Forums » Bugs

Unable to move?

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Jul 13, 2015 slime73 link
Do you have an example of another realtime, fullscreen-3D game that we can look at, that behaves the way you describe?

SDL2 does this for its "fullscreen-desktop" mode (and also when window resizing is enabled.) I believe most Valve games on OS X, including Dota 2, make use of it. Newer ports of XNA games should as well I think, assuming they use a recent version of SDL2. Cobalt is a game which doesn't use SDL2 but does use Spaces-fullscreen.

Most of the relevant code for Spaces-aware fullscreen in SDL2 is in this file.

[In fact, making use of SDL2 in general for windowing and input could be good, since it uses modern functionality for the most part in its backends, is used in tons of games and is pretty stable, and is written by one of the most prolific game porters and contributed to by Valve developers].
Jul 13, 2015 CrazySpence link
I made a video

it shows you what vo does when i slide out of it vs what shadowrun and parsec do

https://youtu.be/cT6hFBR4rrc
Jul 13, 2015 Niki link
Actually i told you that it does not behave correctly in windowed mode with the new driver. You can command-tab out but not back in because the window does not get pushed to the top. I have to click on it to regain focus.
(see http://www.vendetta-online.com/x/msgboard/2/29819)
Jul 14, 2015 bojansplash link
Fullscreen mode without other apps running.

- medium texture resolution (higher texture resolutions produces significant fps drop everywhere, around 18 fps average)
- antialiasing x4
- with dynamic lights/shadows enabled (32) fps drop to 10-15 around stations
- with dynamic lights/shadows enabled (10 & 2) fps drop to 20-30 around stations
- without dynamic lights/shadows fps around 40-50 around stations

- skipping keystrokes in chat, like every 3rd or 4th key
- strafe keys get stuck in combat randomly
- space bar got stuck again after some time, 20-30 min of gameplay (unable to move)
- tab key gets stuck randomly - either unable to turbo or get out of turbo
Jul 14, 2015 CrazySpence link
Todays testing (and possibly helpful)

-Flew from latos to odia and back again
--Seemed at first to mostly happen in Sedina but this was later disproven, the issue was I moved more in sedina due to evil doer's

-flew from latos to bractus
-Every jump right away I could chat fine until I put in ship input whether it was a roll, pitch, yaw or speed
-Once ship input was done of any kind all inputs became irratic until my next jump, ship, UI, chat, keyboard, mouse

Key things to note:
-Station sectors seem minimally affected, i could move and chat in those the entire time I was there it seemed
-WH sectors the issue progressively gets worse the longer you are around and the more input you put in
-Storm sector ship immediately started to turn on its own and it was a fight to get it to finally go to the exit
-changing sectors resets the problem until you move again

So, it doesn't make any damn sense to me hopefully it makes some sense to you.