Forums » Suggestions

Trade missions improving

May 29, 2007 peezawaki link
Hi there! I'm new to this game, and before the 8h trial I suscribed and give it a chance :)
Maybe it's my crappy english but I've been searching in the forums and I didn't found anything talking about specific trade missions. I'll explain myself:
I have realized that inner system trading (itani sectors) and retrieval/etc. missions are the same if you were a truck driver... Bring/retrieve that cargo from A to B. Dangers? Maybe you get into a ion storm, but plotting different routes you're out of it. I think that in huge deep space, as in the seas, a cargo holder is a good target for pirates... So at this point, when doing a retrieval mission, for instance, you could randomly generate pirates that are going to attack and board you; you can decide: run away to a jump point or give response to attack. More sensitive (and expensive) is the cargo, more increased attacks against you. Maybe that's in the game, but I didn't explore 'sensitive areas', I have been just navigating around Itani system, but I've not seen anybody trying to do nothing against me. These trade routes are toooooo quiet, and in occasions, boring!
Then, could be interesting too to put some 'secret' stations (hidden of the navmap or special missions that give the sector coord's), where there're smuggling or stolen items for trade or so (tweaked weapons, special fuel or spices or ores...). Then, you can trade with that cargo directly to other players, or to a known neutral station, a casino, a known smuggling planet on a 'grey' system... Of course, there could be some Bounty Hunters (players or NPCs) that try to get you...
Maybe too much 'star wars' influence? Maybe I've seen too much far-west films?
There's too another suggerance...special asteroids with very strange materials, or mining stations planted on there; missions of catching and destroying mining stations in order to desestabilize economy, etc...
So that's it: more dangerous and exciting trading/mining missions, smuggling and a bit more "guerrilla missions" (sabotage, cargo convoy assaults) against the different races.
I hope that post isn't a duplicate of someone else that suggested before me...

greetz.
May 29, 2007 zamzx zik link
Ilike.

I don't think there should be too many in the heart of Nation space, or that they should spawn all the time (it should be random)

What would be cool, is if pirates could pay some cash to get info on people doing trade missions..Along with this...
May 29, 2007 csgno1 link
We all begin our trading in nation space, then when we want to improve our faction ratings with the corporations it brings us out into unprotected areas, that's when the pirates become a real obstacle. You can decide when you move out of the warm fuzzy nation space :)
May 29, 2007 Lord~spidey link
that would unlock many more missions in nation space
ie: we need you to hunt and destroy pirats here here here and here to clear the route for this important convoy