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Laying mines causes collision damage

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Jan 26, 2017 abortretryfail link
This never used to happen back when mines were targetable.

Now laying mines will cause a small amount of collision damage and flashes your screen red. It's very distracting.

Is this a side-effect of changing what type of object they are or something?
Jan 26, 2017 PaKettle link
Is the ship shielded? Perhaps the mines are being layed inside of the shield,,,
Jan 26, 2017 abortretryfail link
This has happened to me in a Centaur and Ragnarok so far.
Jan 27, 2017 meridian link
What type of mine was used?
Jan 27, 2017 Niki link
It only happens occasionally in the instant the mines are being deployed. Happened to me a couple times with TUs and a Ragnarok.

Another thing that has happened was that my mines actually blew up one of my group members, but I haven't had the chance to reproduce what caused that yet.
Jan 27, 2017 Knauf link
This has been happening to me a lot in the past 12 days or so. Usually when i lay prox mines a centaur when turning and dropping at the same time
Jan 28, 2017 VikingRanger link
I'be been seeing this with lightning mines during turns.
Jan 28, 2017 raybondo link
Thanks, we'll look into it.
Jan 28, 2017 abortretryfail link
I have had this happen with Lightning mines and Conc mines. Haven't tried TU, Prox or Drain. It does it again after launching if you're right on top of them.
Jan 29, 2017 PaKettle link
Launching a mine at the same time as a missile will also cause detonation as well.

I would suggest adding a 30 second delay before the mines arm themselves allowing the layer to clear the area.
Jan 30, 2017 Sieger link
I would suggest adding a 30 second delay before the mines arm themselves allowing the layer to clear the area.

That would completely erase the purpose of every mine used in "live" player to player combat. If I need to wait 30 seconds until the TU I just dropped detonates so I get rid of 3 Greyhounds chasing my Trident, then I may aswell just not equip a TU. Because we'll pass the area the TU is in in way less time than 30 seconds...
Jan 30, 2017 PaKettle link
Perhaps what you want is a grenade then...

It might be possible to make the delay time user adjustable .Incarnate would have to comment on that.
Jan 30, 2017 Sieger link
I'm fine with that aslong as I can set it to zero seconds!
Feb 04, 2017 abortretryfail link
I would suggest adding a 30 second delay before the mines arm themselves allowing the layer to clear the area.

Holy crap, no. No no no no NO!

Do you even know how to use mines? They already take too long to trigger if you're attempting to use Conc or Prox to hit someone who is chasing you.

Anyway, they've always exploded when you hit them with a missile. Don't do that.

This collision damage thing is new, since they changed them to be untargetable.
Feb 04, 2017 raybondo link
Yeah, we have a fix in the works.
Feb 07, 2017 abortretryfail link
So, uh, did your "fix" involve making it so nothing collides with mines at all, including weapons fire?

Because that's what is happening now. Shooting them does nothing.
Feb 07, 2017 PaKettle link
Sheesh arf - they fixed the issue and still you complain? :}
Feb 08, 2017 abortretryfail link
Kinda like going to the doctor saying "Hey, my toe hurts, can you fix it?" and having them cut off your foot.
Feb 10, 2017 raybondo link
You haven't been able to shoot your own mines since they became persistent. You can only shoot hostile mines.
Feb 11, 2017 abortretryfail link
I was shooting my own mines two weeks ago Ray. What the heck are you on about?