Forums » Role Playing
Got a few ideas for Behemoth events...
I'm saving money so I can hold a spontaneous event eventually. At first I was going to put together a Behemoth XC tube race. But other ideas show up. First is the Behemoth XC Demolition Derby which I want to be an "every pilot for him/herself" event. But I guess I can save that for later when the friendly fire restrictions are lifted. And then there's one contest where I ask for an item and a certain CU of it. Lastly would be a nice Behemoth war... heheh... Any other ideas for events involving the biggest, massive, most ugly yet spacious ship we could possibly buy?
samoflange bowling... load a moth xc with samo and turbo towards the pins (represented by something pin like...) and no changing directions (which btw is rather hard in a samoflange loaded Moth...)
If you want to get round the ff restrictions use the big cave in the middle of the the huge roid in the racetrack sector, players can try and push opponents into the walls .
Or you can play ball with a cent....... FF works in your favor then
That idea would work, Azu..
waitaminute...
I FLY A CENTURION!!! O_O
waitaminute...
I FLY A CENTURION!!! O_O
sometimes we play Mick ball when he is afk and has FA off
_.:ROIDBALL:._
Have a bunch of ships divided into two or three teams, along with one volunteer to be the 'ball', congregate inside one of the hollow roids. To score a point for a team, the ball needs to exit the hollow roid through a hole designated as that team's. The 'ball' then re-enters at a good clip through the fractured hole of the hollow roid. First team to score three points wins.
Player Rules: No weapons except Concussion Mines and Xang Xi Concussion Launchers. All ships are allowed. If you're destroyed, you can return any number of times- likewise, you may leave for repairs. Play does not stop if a player leaves/explodes. Teams additions are not allowed during a game. Teams need not be nation-specific, but they should be grouped.
Ball Rules: No thrusting, period, while inside the roid. No weapons, period. Lighter ships are encouraged, but not required. After being pushed out of the roid, you are to return as soon as possible through the shattered hole. If you are destroyed, return as soon as possible.
Have a bunch of ships divided into two or three teams, along with one volunteer to be the 'ball', congregate inside one of the hollow roids. To score a point for a team, the ball needs to exit the hollow roid through a hole designated as that team's. The 'ball' then re-enters at a good clip through the fractured hole of the hollow roid. First team to score three points wins.
Player Rules: No weapons except Concussion Mines and Xang Xi Concussion Launchers. All ships are allowed. If you're destroyed, you can return any number of times- likewise, you may leave for repairs. Play does not stop if a player leaves/explodes. Teams additions are not allowed during a game. Teams need not be nation-specific, but they should be grouped.
Ball Rules: No thrusting, period, while inside the roid. No weapons, period. Lighter ships are encouraged, but not required. After being pushed out of the roid, you are to return as soon as possible through the shattered hole. If you are destroyed, return as soon as possible.