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OpenGL Slowdown

Jul 12, 2004 roguelazer link
Just for fun, I switched from DirectX to OpenGL today, while flyign around with toggleframerate on. Without touching any other settings, my fps dropped from 59.1 to 19.4. Why the heck is that? So I investigated a little more. I noticed that when I look at stations, framerate drops below 3 (annoying). I also noticed that, while FSAA has little effect in DirectX, it's definitly on in OpenGl. Strange, since the OpenGL mode has no FSAA settings box. Very strange indeed. Turning off rglow still left me with under 25 fps in opengl, while over 70 in directx.
Jul 12, 2004 roguelazer link
I went into the nVIDIA settings panel and created a profile for Vendetta and set AA and Anis to application controlled and now I get 1.6 fps no matter what I look at. Then I set them both to off, and it's back the the same behavior and fps as before. While looking at a station (4.6 fps), I changed back to DirectX and got 60.1fps. Not moving, not changing ANYTHING else. I don't get it!
Jul 12, 2004 raybondo link
Is there anything in the openglerr.log file?
What nvidia card do you have again?
Jul 12, 2004 roguelazer link
[07/12/04 14:08:11]
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5600/AGP/SSE/3DNOW!
Version: 1.5.0
Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
GLU Extensions: GL_EXT_bgra
WGL Extensions ARB: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_ARB_make_current_read
GL_MAX_LIGHTS: 8
GL_MAX_CLIP_PLANES: 6
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_SUBPIXEL_BITS: 12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_LIST_NESTING: 64
GL_MAX_EVAL_ORDER: 8
GL_MAX_VIEWPORT_DIMS: 4096
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_AUX_BUFFERS: 1
GL_RGBA_MODE: 1
GL_INDEX_MODE: 0
GL_DOUBLEBUFFER: 1
GL_STEREO: 0
GL_POINT_SIZE_RANGE: 1.000000 - 63.375000
GL_POINT_SIZE_GRANULARITY: 0.125000
GL_LINE_WIDTH_RANGE: 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY: 0.125000
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
GL_MAX_3D_TEXTURE_SIZE: 512
GL_MAX_ELEMENTS_VERTICES: 4096
GL_MAX_ELEMENTS_INDICES: 4096
GL_POINT_SIZE_MIN: 0.000000
GL_POINT_SIZE_MAX: 63.375000
GL_POINT_FADE_THRESHOLD_SIZE: 1.000000
GL_MAX_TEXTURE_MAX_ANISOTROPY: 8.000000
Jul 12, 2004 raybondo link
That's your openglinfo.log file. was there an openglerr.log file?
Jul 12, 2004 roguelazer link
Oh, I forgot to post. No, there was no openglerr.log file. I posted the info file in hopes that it had something useful. :/
Jul 20, 2004 roguelazer link
Now I'm getting a great effect... On the first screen (the one that looks like www.guildsoftware.com), I'm getting a weird effect. There's black lines sliding down my screen. Like an old TV on the fritz. This happens on all menus, including the station menu, but everything in space is nice. I'm gonna go play with some settings and see what I can do.

[edit]Manually switched vsync to on and that worked. :D Oh, and I overclocked my card by a bit and my fps is slightly better. Not much, though.[/edit]
Jul 28, 2004 roguelazer link
The new 60 drivers fixed all this (and the funky colors) for me, btw. But alienb should read it because it looks like what he was describing (very low fps at station, etc)