Forums » Bugs

Stupid Little Bugs

Aug 12, 2004 Suicidal Lemming link
The Flechette Mk II costs less than the Mk I.

Plasma Cannon Mk III lacks the (s) prefix.

"Station Transaction Error: Ship already active." appears when you select your active ship for an active ship, while not a bug, it shouldn't be displayed.

Exiting or entering a wormhole or jump hole will be slightly off from the center.
Aug 12, 2004 roguelazer link
The MkII costs almost exactly 1/2 the MkI at Itan.
Aug 12, 2004 harvestmouse link
hey, I'm almost positive gauss MkII is always cheaper than Gauss.
Aug 13, 2004 Spellcast link
hey, thats not a bug, its a feature.

I suspect that if you start from scratch the MK2 items are probably availible after the MK1 items either based on level or reputation. The disadvantage of the MK2 items is that they aren't availible as early. Still it would make sense for a better item to cost more.
Aug 13, 2004 raybondo link
I thought I fixed the wormhole effect being offcenter when you leave a sector.
Aug 13, 2004 paedric link
The effect is *slightly* off center Ray. Not much. And is it by design that the effect starts about two ship lenghts ahead of the ship? Guess it could be analogous to a sonicboom shockwave.
Aug 13, 2004 Suicidal Lemming link
Another stupid thing:
Sometimes when you initiate a jump it will take a bit for the game to change camera views. And for wormholes it might open too ahead of the ship far enough that it will never pass through the animation.
Aug 13, 2004 a1k0n link
The cost of the weapons is based entirely upon what components they're made of and how available the parts are at the station. So I guess MkIIs have cheaper and better parts for whatever reason. Must be High-Tech!
Aug 13, 2004 roguelazer link
Weapons are made of components now? Neato.
Aug 13, 2004 a1k0n link
Yeah, Waylon made an entire tech tree for everything.

FlechetteCannon01 = {{"PowerDirect", "Refined2Plasteel", "PowerAdaptive"}, {"MechanicalConstruction"}}
FlechetteCannon02 = {{"PowerDirect", "Refined2Plasteel", "EnginePlasma"}, {"MechanicalConstruction"}}

PowerAdaptive = {{"Refined2Silksteel"}, {"CellProcessor"}}
EnginePlasma = {{"RefinedChemVolatile"}, {"FrameProcessor"}}

EnginePlasma is more generally available than PowerAdaptive, which requires extra refining steps. So it's not surprising that it's more expensive. Anyway, Waylon said he had some further tweaks to the economy to do, and here's one suggestion: reverse the power types of the flechettes.
Aug 13, 2004 raybondo link
Network lag causes the effect to not be perfectly synchronized with the cinematic.
Aug 13, 2004 roguelazer link
Hmm. That sounds like a good basis to add a crafting system and surprise all those ign reading people!
Aug 13, 2004 Spellcast link
I was just thinking the same thing rogue. That sounds like the design for the framework of a crafting system. At the very least it sounds like a good start for another economy redesign that uses specific supply chains and has a more organized station supply chain.
Aug 13, 2004 Vlad link
Yes, I tried to base it off of a somewhat-realistic economic model that could be eventually expanded into a more dynamic economy, or even crafting. Raw materials are made into progressively more refined products, depending on what facilities the station has.

The main advantage, though, is that I don't need to manually specify the availability and price of all 160 objects at 110 different stations. :)
Aug 13, 2004 paedric link
I was working off of 3.5.5 and earlier experience. The warp jump partical effect is pretty much dead on now, it's the worm/warp point that is off now. Sometimes, even the exiting animation is off now. There is no sense of speed when hitting a wormhole (hasn't been since the introduction of 3.5) while a warp gives nice approximation of that feeling of speed.

I've noticed that storms are starting to show up in sectors that appear to be empty/devoid of any bots or roids on the map but which contain both upon entering the eye of the storm.
Aug 13, 2004 Katarn link
That component system is awesome. I speculated (in a roleplaying sense) that the manufacturing costs were less for the more advanced products and it seems I'm close to right! :D
Aug 14, 2004 Spider link
Thats a seriously nifty spec, however, its also way too complex for ingame discovery of item avaiability. Will there be some more hints to what are avaiable?

Fex, which stations have the "MechanicalConstruction" ability and so on?
- note
with this I don't mean that everything should be obvious, however, more hints makes it somehow manageable ;)