Forums » Suggestions

Re-think the red special

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Aug 11, 2003 Urza link
5 large.. think of hte station nukers..
Aug 11, 2003 Sage link
What about tradeships that use missiles to defend themselves from pirates? When I'm making runs in my Marauder I usually carry either one sunflare launcher and 2 energy weapons or 2 sunflares and one energy weap. If I only had 4 flares to use it would be totally useless and leave me at the mercy of flare packing rocketeers since I don't have rockets of my own to discourage them from ramming.
Aug 11, 2003 Whistler link
Those "flare packing rocketeers" would have fewer rockets because they would not have the cargo capacity to hold them, whereas you in your Marauder would have a huge capacity for rockets, but at some loss of cargo capacity if you chose to arm yourself that heavily.

If this idea were to happen, there would need to be a decision about whether to emptying rockets would free up cargo space while in flight. If not, rocket-packing pirates would be out of luck, since they would not have much cargo capacity left over. If firing rockets did open cargo spots in flight, then a pirate might be tempted to empty the tubes in order to scoop more cargo. I like the latter.
Aug 11, 2003 roguelazer link
Nukes use a lot of energy. You can only fire 2 at once anyhow. The 5 large is so you can nuke the frigate for a long time without reloading. Or have 5 adv gat rets. Your choice. :D
Aug 11, 2003 The Kid link
you can fire 4 nukes at once...
or imagine 5 lmines... *dies*
Aug 11, 2003 roguelazer link
Make it 2 XL slots, then. Let it carry REALLY big torps. All I know is it isn't a trader. It dies in <2.5 seconds in sector 17 if the bots get within a couple of hundred m.
Aug 11, 2003 Sage link
Everything dies in s17 if the bots get too close. Unless you are in a very meneuverable ship.

But besides the point, perhaps a slight shrinkage of its profile will be good, if only to stop people complaining. Perhaps drop it down to the size of a Valk and give it a 1000 hull increase, anything more would make it unbalanced yet again. I may need to take a prom out for a spin again though, just to make sure.
Aug 11, 2003 roguelazer link
The maud dies very rarely. But between its low accel, large target and fairly low hp, the prom dies very quickly.
Aug 11, 2003 The Kid link
fairly low HP and low accel? meh, close accel to hornet, good HP (way better than centaur rag and hornet), it has a large port and 2 small, and it's nowhere near nerfed
Aug 12, 2003 Suicidal Lemming link
the prom has 2k hull above the highest non-special ship hull.

I think it should be bumbed up to 20k hull, and give it another weapon slot, not sure what size.
Aug 12, 2003 The Kid link
it has 4k hull above the highest non-special.
look, maybe it's not a heavy ship atm, but it is the medium ship pilots' dream ship. medium agility (or very close to it), very good hull (18k), a large port (important), and 2 small ports (flares? homers? or even gauss? your choice).
The maxium "little" adjustment of this ship I'd personally allow is hullt to 20k... even thought I think that's not necessary.
We can also try to change it to a heavy ship (less agility more firepower).
Aug 12, 2003 roguelazer link
Medium agil? I think u are confused. The prom is my primary ship. It has approx equal accel to the Centaur.
Aug 12, 2003 Renegade ++RIP++ link
agility of the prom :

better then wraith worse then atlas. When you look closely at the characteristics of the wraith and the prom, then you will see that the prom is a glorified wraith. If you go head to head "prom vs wraith" then in any match, the prom will win.

wraith: low agility, 2 small, 1 large, 11k hull,8 cargo
prom: 1 step higher agility then wraith, 2 small, 1 large, 18k hull, 12 cargo.

Yes it is no match for a valk"except in certain cases". But it has a mean sting.

I would just suggest upping it with 2k, it will make 1 hell of a defense craft, even a capping craft. I needed 2 loads of a warthog to finish 1 damaged capping prom.

cheers
Aug 12, 2003 Celkan link
honestly I use the prom to trade rather than the maud...

2 gauss and a prox mine launcher. engine/batt setup depends on how much time I have.
Aug 12, 2003 The Kid link
go read the friggin data:
http://vendetta.guildsoftware.com/?action=msgboard&thread=2088
http://vendetta.guildsoftware.com/?action=msgboard&thread=2126
Prom is way more agile than the centaur, wraith, or the atlas.
edit:
the turn rate doesn't look correct but still, proves rogue wrong.
Aug 12, 2003 Phaserlight link
Just out of curiousity, how many people here have actually tried *using* the current prom before complaining about it? It's really quite good. Sure, it's not the 28k hull, maneuverable monster it used to be, but it can still easily hold its own against most other ships. It's decently maneuverable, has a lot more hull than any other ship, and with a large slot it can make use of the advanced gatling turret. Just go ask UncleDave.

I agree with Renegade that adding 2k to the Prometheus' hull would be plenty. Don't add any extra weapon slots, it already has great firepower. And don't take away any cargo, one of the big draws of the Prometheus is that it's a "pirate" type ship that can be used for fighting, trading, and scavenging.

Whistler: I think your idea of having rocket and missile ammunition take cargo space is a great idea. What do you think of the following:

Flares: 4 internal capacity, 1 cargo space for every extra 4 rockets.
Yellowjacket: 6 internal capacity, 1 cargo space for every extra 6 missiles.
Gemini: 8 internal capacity, 1 cargo space for every extra 6 missiles.

Jackhammer: 6 internal capacity, 1 cargo space for every extra 3 rockets.
Screamer: 6 internal capacity, 1 cargo space for every extra 3 rockets.
Swarms: 8 internal capacity, 1 cargo space for every extra 8 missiles.
Stingray: 4 internal capacity, 1 cargo space for every extra 3 missiles.
Avalon: 1 internal capacity, 1 cargo space for every extra 1 rocket.

Prox Mines: 6 internal capacity, 1 cargo space for every extra 2 mines.
L-mines: 2 internal capacity, 1 cargo space every every extra 1 mine.
Aug 12, 2003 The Kid link
(and max of x rockets per launcher)
Aug 12, 2003 Renegade ++RIP++ link
I fly it regularly,

Naturally I prefer the vult, but if I can choose between a hog or a prom, I choose the prom. Me needs the extra hull.

it is quite good in dodgeing rockets, and the ones you cant dodge, it can absorb them.

Only drawback is it big target."very good for gausses/tachs"

But all on all, it is a nice ship and 2k extra hull would make it the special ship.

cheers
Aug 12, 2003 The Kid link
it's already special enough IMO, the other 2 specials need to be toned down a bit.
Aug 12, 2003 Renegade ++RIP++ link
Kid,

when the missions will be implemented, then you wont just be able to get a "special" on the fly. It will involve easilly 1 week of doing missions "maybe if you are playing extensively, 3 days" and when you have one, you can only store a max of 2 more. Naturally, the missions will grow more difficult when you are playing more and more.

This means, that you have to play 3 weeks for getting 3 valks. And as the game is know, a valk is gone very fast. Besides in my opinion, there has to be a very nice price to do the missions. Why else would you participate in them if there wasnt an advantage to doing them. "for instance in morrowind, when you attain a masterstatus you get the ability to build a fort." Its one of te perks to follow a certain path.

cheers