having to know the mass of various stuff) as to whether this heliocine or synthetic hydrocarbons.

In a station it's easy to go to the load/unload screen to see the cargo but you can't do this in a capship.

I have a method to differentiate my XCs but sometimes have to resort to writing on bits of paper what is in each.

This is supposed to be AD4432 and I have to use bits of paper? Come on....
Feb 12, 2017 Luxen link
Catman kills trees OMG! TREE KILLER! XD
Feb 12, 2017 The_Catman link
More VOodoo Luxen. ;-)
Feb 13, 2017 Faille Corvelle link
+1 Catmans response. I work-around by just hauling a single cargo in all XC's, but it's still a pain.
Feb 13, 2017 myacumen link
Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship

I do this with a simple plugin that shows me the cargo & addons of each ship in my trident. To bad there isn't a system that requires plugin approval and centralized management so that everyone has access to all the same plugins.
Feb 13, 2017 Knauf link
It is not going to be as fun as you think it would. It doesn't mean you get to kill your attacker over and over again for 15 mins, once you kill them once the flag is cleared. It is only *other* forms of destruction (/explode, hive deaths, strike forces, other players, etc) that do not clear the flag.

Yoda,

Everything you wrote is correct. That is not why I'm grinning. I won't spell it out here specifically, but keep in mind that defense flags are contagious diseases these days. If you want to know more, and get your own *EG*, contact me in game.

Sincerely yours,

Knauf
Feb 13, 2017 raybondo link
You can double-click the cargo icon to expand the Cargo branch. (note, the quantity of each item isn't displayed and will be fixed in the next update)
It is collapsed by default. Should it be expanded by default instead?
Feb 13, 2017 The_Catman link
I did try double clicking on android Ray, and it didn't seem to work....will try again next time I am logged in.

I would prefer expanded by default please.
Feb 13, 2017 draugath link
Double-tapping a tree control with a touch interface is very finicky, or at least it was in the past.

For mobile users, it would be helpful if they could long-press to expand instead of trying to double-tap, either that or if it were possible to loosen the double-tap timeframe on mobile devices.
Feb 13, 2017 The_Catman link
Just checked ....it does work, but as Dragauth says it's finicky and needs quite a few attempts to get it to work on a touchscreen.

Definitely prefer expanded default.
Feb 13, 2017 Luxen link
Always been "finnicky". ++ to it being swapped with hold-to-expand, or making it available from the options menu. Same with expanded/contracted by default.
Feb 13, 2017 Skytex link
Yep its touchy.
Feb 14, 2017 csgno1 link
Thanks to Harpo and Arf for pushing for it.

That's not what I asked for.
Feb 14, 2017 Knauf link
Dear Harpo,

You sort of did.

Kind regards,

Knauf