Forums » General

Future of Vendetta

Jan 01, 2004 AgY link
Many things have been said. Suggestion have been made. Currently some rumors going around about a publisher.

Further (ingame) people are going to hunt everything moving.
.. making the game a pure hell for beginners. And yes i sometimes catching myself doing this too.
Roleplaying is almost dead since many people switching to the nation where he has the best ability to survive.
Well even the level is going down. People swearing and griefing each other for nothing but a game.
Dont forget those guys selling their life for some credits to increase someones playerkills.

Before you start crying "its a test". Yeah youre right. But i want newbies to be safe even from me. I want people to be loyal to themselfs, to pay respect for the personalitys of each other.

Maybe i missed to point. And thats the way the game is planned to be.

*AgY looks up to the devs. Asking himself whats going on down there in Wauwatosa..., looks to the players. Is that what you (we) expect from vendetta?

Does this game have a future yet? And if how will it be?
Jan 01, 2004 Forum Moderator link
Much of what you are describing is not new. Role-playing has never been very popular. A few individuals have stuck it out, but currently there is little in the game to support it well. My deepest respects to those few who actually do role-play. Race switching is also not new. People flock to whoever is in power for the moment.

Selling bounties has been around for several versions. I dare say there is less of it now than there was.


Swearing and griefing do seem to be on the rise. I catch as many as I can, but again there are limitations due to what is and is not implemented yet.

The devs are taking suggestions and making calls. They'll let us know whats going to happen when they know.
Jan 01, 2004 AgY link
I know. Currently my question does not aim at 'prevention' but at getting a response how the other players are thinking about this. And how the dev are thinking about it.

In an interview ive read some time ago they said thet new players will find themselfs in an chaotic universe. What kind of chaos is meaned? That chaos we have atm? (exclude swearing)
Jan 01, 2004 crazydeb8r link
I think the problem is who we've got.

We've got the castoffs from so many games in this test now that it's no surprise. In other games there is a way to amke people outcasts, or what have you. The fact that they are pay-to-play keeps out the riffraff. I think the Number 1 way to fix this is a karma system. If enough people are pissed (Like over half) you can lose your license to play pending approval.

In other words, if you are consistently doing something I can get ont he site, give you a negative karma, and if enough people do it, you go under review by someone like FM.

Just a dumb thought.
Jan 01, 2004 furball link
don't forget, we've got the reputation system and guilds/factions system coming up soon. This WILL affect what people do and how the universe itself affects them.
Jan 02, 2004 Starfisher link
What I would like to know is why people seem so hell-bent on griefing players until they leave the game. I've seen in the chat numerous times threats such as:
"I'm going to grief you dry."
and
"That's it, I'm going to grief you till you leave Vendetta."

What the hell? There's inflating your ego through killing someone over and over again and then there's nonsensical malice.
Jan 02, 2004 Pyroman_Ace link
I feel that Vendetta would best be served by the Devs asking the Guides to intervene as the Guides are currently being restrained. The only way that the Galaxy will ever return to having a shadow of it's former glory is to force those ruining the game to surrender and submit to the rules, which as of now are non-existant. Please have something happen to allow the Guides to take back their control of the situation, otherwise the Vendetta Test is doomed to failure as the monetary funds dry up and the players are massacred by each other.

Governmental organizations have tried to hold what they can together, such as the SDF, but things are detiriorating much faster than anticipated and much faster than they can be fixed. We can't win on our own, we need the Guides to come back and take command again and bring order to this wartorn galaxy once more.
Jan 02, 2004 xochiluvr link
I've been begging for piracy and griefing rules since November of the -year before last-. This "reputation system" is clearly of the lowest priority.

I hope when it's implemented, the lower your rep is, the more you pay for things and the less you get for selling things. Let's face it - if your fence KNOWS you stole your cargo, and you do it all the time, he's not going to pay you much because he knows you can't sell it in any legitimate business for a better price.

The devs have been made well aware many of us are fed up by the sheer number of complaints they've gotten (as well as the MASSIVE exodus of players who were fed up). They've chosen to consider this an aspect of gameplay (rather than a limitation, which is how I'd describe it).

Frankly, there's no way I will pay for this game, no matter what goodies paying members get, until this issue is -fully- resolved.

We keep talking about what paying members should get for their money. I think we need to talk about what paying members should DO for what they'll get. The terms of service agreement for the upgraded account (if the devs won't do it for every account) should have a clause about griefing and -repeated- piracy (I actually DO think pirates have a place. It's when they attack you every time, all the time...). Validated complaints should cause these users to forfeit some special (or even standard) features of the game (the ability to purchase any special ship, perhaps, or rockets - or even the fast charge and heavy batteries!).

Maybe validated griefers get friendly fire turned on for anything except non defense bots. They can't cap or defend and they can't PK at all - they can't even bot sector defbots.

Perhaps paying members can have a blacklist. They can email the devs with a list of players who are griefers/exploiters. If validated, devs can turn on a special friendly fire between those players that is active unless a flag (or mission?) is involved. Blacklisted players have a specific rglow attached to their ships for all to see (a Scarlet Letter of sorts).

Just some ideas. I'd gladly pay for this game if it were actually fun to play anymore. As it is, since early 3.3 I barely play a few hours a month if that - it's just not worth all the harassment in-game.
Jan 02, 2004 jub0r link
You know, the world of Vendetta is sort of a wild west place. I don't think the pirating aspect is going to go away, and I don't think it should. There's going to be civilized and uncivilized factions and that's cool. I think there should be benefits/detriments for both sides. For example, if you're a theif, you can go to the theives guild, but legitimate traders, governments, and generally nice people may shun you.

Maybe there's a pirate's sector and a trader's sector. You have your own def bots and they shoot everyone who's not part of the guild. You get extra ships and different things to buy in these sectors. If you guild up, it turns off friendly fire to your guildmates.

Right now there's not really a lot of roll-play infrastructure, but eventually I'd like to use my clout in the trade industry to put the hurt on pirates. Maybe I could do some sort of trade embargo or blacklist for known pirates. If I had my own shop, I could gouge known pirates or even just not trade with them. I could have a button under the counter that sends out an alert saying "I've got a pirate in my shop." then 5 of my buddies come in and wait outside of my shop for when he comes out. That would be fun.

The bounty system is promising and is going to be nice for punishing pirates when it comes of age.

Eventually, I hope I'll be able to tag people as friend/foe in my profile so that an alarm sounds when we are in the same sector. Some sort of people tagging system would need to be per account rather than per character so that they wouldn't just keep changing characters.

Pirates keep the trading exciting, I just don't think you should be able to mingle easily with organized society if you're an outlaw.
Jan 03, 2004 Starfisher link
Pirating should stay. However, there are few if any pirates out there. Nowadays, you have pilots flying around killing random people, without warning and sometimes with lots of taunts, and if they have cargo it's a bonus. A pirate would target cargo ships exclusively for their cargo.

I'm sure Camps will show up with his whole "They have power, they're not going to give it up" speech, which is stupid. Yeah, they have power now, and they just looove scaring off new people to the game. I wonder how much power they'll have when the game dies from frustrated people quitting?
Jan 03, 2004 Pathfinder link
I agree that pirating needs to stay, mainly because without it, as somebody quite rightly pointed out, trading would hold no excitement, it is good to be worried about whats on the other side of the wormhole, it keeps u on your toes, but i also agree that continued griefing of the same player is not on, perhaps this old idea of "you cant kill the same player more than 3 times in a row" should be explored a little further, as for informing on known pirates and griefers to the guides/devs, surely this will just end up with masses of names being submitted just because they are not liked by the submitting individual
Jan 03, 2004 Tilt152 link
Pirating is ok, as long as it doesn't go ramprant.

Do people actually extort other players for money? (Like pay 10k or die)
Jan 03, 2004 RelayeR link
Yes, they extort but 9 out of 10 times you pay and still die. I think pirating should stay and think Pathfinder has the right idea.
I also think that pirated cargo should bring a much lower price when sold. (<1/2 the price it would bring if the original purchaser sold it.)
Jan 03, 2004 furball link
I will admit that from time to time, I turn pirate. However, I have a SPECIFIC bind that I use to warn/tell the trader to drop their cargo. I usually ask at least twice. And only AFTER that with no response will I go kill em. And once I've pirated some one, they are safe from me for 24 hours.

Yes pirating is a part of the game. No, griefing is not. IMNSHO, yes griefing SHOULD be punished by the guide. While the bots in s4/6/12 protect new players SOMEWHAT... it doesn't help when you wander out beyond those sectors...

MAYBE MAYBE something like this: if you do more than say 3 times in 2 minutes, you are invulnerable for say 5 or 10 minutes. That is a "temporary" "solution" for the problem. Is it exploitable? Well.. not REALLY since you can't fire when you're invulnerable, and I don't THINK you can pick up the flag soo....

Is this an IDEAL solution? HELL No... will it make things better for NOW? I THINK so.. I HOPE so...
Jan 03, 2004 Suicidal Lemming link
Problem: people
Solution: Guides

Problem: not enough guides
Solution: Get more guides.
Jan 03, 2004 Sheean link
/me aplies to become a guide ;)

Most of the time: the best solution is just do something so dumb/funny that they'll laugh and then things end up just fine... like pretend you're Jerry Springer and host a talk show... like I did ^_^
Jan 04, 2004 cdgweb link
I hope your not planning on doing something like that to stop a fight when you become a guide...
Jan 04, 2004 alienb1212 link
he wont become a guide....better people have tried....