Forums » Suggestions

Stock Market Idea

May 24, 2006 Buttons11 link
Though I know it's been posted in many other posts, I felt a specific post on a idea would be a good thing.

2 types
National-
Specific Nations have their own Markets
Intergalactic-
All nations and Factions can particapate in this. Also the National would be tied into this one as well. Kinda a 1 for all.
This could be a internal program that runs in the stations or an external that players can download.
Either one would do. If a items price increases or decreases then any other item that needs that specific item would also change in price.
May 24, 2006 ghostieboy link
That would be interisting :)

And we could base the stocks on the econoemy so if you cut or...Libirate some cargo the stocks of that company could go down :)
May 24, 2006 Soulless1 link
and if you knew you were about to hit a specific trade run hard you could buy like crazy and then make a profit selling the items when they become rarer :D
May 24, 2006 Pixelcat link
Good Idea, and I posted something like this here:
http://www.vendetta-online.com/x/msgboard/3/10379
and than never heard anything more about it.
May 24, 2006 Buttons11 link
My idea was to base the stocks on trade goods. If the prices were to jump(increase or decrease) then any items that are made with one item then the price would also jump. Example:
Price of ore goes up 8 points(+8c) then say a Blaster unit that uses said named ore will also increase by 8.
May 24, 2006 LeberMac link
Kickass. This would freakin RULE.
May 25, 2006 Ghost link
It would add another aspect to the game for people who aren't into PvP. Cool!
May 25, 2006 LostCommander link
I think the new economy will already sort of do the price change stuff (i.e. blaster cost goes up if ore becomes rare); I think it will be localized though. How about simply being able to buy/sell items at any station from any station? That way if I hear Phase Arrays are suddenly worth a lot in Pelatus, where I happen to have stocked some, I can order them sold while still in Deneb.
May 25, 2006 Buttons11 link
If you think about it, some stations do not carry some items. But with the Stock's they can generate trades to bring them the items in which they do not have. It would balance the economy to a fine point. But, if they do not carry item x then with the stock in place they still will not carry item x. They simply would have investments in it. That way if Station B has too much, then they simply would have a trade and commerce missions available to supply themselves.
May 25, 2006 Zed1985 link
Hum this actually kinda points out for the need of freight size ships.
'Cause logically if a station want say Ferric Ore or Aquaceous Ore (why is it not called ice?) It would make more sense for me that they would need say 2000-5000 cu and not say 200.
But anyway the "new ships" threads are overworked anyway.

So it makes me wonder. In RL I can buy say 50 000 barrils of crude oil on the market, but I do not have to stock it unless I keep it for more than two quarters (I think). And to be fair the Stock Market is something incredibly complicated. How can we implement it in a game?
May 25, 2006 Buttons11 link
maybe not into the game, but as a seperate compenant for download. And later on, the dev's could include it as part of the main download.
Edit:
That's why I mentioned either as internal or external.
This doesn't apply to VO, but take a look at Star Trek 2.0, specifically the Spock Market. Its a Java run stock market.
http://www.g4tv.com/trek20/index.html
May 26, 2006 incarnate link
The stock market thing has been on my wishlist for a very, very long time. Perhaps not quite as envisioned on here, but still. There was an old game I loved, called "Battletech: The Crescent Hawk's Inception", which use a stock market as the major way to gain wealth in the game. I always loved that.

Anyway, for our game.. since we're in the midst of implementing an economy that's actually based on supply, demand and consumption of resources.. it's not at all far fetched to then start to class those changes by faction. Then it would be possible to actually invest in TPG Corp, Axia, or whatever, and their market fortunes would be impacted by blockades, wars, and whatever other occurrances within the universe.
May 26, 2006 Buttons11 link
I understand why it couldn't be implemented now, but I don't see why it wasn't implemented in the beginning. If you look at the Star Trek 2.0 Spock Market, seeing as how it's java run, you could have it web based were people could run vo in a window. Now, to over come the step in which a web based app would reflect an in game item is kinda simple. How?
I really don't know, but some where to start is with Firemage's IRC bot. If it can communicate with the game chat, then a bot that alters the price while viewing a java app should be easier.
But the in-game changes(wars, blockades, supply and demand)would have to be a in game bot. Say, a VO bot that moniters those changes could make the appriate changes in price. I know of a few channels on the chat in VO can be monitered to see when a convoy leaves and arrives. So why not make a bot or app that moniters the same and does the price changes as well.
The solutions can be found, but finding the time to intergrate them is the problem in which I understand. But if you want a test subject for this specific portion, then I would be happy to volunter.
May 26, 2006 LostCommander link
incarnate, you just made my day. That ("Battletech: The Crescent Hawk's Inception") was an AWESOME game!!! :)

Buttons11, I think the idea is this: speculating in an items futures market is a zero-sum game (someone HAS to lose a credit for every credit gained by someone else), which makes it more like partially informed gambling and nothing like actual investing. As such, it would be better and make more sense to have an actual stock market where you can invest in corporations' stock (which would NOT be a zero-sum game; you could gain without anyone else losing anything, or everyone can lose their pants without anyone gaining anything).
May 26, 2006 gidds link
Hmm..In reality it would mean that someone could aquire majority of the shares of a company. Which means one could rule the game, thus killing the fun idea by becoming a "dictator".

Other than that its a great idea.
May 26, 2006 jexkerome link
By putting up a limited number of stocks available, say, just 10% of them, you avoid that possibility. At most, a player would just own 10% of a company's stock (if he owned them all somehow). It would be a substantial source of income, though. I like this idea a lot.