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Infinity: TQFE 2012 Retrospective released

Feb 18, 2013 TerranAmbassador link
Feb 18, 2013 bunghole link
lol
Feb 18, 2013 Phaserlight link
Interesting.
Feb 19, 2013 TheRedSpy link
Look, if this gets kickstartered and we don't i'll be pretty gee darn pissed
Feb 28, 2013 Alloh link
I tried the demo...

Gameplay SUCKS compared to VO, or even Freespace2SCP... but the visuals... wow!

What visuals! Seamless transition from procedural planet surface to open space... Planets' rings cam be crossed...

But I still miss the "metallic" ships from FS2 + MediaVPS ...
Feb 28, 2013 TerranAmbassador link
What are you talking about? The ICP? That was just a tool that the developers used to test network code. They stopped supporting it years ago, and there isn't even a download link any more.

We'll get a tech-demo in a few months when the KickStarter shows up, but it'll just be a demonstration of the engine. I suspect that it will be nothing more than a playable version of what InfinityAdmin, the lead developer and creator of the whole thing, showed off in the 2010 tech-demo video: you launch it, it generates a planet/solar system, you pick a ship and fly around. No gameplay.
Mar 19, 2013 Scuba Steve 9.0 link
I've been half following this project for years, but I don't really have any interest beyond "huh, that's some interesting technical achievement." The original posts on how the procedural systems came together were always interesting reads, but I have a hard time imagining that they'd reach whatever target funds they set for the upcoming kickstarter for the exact same reason I outlined in my post in one of the VO kickstarter threads (I cannot find it right now)

It will certainly be interesting to watch, but given what I know about the project right now I will be heartily surprised if it garners enough interested wallets to cover anything more than a few tens of thousands worth of funding.
Mar 20, 2013 TerranAmbassador link
That's exactly the reason they chose to set aside Infinity and go for Battlescape. It's something they could probably make for 100,000 USD or less, rather than the 5 million minimum that would be needed for the full MMO.