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Welcome to Vendetta Online 1.8.427

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Aug 04, 2017 Mi5 link
*** Vendetta 1.8.427
- Added five new types of physically-interactive space debris.
- Space debris can now be damaged and destroyed.
- Latos F-12 test sector updated to use additional types of debris.
- Capship hulk no longer requires 3000m distance for sector jump.
- Capship hulk is now dynamically colored to a random color.
Aug 05, 2017 Pizzasgood link
Yay destructibles!
Aug 05, 2017 Luxen link
Yeah that was fun. Incarnate and raybondo even made an appearance, too! Never knew Incarnate was blue :3

They broke wormhole detection on the hud with this update (though they were aware and a fix might have gone out before I even poted this message)fixed allready! Cool!, and it sounds like they plan for the hulk to spawn the scrap peices over active sector time. Cant wait for the update when THAT happens!
Aug 05, 2017 incarnate link
it sounds like they plan for the hulk to spawn the scrap peices over active sector time.

Actually, I never said that. All I said was that we're still evaluating how the scrap thing is going to work..

But, glad you like it :).
Aug 09, 2017 anthonsh12 link
Looked and worked great on Gear VR. Although I think a piece tried to shoot at me (made the noise). I dont think I fired.

Excited to see how you use it.
Aug 09, 2017 Luxen link
Sure it wasnt just a pirate lurking inside the hulk? They've been known to do that. Either that, or it was your own autofire; targetted scrap will get shot at.
Aug 09, 2017 anthonsh12 link
No pirate. The sector was empty. (Or they were really well hidden, not detectable, afk, with autofire on, and missed all of their shots)

Could have been my finger slipping but I didnt think so at the time.

Grain of salt. If Im the only person its probably just me.
Aug 09, 2017 Dr. Lecter link
- Capship hulk no longer requires 3000m distance for sector jump.

Boo
Aug 09, 2017 Savet link
- Capship hulk no longer requires 3000m distance for sector jump.

Boo


+1 Boo
Aug 10, 2017 Xeha link
Capships which arent "broken" also dont have the 3000m distance rule, so that fits well.
Aug 10, 2017 incarnate link
Again, I don't have a problem with some kind of addon that prevents people from jumping out (creates an artificial 3000m limit, like a droppable mine).

But making the hulk of a capship do that would not be very consistent..
Aug 10, 2017 Dr. Lecter link
Capships which arent "broken" also dont have the 3000m distance rule, so that fits well.

Not really. A functioning capship obviously has systems that allow it (and by logical extension, other nearby vessels) to jump despite its mass.

Once reduced to a massive piece of scrap metal, however, those systems are gone and it's really just one more asteroid - and should have a 3000m jump penalty attached to it. Running away in VO has always been too easy. No need to KFTC on the issue.
Aug 10, 2017 Whistler link
I would think there would be a considerable mass difference between a solid 'roid and a ship's hull.
Aug 11, 2017 incarnate link
Yeah, most likely a ship-hull would be a tiny fraction of the mass of a solid asteroid of comparable size. Like a factor of a thousand or more.

Anyway, it is what it is, I'm not making hulks prevent jumping at this time. Changes are always possible in the future, but that's how it is for now.
Aug 11, 2017 Dr. Lecter link
Yeah, most likely a ship-hull would be a tiny fraction of the mass of a solid asteroid of comparable size. Like a factor of a thousand or more.

Except comparable size doesn't enter in to it. Even the tiny little roids govern jump distance, and the hulk debris are much larger than those.

Now...maybe roids all contain some magic, jump-interfering substance that's just not found in ships. But what I've heard so far doesn't make even that much sense.
Aug 11, 2017 danstr link
It's not about size, it's about density.
Aug 12, 2017 Niki link
No, it's about gameplay.
Aug 12, 2017 anthonsh12 link
Well if these are put near an asteroid then problem solved. It wont be only L-F12 forever.
Aug 14, 2017 Dr. Lecter link
It's not about size, it's about density.

They're asteroids, not neutron stars.
Aug 15, 2017 S0n_G0ku link
Perhaps there is a (weaker) powercell, powering a system that prevents jump inhibition, that is not damaged with the main software system dying (Its mechanically done).

Just a thought. Anyway if I was someone with an unlimited energy source, I would set aside a few sources to re-reinforce a tonne or two of plates, as opposed to extremely heavy shielding. So, a capship having that's not as heavy as a massive, ten hundred-ton plus asteroid.