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Hornet in 3.2.6 (devs, pleaaaaase)

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Jun 14, 2003 Arolte link
...Was left unchanged. One of the coolest looking ships in the game has remained nerfed through the latest update. May I ask why?! PLEASE give this ship a slight maneuverability increase or at least one l-port to replace one of the s-ports. If it's not a "fighter" it could at least be an effective gunship with the ability to hold an advanced gatling turret. There needs to be something to counteract its craptacular maneuvering skills. Hasn't anyone flown these things? Hasn't anyone noticed something wrong with 'em? Someone help me out here.

/me sighs.

Other than that I'm enjoying 3.2.6. Thanks.
Jun 14, 2003 exploiter link
i found a use for this ship - i use it to suicide on prommies. with 4 rockets :D
works every time.
Jun 14, 2003 Arolte link
That's great. Not everyone is a suicider though.

=/
Jun 14, 2003 Celebrim link
I'm almost inclined to think that giving the Hornet a L port would weaken it. The quad grouping is its big advantage. But I do agree that it is a little too sluggish.

Still, lets not only complain. Looking at the numbers, alot of things apparantly got alot better.
Jun 14, 2003 The Kid link
hornet needs a agility boost, and I know because I fly it a lot, trying to fling it around and beat a tri gauss valk (normally unsuccessfully).
Jun 14, 2003 Arolte link
A centurion can take down a Hornet too easily. So can a Vulture. So can a Warthog. Granted the Hornet is not a pure fighter, but it shouldn't be so vulnerable either. I'm not exactly sure if "agility" is the word I'm looking for here in terms of tweaking its maneuverability. What I mean is the damn thing wobbles too much. The reticule wobbles like crazy when it makes sharp turns. The Warthog doesn't have this problem, yet it's not too agile either.

So is this what is referred to as the torque? Would it be possible to make the ship turn at a medium rate without all the wobbling? That wobbling is what really messes up the aim on the Hornet. I'm not too sure whether it would be wise to put manually aimed weapons (i.e. non-turrets) on a ship that wobbles like that. Is this making sense?

/me is going crazy.
Jun 15, 2003 Phoenix_I link
1 large and 3 smalls? sure, but drop the manuever 2 or 3 levels.
Jun 15, 2003 Celebrim link
But the quad mount is what makes the Hornet unique and interesting.
Jun 15, 2003 roguelazer link
I think the hornet should go up to either Medium-High or High agility and keep its 4 small mounts. Hornet should, under NO circumstances, get a large mount. It'd be an uber Warthog with more maneuverability, armour and weapons. It would be ok, however, if it got one large mount and NO small mounts, but no one wants that, do they?
Jun 15, 2003 The Kid link
" It'd be an uber Warthog with more maneuverability, armour and weapons."
you sure? the hornet handles more like a wraith than a warthog...
Jun 15, 2003 zamzx zik link
yes the hornet needs a BIG boost!


then it woud be good.


plz devs...plz.......
Jun 15, 2003 Arolte link
Roguelazer, you misread my post. The agility of the Warthog in 3.2.5 was lower than it is now. Giving the Hornet something closer to that former level of agility (if not exactly that former level of agility) would not give the Hornet an unfair advantage. It would still be less.

Anyway, let me explain why increasing the agility AND leaving the four s-ports would be bad.

Proposal #1) Give it a significant agility boost, close to that of the former Warthog, and keep the four s-ports.

Why would this be bad? A quad gauss or quad tachyon config can easily give you insta-kills. Bots and buses can often be taken down in a single burst. Special ships may only require 2-5 bursts. This would be a problem. People will end up whining and the Hornet will be nerfed down again.

Proposal #2) Give it a significant agility boost, close to that of the former Warthog, and change one of the s-ports to an l-port.

By changing one of the four s-ports into an l-port, you're eliminating the possibility of quad energy or rocket configs. Why should the Warthog be the only fighter in the game with an l-port? Why not a heavy "Warthog Class" ship with three s-ports and one l-port (Hornet) and slightly lower maneuverability? It makes a lot of sense to me. All the ships in the game should have some form of heirarchy, with tradeoffs in agility versus available weapon ports. Proposal #2 would seem like a more reasonable approach to the problem.
Jun 15, 2003 SirCamps link
That would nerf the Wraith, then, which has 2 small and 1 large. The Wart Hog is one step down from that, with 1 small and one large. My answer is increase the cargo capat. Not sure what it is, but I'd say around 8-10. That'd make it a mean "Millenium Falcon" sort of ship. And I agree with Celebrim, the quad grouping is its strength.
Jun 15, 2003 roguelazer link
About #2: Because if you did that, Arolte, every single person would fly a Hornet with tri-rockets and an adv gatling, and it would be a fearsome ship.

Keep proposal #1, like I said. As for the quad problem, well, tri is no better. I hate to say it, but quad flares is better than tri flares and a heavy rocket. Also, quad gauss is better than tri gauss and a plasma.
Jun 16, 2003 Arolte link
Ugghhh. Don't say I didn't warn you when the agility goes up and people start using quad gauss/sunflare configs. I do wish that there'd be some way where you can exchange two s-ports for one l-port. That way there wouldn't be all this bickering about how the ships should be configured. IMO the current line of ships could still go a little further in terms of customization. Don't most RPGs usually have some kind of inventory grid system for balancing power versus quantity? Imagine a 2D graphical representation of your ship with all the areas where ports can fit. Players would have to choose whether they'd want one bulky l-port on the fuselage of their ship, or two s-ports in that same space. That sort of thing, you know? It would make Vendetta a lot more fun and interesting. Of course... that's assuming ALL the weapons are balanced, which is most certainly not the case now.
Jun 16, 2003 roguelazer link
Still Arolte... I'd prefer quad flares to tri-flares and a heavy rockets. The hvy rockets are REALLY powerful, but no one uses them. Thank goodness.
Jun 16, 2003 HumpyThePenguin link
I use em on the frigate :P
but that damage is all screwy so it doesnt hurt it :/
Jun 16, 2003 Phaserlight link
The hornet is classified as a "heavy assault ship." So keep the quad s-ports and medium maneuverability and give it 2k more armor. Shouldn't a heavy assault ship have at least as much armor as an advanced fighter (valk)?
Jun 16, 2003 The Kid link
"The hvy rockets are REALLY powerful, but no one uses them. Thank goodness."
screamers eat too much energy, jackhammers aren't really worth it.
Jun 16, 2003 roguelazer link
hvy rockets are 30m/s faster and do 2x the damage of light rockets. Now yes, I do acknowledge that det radius is 10m less and explosion radius is smaller, but it's a trifle of a price to pay.