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Steam Greenlight being phased out

Jun 07, 2017 Luxen link
Since the greenlight service is being phased out, will you have to do that new method to put VO on steam? Or is VO safe because it was greenlit prior to the new service?
Jun 08, 2017 Whistler link
VO is already Greenlit, therefore safe.

"As of now, we are no longer accepting new game or software submissions via Steam Greenlight and voting has been disabled. One week from today, on June 13th, we'll be turning on Steam Direct.

Over the next week, a team here at Valve will be reviewing the list of titles that have not yet been Greenlit and will be selecting the final batch of titles to pass through the Greenlight process. Our goal is to Greenlight as many of the remaining games as we have confidence in. "

http://steamcommunity.com/games/593110/announcements/detail/1265922321514182595
Jun 08, 2017 Mi5 link
Once VO has a new influx of PC players the in game community will see the jump-start it needs to compliment the game itself, I'm sure with increased income and overhead will be challenging.
Jun 09, 2017 danstr link
Any news on an imminent steam release?
Jun 09, 2017 Lord~spidey link
If vo's really intent on making a good impact on steam it needs to get some shit fixed. this game has great pvp but the netcode/quantization mechanics of the engine are woefully outdated (for a pc game that is) and honestly pvp suffers from it pretty hard.

one example is the fact that pvp devolves into a winning side and a side that just resorts to doing shitty hit and runs in greyhounds/valks/SVG's/UDV's and cannot be properly countered sucks... hard.

A big part of the blame lies with aim quant/tick rate and the ships with retarded acceleration making the slight amount of autoaim that rails have next to useless at ranges greater than a few dozen meters having a weapon that can properly zap these cowardly opponents would go a long way.
Jun 09, 2017 Dr. Lecter link
bitch bitch bitch

-spidey
Jun 09, 2017 Lord~spidey link
heh... I still play but yeah that shit's annoying.

And yeah VO in its current state is pretty lackluster and this day and age probably wouldn't garner great reviews on steam... *shrugs*
Jun 09, 2017 CrazySpence link
pfft newb, all the good games on steam are pixelated retro style games
Jun 10, 2017 Phaserlight link
one example is the fact that pvp devolves into a winning side and a side that just resorts to doing shitty hit and runs in greyhounds/valks/SVG's/UDV's

If you're controlling a sector, and your opponent is reduced to hit-and-run tactics, you've won as you note yourself. If the hit-and-run tactics are effective, then the tide is turning.
Jun 10, 2017 Luxen link
When your opponent switches to such tactics, thats when you should change yours too.

Is this related to you and Antibody's argument last night?
Jun 10, 2017 Lord~spidey link
The thing is those tactics aren't conducive to fun gameplay for either side you can defend the current mechanics all you want I've said my piece any many before me have too.

Really I don't think a steam release would do the game good. Incarnate expressed this already and if he's making enough money from just the android releases there's no reason to jump on steam to try to bring in a couple more players who're just going to drop in and pop out with "(Insert random X spacegame here) is better fuck this shit"
Jun 11, 2017 incarnate link
Really I don't think a steam release would do the game good. Incarnate expressed this already and if he's making enough money from just the android releases there's no reason to jump on steam to try to bring in a couple more players who're just going to drop in and pop out with "(Insert random X spacegame here) is better fuck this shit"

No, I didn't ever express that. I've said we weren't ready at various points, but I've also written a dozen newsletters and news-posts over the last two years saying we're explicitly working towards a Steam release. That's a big part of why I keep updating assets and other things.

But I also don't believe angle-quantization and its impact on railguns will have anything to do with player response on Steam.
Jun 11, 2017 danstr link
there's no reason to jump on steam to try to bring in a couple more players who're just going to drop in and pop out with "(Insert random X spacegame here) is better fuck this shit"

We get them already.
Jun 11, 2017 Luxen link
I am still unable to find a game (not even another MMOSCS, just another MMO!) with even a half the depth of VO, a third the engaged community, or a tenth the enjoyment, all for ~300MB. Oh, and VO is beautiful when you turn up the settings.

In fact, I think the only ugly thing in VO is the Atlas (which is getting updated soon, right?) and the massive asteroid in the training zone, which is both inconsequential and easily ignorable.
Jun 11, 2017 Lord~spidey link
I do recall specifically saying at one point that you were holding out on a steam release due to art assets and content creation (the game wasn't polished throughout the 2000's and it sure as hell isn't "catching up" as far as PC gaming is concerned).

Thing is a large subset of the people that are going to play this on the PC in 2017 (even moreso in the years to come) will expect better than what exists today and will probably exist 3 years from now (Unless you've got some magic wizard stuff up your sleeve).

The combat is great don't get me wrong but its hard to get used to and once you've overcome the steep learning curve you're left to deal with all those little annoyances that in combination with the repetitiveness of the gameplay (pvp included) eventually it gets boring/frustrating and people find something else to dedicate time to.

Retaining a PC userbase via steam is going to be much more difficult now and in the future than it was 10 years ago.

The aim quant is a small part of it there are many little things that add up (some of which are stupid simple fixes). Point is playing this game for the PVP on the PC people will encounter frustrating aspects of the combat much faster than on android because of the finer controls/extra pixels.

To be brief; I used to be optimistic but somewhere along the lines I eventually lost my patience and now all I'm seeing is the eventual dead end for the only part of this game which appealed to me coming sooner rather than later...
Jun 11, 2017 Whistler link
So why do you keep coming back to post, if it's hopeless?
Jun 12, 2017 Lord~spidey link
Heh.. I didn't say it's hopeless I said that I doubt that the game would get positive reviews on steam in it's current state.

I keep coming back because I'm good at this game and I love it even for all it's flaws, I've put embarrassing amounts of time into it and coming back albeit just temporarily hurts because the belief I had in this games potential is slowly wasting away...

Nevermind it's probably just me... I'm just salty because I'm without a doubt oblivious to how much better the part of the game I'm interested in is compared to what it was 12 years ago. As if there haven't been any other big pvp-ers who have also put countless hours into this game and expressed similar complaints.

Don't worry my big&stinky post detailing the shit I'm bitching about is coming!
Jun 12, 2017 incarnate link
Spidey, if you want to post some coherent Suggestions thread about gameplay issues you wish were different, that's fine. I would be genuinely interested to read that.

But, I don't have much interest in pessimistic posts about how pointless everything is?

We're working very hard on a Steam release, and a lot of changes.

I don't know about having "magic wizard stuff up my sleeve", but I definitely have a lot of unreleased stuff, because big changes are really complicated to roll out.

This thread was just someone asking about VO's Greenlight status. It wasn't "Are you pessimistically grumpy about the current state and/or future of VO? Sound off!".

Anyway, I'm locking this for now, but going back to the initial questions:

1) Yes, we're still releasing on Steam.

2) I don't have a specific release date/goal yet, I may know more when I get back from E3 (this week).