Forums » General

no more rammers

12»
Jan 31, 2004 KAos_nyrb link
/Me waves goodbye to rammmers
Jan 31, 2004 lunitary link
why?
Jan 31, 2004 Celkan link
The shockwave of the triflares will only serve to push the target away from the valk jock.
Jan 31, 2004 roguelazer link
Not enough to matter. In my testing, I took my centurion and put it ~2m from a station wall. I sat at 0m/s (without braking) and fired a rocket. I was pushed less than 5m. From 200m, the frigate did not push me at all. The push code has very, very little effect.
Jan 31, 2004 lunitary link
so no use for the flares?:)))))))))))))
weeeeeeeeeeeeeeeeeeeeeeeeee!
Jan 31, 2004 roguelazer link
No change with flares. None at all, as far as I can tell.
Jan 31, 2004 lunitary link
then what good is this thread?
Jan 31, 2004 allstrox link
I guess the devs made the "push" effect almost negligible as a testing measure. I guess they'll give it a lot more teeth later on. Rockets and exploding spacecraft that cause your ship to be thrown back violently (or better still wildly careening out of control if you're too close) sounds really cool.

-- ++ Sorial ++ --
Jan 31, 2004 Blitz link
I like it! Silly Atlases get confused when they get hit from nowhere.
Jan 31, 2004 roguelazer link
I still want physical repulsion from energy weapons. Wouldn't it be cool if you did a tachyon attack run on a centaur and saw it tremble and shake under the force of your impacts? Yes, totally non-real, and it makes energy weapons into projectile weapons. Too bad, I want it anyhow. At least give us rail impacts. Imagine a rail hitting a ship at 700m/s and throwing the ship back 100m...
Jan 31, 2004 jehova link
Energy repulsion isnt non-physical (u can make a 'windmill' with a light bulb). But this rail pushing 100m away is. The projectile is too small, it would rather make a hole through whole ship than push it so much back.

greg
Jan 31, 2004 roguelazer link
Yes, well, so would the space junk. We're assuming that ships have some kind of shield that evenly distributes force and damage throughout the ship (that's why getting hit in the engine at 2% dosesn't blow the engine up, it blows the ship up). Therefore, a projectile's force would be distributed over the entire ship. And a photomill (the correct term for what you're thinking of) is somewhat different...
Jan 31, 2004 Phoenix_I link
Rogue, the frigate explosion pushed me over 120 m/s, and screamers and stuff have pushed me to 133 m/s from 0, a group of tri flares and 2 screamers push quite hard. This shockwave can be used to your advantage, or against you if you don't know how to aim.
Jan 31, 2004 technocrat link
I found one possible really cheap thing people are doing with it. As soon as one undocks from a station, a station camper shoots a rocket at it (this happened to me in s11). It doesn't hurt the player, but it pushes the ship away from the dock to prevent the player from easily redocking. It seems this new patch only makes it easier for station campers. :/
Jan 31, 2004 SirCamps link
Technocrat, it makes it harder for people who like to undock, fire swarms or lay mines, and immediately redock.

----
Rockets and exploding spacecraft that cause your ship to be thrown back violently (or better still wildly careening out of control if you're too close) sounds really cool.
----

Roguelazer, I'm not sure if you tested with 3.3.19, but rockets have been really changed. I pirated Sapphire several times last night, and I found out that if I could hit the Centuar with one rocket volley, it would disorient him enough so that I could get in close and pound away with more rockets and tachyons. The Vulture also has (somewhat appropriately, in my mind, I might add) lost a lot of its advantages against a Valkyrie. The Valkyrie has to hit the vulture with rockets, and it will go spinning, exposing its vulnerable profile.
Jan 31, 2004 technocrat link
Yeah, I agree, but don't you see the potential problems this is going to cause to every other player of the game as well? If I'm going to get destroyed 35sec after undocking why should I bother to ever leave a base? I'm not one of those people who like to "undock, fire swarms or lay mines, and immediatly redock." I think something should be done to prevent station campers as well, don't you think?
Jan 31, 2004 Spellcast link
ok, earlier today me and phoenix had a couple of good dogfights. The new rocket explosions have a lot of potential for causing problems, however they have definitely reduced the effectiveness of ramming using rockets. A few points i would like to make about the explosions however.

1. I do not like the fact that it will twist your ships facing completely around. I can see being jarred to the side or knocked off course a little bit. But on a few occasions the blast completely reversed the facing of my ship.

2. the blast SEEMS to occasionally operate seperate from existing momentum. On one occasion a rocket exploded beside my ship and the resulting vector appeared to be almost a perfect 90 degrees to the one i had been travelling, even though i was moving at 60m/s backwards. This didn't happen every time i was hit with a rocket, but there were a few times i was blasted at what i thought was an odd angle. maybe this is lag related with my screen not showing a perfectly accurate image of where i'm at?


The new blasts make the rockets by far more effective than any energy weapon. As such I would like to propose either a significant speed increase (30-50m/s) for all the energy weapons, or a lower refire rate on the rockets.
Jan 31, 2004 Magus link
How about a lower ammo count for s-port rockets instead.
Jan 31, 2004 Starfisher link
technocrat: How do the new rockets change anything about the speed of your death outside of a station? Yeah, they may keep you from rapidly redocking, but why would you undock and redock instantly anyway unless you were mining or seeker spamming?

Spellcast: that must have been a hard hit to totally change your ship's facing. I got creamed today by Dark Katarn while being chased by a bunch of reds, and I flew off at a weird angle as well - but it was from maybe 6 sunflares exploding almost at the same time. If you get hit by 6 sunflare you better expect to get shaken up pretty bad.
Jan 31, 2004 Spellcast link
Magus: that might work as well. right now I forsee some new balance issues however. We'll just see how it plays out, I'm not suggesting anything immediate, but lets all keep an eye on it.


<<Spellcast: that must have been a hard hit to totally change your ship's facing.>>
was 2 flares exploding slightly to the lower left of the nose of my warthog. when the rockets were coming at me I was facing a wormhole, when they exploded the wormhole was in the center of my rear radar. Maybe lag related? not sure.

<<I got creamed today by Dark Katarn while being chased by a bunch of reds, and I flew off at a weird angle as well - but it was from maybe 6 sunflares exploding almost at the same time. If you get hit by 6 sunflare you better expect to get shaken up pretty bad>>

I dont mind being shaken up, but sometimes the ships seem to have odd resultant vectors.
momentum in direction A being acted upon by an outside force in direction C will result in the ship moving in direction B, which is somewhere between the two forces, not a random direction.