Forums » Bugs
Collision detection breakage
This is confirmed by both myself and Solra.
When a shot is fired at a roid(and possibly other objects), it 'impacts' the object about a ship-length under that object's surface; with the plasdevs, I can just see the little pointy bits of the explosion sticking out of the surface of the roid when I fire at it.
This behavior is very consistant, in that it both always happens and always does the same thing.
When I fly my ship into the roid, it stops where it should.
I'm using Slackware 10.
Athlon XP 2500
1024 MB RAM
Geforce FX 5900
If I knew a decent, hassle-free host, I could link to screenshots.
When a shot is fired at a roid(and possibly other objects), it 'impacts' the object about a ship-length under that object's surface; with the plasdevs, I can just see the little pointy bits of the explosion sticking out of the surface of the roid when I fire at it.
This behavior is very consistant, in that it both always happens and always does the same thing.
When I fly my ship into the roid, it stops where it should.
I'm using Slackware 10.
Athlon XP 2500
1024 MB RAM
Geforce FX 5900
If I knew a decent, hassle-free host, I could link to screenshots.
That's because the collision mesh is constant, but the visual mesh is affected by LOD. So if your detail is 20/20, the collision mesh and the visual mesh should line up. But if your detail is less, then they won't line up because the roids will have a different mesh. Yeah. That was longer than it needed to be.
I had ALL visual and GFX settings set to max at the time.
Then perhaps the meshes are the same at the min LOD. I forget...
The meshes are closer to the min LOD settings.
So if I set my visual settings to min, projectiles would actually 'hit' where they are supposed to?
Something strikes me as vaguely broken about that.
Would this also explain why I have seen projectiles going THROUGH bots when I fire at them?
Something strikes me as vaguely broken about that.
Would this also explain why I have seen projectiles going THROUGH bots when I fire at them?
The difference between the visual mesh and collision mesh isn't very much and under normal circumstances it's not important at all.
The collision meshes for bots do not have significant differences to the visual mesh so projectiles going through bots is not caused by this. The only thing I can think that would cause that is lag.
The collision meshes for bots do not have significant differences to the visual mesh so projectiles going through bots is not caused by this. The only thing I can think that would cause that is lag.
Hard to tell, I don't *think* I was lagging when it's happened.
Is there any way I can test this?
Is there any way I can test this?
Fire at a bot and arrange to have your network connection drop immediately afterward. ;) Though it only happens with missiles and rockets, AFAIK.
-:sigma.SB
-:sigma.SB
I'm talking about energy weapons here.