Forums » Bugs

scanner

Oct 06, 2004 Vorl Fluxslayer link
Probably already posted but when i fire the scanner, from the outside view I see the beams scanning roids, but from inside I see nothing.
Oct 06, 2004 raybondo link
Yeah, that's known.
Oct 06, 2004 roguelazer link
BTW, the animation is 1337.
Oct 07, 2004 mr_spuck link
Screenshots? I have most effects set to minimum/disabled. So I probably won't see much.
Oct 07, 2004 roguelazer link
Oct 07, 2004 mr_spuck link
hehe .. cute :)
Oct 07, 2004 IRS link
Hmm... Prehaps the problem lies in the scanning beam being only rendered on one side, the 'outside'. Very often, if you can somehow get a game camera stuck in an object it'll stop showing the walls of the object. Or, prehaps it IS being displayed, but since it's rendered as planes coming directly from the ship the interior veiwpoint has you looking directly along those planes. They're there, but so thin as to never 'appear' wide enough for any pixles to be devoted to displaying them.
Oct 07, 2004 a1k0n link
No, the code is written such that it only renders the scanner if you're in an outside view. This isn't a full feature yet, since you can't see other people scanning, it was just something Ray was playing with.
Oct 07, 2004 Cam link
wow that is cool!
I had never tried scanning in 3rd person so I didn't even know it was there. :D
Oct 07, 2004 roguelazer link
Now you just need to add a particle generator and some pixel shaders... :D
Oct 07, 2004 mr_spuck link
Nah nothing that fancy.

Note: I still haven't seen it ingame.
A little less opaque, maybe a cloud texture and a smooth fadeout where it doesn't hit anything might look neat. :)