Forums » General

Gauss, homers, bots, and misc other

Jan 11, 2004 raine link
With all due respect, if the following things were implemented on purpose, then Vendetta is well on its way to being a game that is no fun to play:

1) Furies ram extensively
2) Defbots snipe, swarm people entering sector as if they are informed exactly where the new people are going to come in, and just generally cheat
3) Homing rockets seem to cheat (teleport)
4) Gauss is doing a lot more damage than it should and additionally is moving a lot faster than it should

If these things aren't just bugs, but instead an attempt to nerf team play and completely ruin rockets, I think that is a very bad way to handle things.
Jan 11, 2004 raine link
Also...

Rockets detonating on promixity to allies is just stupid.
Jan 11, 2004 AgY link
Hey .. how about less polemic?

That the bots are that strong may have a reason:

a) missions are coming
or
b) thats to only way to avoid solo capping

"Rockets detonating on promixity to allies is just stupid."

No it isnt.
Jan 11, 2004 roguelazer link
Homing Missiles are b0rked.
Jan 11, 2004 Suicidal Lemming link
2) Defbots snipe.

uh huh, yup, fascinating.

Snipers snipe, people who use rail-guns snipe. People with sniper rifles snipe.

Bots can find you? Well, it's very simple, userlist has a hostile, just added, go to both wormholes searching for him/her, if they saw the wormhole, then it's a dead give away, if any of them spot you one could just say 'near here' to each-other and they would come.
Jan 11, 2004 raine link
Yes, it is, there is no reason why rockets should detonate on proximity to allies, it makes it nearly impossible for a rocket-using pilot to safely help out an ally in a fight, especially a very large (read: confusing) fight. Essentially, it forces rocket users to fly solo and avoid engaging more than a couple of ships at a time for fear of ramming themselves, and yet energy-using players can swarm without having to worry about it.

The defbots are absolutely nuts; with the player base we have right now, it makes it almost impossible to cap. On the rare occasions when there aren't many players on to defend, or when one team actually has enough of an advantage to attempt a cap, it's such a slight advantage that the defbots nullify it completely.
Jan 11, 2004 raine link
Lemming... the defbots snipe with FRIGATE WEAPONS. From 300m away against an opponent who's dodging so that no rail user in existence could hit him.

The defbots are vultures with better batteries, better engines, better everything than any player ship; the only way to kill them was to exploit the AI code. As Phoenix has said, that's the entire reason they're so strong. When the AI gets good enough that it can't be cheated, the bots should be toned down. But when they start sniping at people that warp in, or breaking off and attacking every new player, it's not even worth trying to engage them.
Jan 11, 2004 silentsuicide link
good they should be strong, it helps protect the n00bs who dont want to fight players. And if you are angry at them because they stop people from caping, well it wont matter in a few versions, caping will be gone completly. It is for the best that the def bots remain uber.
Jan 11, 2004 raine link
SS: Did you completely miss what I said about testing AI? Noone is going to want to help improve the botcode if they cheat.
Jan 11, 2004 alienb1212 link
I'll testify for the gauss issue here, tonight I saw it happen to someone. compared to the rail, the gauss was a lightning bolt...
Jan 11, 2004 Pyro link
raine, the reason the defbots are so uber right now is because they're *really* durmb, so they need to have something to make up for it. The devs have already stated that they won't be as uber once they improve the AI. And yes, rockets should detonate on proximity to allies. They have a simple proximity sensor; it can't tell the difference between allies and enemies (a possible upgraded outfit could be a rocket launcher that can).
Jan 11, 2004 Skyfox link
1. Sure they do, but not nearly as bad as enemy players. Its a stratagy, get used to it.

2. Defbots are uber because now they are too dumb to be able to put up a fair fight. They arn't that bad, if you know how to deal with them.

3. Hmm. i've never seen this happen before. I've heard of lag swarming, but never seen the effects myself. For the most part, homers seem to work like they should.

4. Agreed here. The gauss needs to be toned down, and so do the sunflares.
Jan 11, 2004 Magus link
"Essentially, it forces rocket users to fly solo and avoid engaging more than a couple of ships at a time for fear of ramming themselves, and yet energy-using players can swarm without having to worry about it."

-Here's a novel idea. Why don't rocket users learn how to fight with more than just one weapon? You should change your ship and weapons based on the situation. You can't expect one weapon to be good in all cases. Rockets have the advantage of being able to chase someone down and/or destroying multiple enemies at once. Energy users have the advantage of not having ammo restrictions and being able to pick and choose their targets.

-The homing rockets issue is due to lag. When people unleash swarms of swarms it puts a load on the server and it doesn't update your client about the position of the rockets as fast as it should. Same happens when a laggy person uses swarms. It's a problem, but a tough one to fix.

-If you're complaining about the defbots, stop capping. The uber-ness of the defbots is just temporary. Soon, missions will be in and flags will be out. You will have no reason to go to enemy home sectors. It will be a happy day when that happens (in no small part because it will mean Guild found some money,) but until then just sit tight.

-All energy weapons are doing a lot more damage than they should. It's wierd. Sometimes they do what they're supposed to, other times they move at undodgeably fast speeds and/or do absurd amounts of damage. Dueling has become a problem since it just comes down to whoever gets the lucky shot. Lucky as in the shot that moves at 1000m/s and does 10000 damage. I think something is fundamentally wrong with how the server is determining damage.
Jan 11, 2004 Suicidal Lemming link
Sounds like the damage bug from 3.0 has come back!

And everyone missed it when it was gone, everyone was like:
"OMG MY FIGHTER HAS A CHALLANGE WHEN UP AGAINST A HEAVY?!!?! WTF!!@!!1"
Jan 12, 2004 Forum Moderator link
I'll let the devs field the other concerns specifically, but please do realize that the bot AI is still being dialed in, and abberations in their behavior are part of this process. Please report oddities as you witness them.

You should view new features in general to be signs of the direction the test is going in. Specifics, such as bot behavior and other specs, are subject to radical change as Vendetta evolves. You are encouraged to give constructive feedback regarding these, but don't attempt to glean some hidden clues as to the direction of the test.