Forums » Bugs
NPCs WH Jumping bug
Ok this might not be a bug... but NPCs (Strike forces, and trackers) can jump through a WH before their within range (the same time you do).
On a related note, the trackers seem to be a little bit too fast for my taste. Are we going back to giving NPCs uber-engines and weapons?
ya... but they've got no hull, easy to kill. They work well IMO.
If you could somehow fit into a ship that small, you could go uber fast too. :)
Yes, npcs cheat when jumping right now, mostly because their pathfinding is crippled. (The sector map file, the PRMs, haven't been generated.) Once those are back in place, I'll remove the bots' "uberjump" status, and they'll follow the same rules players do.
Yes, npcs cheat when jumping right now, mostly because their pathfinding is crippled. (The sector map file, the PRMs, haven't been generated.) Once those are back in place, I'll remove the bots' "uberjump" status, and they'll follow the same rules players do.
The strike force has uber engines, too. Those are just regular vults?!