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Odia P-2 Wow !

May 22, 2019 SlashGorden link
I stumbled across P-2 yesterday and just wanted to say wow and that it rendered smoothly on an Oculus Go despite the thousands of objects and animations. There was a longish (but acceptable) delay on entering the sector as it must have been preparing the scene. Also the nav computer is incorrect about the 3000m clearance to get back out again as you need to be much further away from the debris before you can jump.

I won't give away what's there and let others discover it too, but I was disappointed that I couldn't find one that was still operational and fly away with it :)

Thanks devs and please provide more discoverable content like this ! I also like Edras J-3 - I do a lot of exploring of random sectors.
May 22, 2019 Aryko link
that's just a normal unrat debris sector? nothing new...
May 22, 2019 Whistler link
It was new to Slash. Glad you enjoyed it. It's there for players to test it out using different devices.
May 22, 2019 Luxen link
There is a permanent placement in Sedina D2; Latos D14 and F12 also have other test sectors, but include the presence of bots [one has hundreds of collector bots, the other has a respectable amount of arklan guardians]. This stuff is still in testing, so its rather uncommon as of yet - so hang out in those sectors and try to break things for the devs! ^.^
May 23, 2019 HighTechRedneck link
The only issue with the unrat sector is that it takes a considerable amount of time to load into for me. I use android, FPV/FP warp, so i've discovered that when you go into the PDA during the loading period, the FOV turns from a black, to a very warped version of the sector - when you /set fov 60, it turns it back to normal. Here's the catch, you can see what is going on in the sector before your ship generates completely. It's rather strange, but it's the only serious problem(that i have found.)