Forums » Bugs

Transport bumping bug / Insystem Jump invulnerability questions

Oct 30, 2004 CrippledPidgeon link
It's kind of annoying that if a transport gets bumped by any of its bot escorts, the "Transport is under attack in system" message is sent. I'm thinking that it'd be best if it only sent the message when the transport is shot by a non-aligned player or bot, or bumped by a non-aligned player or bot.

As for the Insystem Jump, isn't it supposed to be that when you jump into a new sector, you cannot shoot or be shot (or otherwise damaged) for 10 seconds? I know this is at least partly true because if you roid warp (warping directly into an asteroid), you generally aren't damaged, just bounced around a bit. Well apparently this rule does not apply when convoy escort bots are involved. This morning, when I was attacking a convoy, I jumped to follow a transport, and was immediately destroyed by an Arklan Guardian, and at least one or two Axia RA-18 assaults. It was pretty surprising when I found myself as floating debris less than two or three seconds after the loading screen disappeared.
Oct 30, 2004 roguelazer link
2 seconds is the invul delay. 10 seconds is annoying.
Oct 30, 2004 CrippledPidgeon link
2 seconds is kinda short. It usually takes me two seconds to try and figure out what's going around me. Maybe there should be a two second shooting delay, and a 10 second (or thereabouts - there'll probably need to be a lot of testing for balance) invulnerability delay. That way botting players can get started right away, but against other players, the victim still has a chance to get orientated in space and have a chance to defend his or herself.