Forums » General

My personal rant

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Jan 26, 2004 romikq link
I also think that removing the main chat is a good idea - team, sector and group should be enough(plus it would be more realistic - broadcasting a message from a small ship across huge distances covered by wormholes to everybody in the universe isn't really believable).
Jan 26, 2004 UncleDave link
Is it possible that just once, we could all log on to the game and not have any bullshit?

Its the constant wailing over main chat that does me in personally. Combat situations are one thing, but we could all do without the feeble attempts at psychological warfare that come over the main chat. We all have limits, sure. But is it really worth your time and effort to try and reach them? Do you thrive in human misery over the goddamn internet?

I think its kind of dumb that people take everything personally. A few people (including me) try and keep everything in the context of our characters, but the hail of verbal abuse that comes across the main chat can bring anyone to the point of fury at spotty little 13-year-olds in West Virginia.

I just want to see some goodwill, some chillin' out. Underhand combat techniques, fine. Retaliations, fine. Manhunts, fine. But the bullshit that is endured by so many of us has to stop. I feel like literally wringing the neck of a lot of these people because it seems to me like a lot of the people thrive on this constant bitching.

We all have "hyper" days. But a 10 minute blast of character assassination on main chat is something we could all do without, and this is why /mute doesnt work. The people who spout this crap continue on their merry way, regardless of the 0.001% smart enough to mute and not listen. Result? Game becomes unfun because of the number of amoebae that take the stuff literally.
Jan 26, 2004 Spider link
*Applauds*

Thankyou.

I think this is something that Sam II and a few others with me concluded last night when I got back in earnest again (wee, not an insane lag). The fact that there were "hostiles" on all teams, some missiles shot (blame somones cat for starting an incident near 5 outpost , fex.) yet it was all a pretty nice mood.

I just want to thank the folks who were there last night and reminded me of the better times, by being polite, joking, hospitable and having a working community.
Jan 26, 2004 Arolte link
You can try as hard as you want to get everybody as nice as they can be, but it's simply not going to happen. Part of the reason is because a good chunk of the community is at or below the teenage level and still needs to mature a bit. Now I'm not saying that people below the age of 18 are all immature, no that would be incorrect. In fact there are some young ones who behave better than their older human counterparts.

Nevertheless, teenagers will be teenagers and they'll be all emotional blah blah blah all that good stuff. The only thing you can do online is to either shut 'em up or kick 'em off with force, which are only powers granted to moderators. It is through personal experience--the parental units who raised them, as well as environmental factors--which actually determine such behavior patterns.
Jan 26, 2004 Forum Moderator link
Last night WAS very nice, as Spider stated. I kept a "lurker" character on all night long and reviewed the logs when I got home. All was quite peaceful and cooperative. Thanks everybody.

On a darker note: I have yet to ban anyone due to problems with the "ban" command, but those have been fixed (we think). Having experimented heavily with /muting and polite warnings, I have concluded that temporary banning for repeat offenders (and people who then verbally abuse the guide after the polite warning) is in order. Please note that: There is no built-in time limit for banning. Generally assume that banning will be 24 hours or less. Banning impacts all characters on an account. Users who get on IRC and continue their behavior will be muted there as well. As always, if you are spoken to by a guide, your best bet is to chill out immediately.
Jan 26, 2004 SirCamps link
I've suggested before, and I'll bring it up again: Remove global chat and put it in a window before you log into the game. Kinda like the station menu: You'd have the large chat box, a "Select Character" and "Main Menu" box.
Jan 26, 2004 Phoenix_I link
Immature people will always find ways around it sircamps. What we need are more guides.
Jan 26, 2004 SirCamps link
But that would foster the attitude of "run to the guide, he'll solve everything." The community then becomes dependent on the guides, and an abuser will then only wait until a guide is offline.

If main chat was removed from the game, people couldn't shout across the universe to everyone about someone else. There was another thread on this, but I can't find it. Basically, the abuser will kill the person and brag on teamchat, or publicly demand a humiliating apology. Removing main chat removes the gloat factor.
Jan 26, 2004 Pirogoeth2 link
Removing main chat also removes alotta of interaction, how would you help a neutral newb if you're itani?
Jan 26, 2004 Forum Moderator link
I agree with Camp's first paragraph. Players handle bad behavior from other players in the wrong way. Responding to their abuse with more abuse, griefing, shock, or anger just fuels them. They have manipulated you into giving them what they want. Politely tell these people that that kind of behavior is not allowed here, then /ignore them. Shun them. Freeze them out.

I will continue to deal with any and all prohibited behavior I see when I'm online, but people need to take some responsibility for their community. You can change the attitude of the community by example.
Jan 26, 2004 RelayeR link
Yes, Spider...the cat on the mouse was a pretty funny incident and even if it was intentional, I would have not gone to the lenghts some of these "broadcasters" go.
/ignore is a great tool but seriously limits your ability to judge where an antagonist is...either to chase or avoid.
I don't know what to say to you, UncleDave except I feel your pain.
I would love to be a guide. I do know the difference between banned behaviour and unsavory behaviour. I tried for 15 minutes this morning to mollify a potty mouth by being kind and supportive. All I got in return was more profanity and a call-out. He died then logged, naturally.
Jan 26, 2004 Archon link
I find /hidelog very effective. 'nuff said.
Jan 26, 2004 spectre_c_me link
/me raises hand for the /hidelog users
Jan 26, 2004 Zeratul link
The current behavior in Vendetta rivals that of most first person shooters. Hopefully, things will get back into 3.1.x proportions as the game matures and the guide system is much improved. I'm almost certain it'll greatly improve when the game goes pay-to-play. Money is the universal language. Everyone understands it and they sure as hell aren't going to risk losing it due to a ban.
Jan 26, 2004 Forum Moderator link
People in 3.1 used to complain about how good things were before 3.0
Jan 27, 2004 roguelazer link
Yeah, but you never heard anyone in 2.8.3 complaining that they wanted things back to 2.6 did ya? :P
Jan 27, 2004 Spellcast link
I feel your pain Dave, really I do.

I like the idea of removing the global chat from the ships. With multilog (and a little update on the station console screen) We could restirct the Global chat to the stations themselves. Make sector or Group chat the primary chat window. As far as it goes, I think Team Chat could be restricted to stations as well, or maybe limited to the "team" sectors. for instance typing in team chat will display your message in sectors 2 & 12 if you are red, no matter where you are. If you want to talk to someone specific actross the Galaxy, PM or create a group.
Jan 27, 2004 Renegade ++RIP++ link
It went bad after 3.0 :(

To many pirates, or wanabee pirates. Like stated in a previous post of mine, make it harder for them to effectively pirate so that the merciless killers get all odds against them "like it is in real life" and the charismatic Robin Hoods can thief on with some fun on both ends.

About the merciless killers, you could compare it with serial killers. If anybody knows who it is, then they wont serve him except in some very very very very special shops. Comparable with the mafia "hears the sound growing heavier with each passing of a second"

I really want to get that in. It will make it safer for everybody, for at least a little while. Less profitable, but if they do get a heist, then it is a formidable profit. "normal profit + profit of not buying the goods". It will cancel each otehr out. But naturally, youll hear the pirates object to this :(.

sigh

cheers
Jan 28, 2004 cassiel link
I like the title of this thread...

I've been playing this game off and on for about 6, 7 months. I keep wanting to like it (I'm a sucker for space combat games), but right now it just feels too much like quake. Too much.

Most of it is the silly chat window. It completely ruins the feel of the game. What is the mechanism or justification for the chat window in a game that tries to be a realistic space combat persistent universe? It really feels like I'm playing in an irc channel or something.

The other gripe I have is with the teams system. But that's another rant...

In any case, some of my first impressions (back in july) are in this thread:
http://vendetta.guildsoftware.com/?action=msgboard&thread=1848&page=28

Back then I was told this is just an engine test, the game would get some personality/depth/story, etc. I hope that's still in the plans.

End rant.
Jan 29, 2004 Phoenix_I link
How about a sin tax? If you swear, or say something abusive, the game automatically subtracts a certain amount of money from your character, the more abusive, the more money that is taken out. If you have no money to cover your sins, then you will be muted for a couple minutes, possibly longer depending on how abusive.

About the global chat thing, make it so you have to earn it, you need 200,000 score or above to use the global chat.

P.S. it's the 37th century, I think they have more advanced forms of communication lol.