Forums » Suggestions

Non-warp travel?

Jul 26, 2006 BlackholeSupernova link
I think this game is great and I like pretty much every aspect for it (although I've only been playing for 2 days), aside from one big, huge, lurking... thing...

At the moment you can only go from sector to sector by warping. I think the game would be a WHOLE lot better if you can go from sector to sector just by flying. So let's say you want to go from, I dunno, sector A-1 to A-2? Well, instead of warping there, you can drive there (though you would still have the ability to warp there if you wanted to), This would also work from sectors all over the map any distance from each other. You will still have to use wormholes to go from system to system.

Now you must think about the background features and the asteroids and all that. If you go to a sector that is in an asteroid field, it has a big cluster of asteroids in the center of it. So do the other sectors in the asteroid field. Now the asteroid clusters in the centers of the sectors must be linked by other asteroids so it actually appears to be a field. Because otherwise your driving along going from sector F-2 to F-3 and there's a big gap of empty space between the 2 clusters of asteroids in the "asteroid field".

When I said you must think about the background features, I was talking about this: Lets say you go to a sector of empty space with no asteroid cluster in the center or anything. There are still background things like planets or the green clouds of dust or whatever. Well if you go from that sector to a nearby sector, you should pass those features (if your not warping). If there's a planet in the background that is in the way of the sector of your destination and you don't want to warp, then you must drive and go AROUND the planet. Though you will come quite(sp?) close to it.

I hope you made sense of this suggestion, and I REALLY hope (although it seems like it would be quite a drastic change) that you implement. Because sometimes you just want to explore space, and when planets aren't getting closer to as you move towards them or if you look behind you as you turbo out of the center of a sector in an asteroid field and you just see a cluster of asteroids and no continuation of the belt, then you are just reminded your playing a video game.
Jul 26, 2006 MSKanaka link
Been discussed, and it was shot down each and every time because it would take you years to cover the distance between two adjacent sectors even at 220m/s, the fastest infiniturbo speeds ingame.
Jul 26, 2006 BlackholeSupernova link
N0o0o0o0o0!!! Well, I hate to ask on Vendetta's website, but are there any games that are more like what I had in mind?
Jul 26, 2006 FatStrat85 link
That's true MSKanaka. However, I think that the current sector to sector warp system could be changed to kind of achieve what BlackholeSupernova is saying.

Instead of just magically jumping sector to sector, you should just move very very fast, seeing everything fly by. You would see yourself move across the large asteroid field that connects 2 sectors and you'd see your perspective on the planet change. Maybe you could even plot a specific course and make stops to explore different parts of sectors. EVE has a warp like this.

It would make the universe feel more real and large. I like the idea.
Jul 26, 2006 BlackholeSupernova link
Well that seems good enough. When you say make stop to explore different parts of sectors, does that mean you can stop right next to a planet while you warp to a sector that goes right by it? Cuz if thats what you mean, I guess thats good enough. I just want to be able to actually explore the places universe. And it seems like Eve can do that, so that looks kinda tempting, though everyone tells me Vendetta is so much better.
Jul 26, 2006 Snax_28 link
There is a guy developing a game like you described. In the demo game footage, he flies from a space station, down through the atmosphere of a planet, the aims for another planet that's way off in the distance and flies to it. Very impressive, but I've no clue how the game will actually be, if it even gets made considering that at the time it was just the one person.
Jul 26, 2006 Reno Targett link
Freelancer have such approach

connecting each sector, freelancer have "tradelanes" all the player have to do is to access one and travel very fast for some seconds

it even have the additional bonus that every trip can be interrupted, by pirates, for instance

tradelanes are the perfect place to prepare an ambush
Jul 26, 2006 moldyman link
Great, just what we need, yet another way opportunists can just sit back and fire on pilots.
Jul 26, 2006 BlackholeSupernova link
I get the feeling freelancer is PC only?
Jul 26, 2006 moldyman link
http://www.microsoft.com/games/freelancer/

Look at the web address carefully and you'll see your answer rigth away.
Jul 26, 2006 thurisaz link
..another thing to keep in mind is that each sector is, IIRC, run in a completely different process on the server(s), i.e each sector can theoretically be placed on its own dedicated server... for scalability reasons if nothing else, that's a big advantage (I've never known a sector crash to affect any other adjacent ones)