Forums » Suggestions

Change for ships

«12
Jul 16, 2003 The Kid link
valks and proms aren't bad at all, showed by my acceleration tests. They're both very "light" (probably more agile) for their class. Of course, prom doens't have the "also more firepower" that valk has, but prom out-does the wraith in everything.
But the marauder needs to be a bit weakened, I agree.
Jul 16, 2003 spectre_c_me link
hey just as long as i can say that i can buy it in s18 and get to s14 fine i really dont care. lol my money makers need to have something to do, lol
you dont want the ships tweaked too much but enough to make a reasonable difference right?
Jul 19, 2003 The Kid link
Hmm rogue...
http://vendetta.guildsoftware.com/?action=msgboard&thread=1911
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2003-07-03 10:23:04 roguelazer
Hey! I like the new prom!
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I see a difference.
Jul 20, 2003 roguelazer link
I like it... but it's still nerfed. I like ALL the ships.
Jul 20, 2003 Rabid Panda link
Umm, I'm sorry to burst your bubble, but shouldn't the engine and server stuff and game triggers be put into play before we can start balancing out anything? I mean, you can't balance much when there isn't anything <i>to</i> balance.
Sep 03, 2003 Phoenix_I link
If you want the valk decreased manuever, i want 2k more hull. I feel the valk is perfectly balanced as it is. a competent pilot in any ship can take one down. Hell I've taken one down in a bus.
Sep 02, 2003 Arolte link
Roger that, Blaster. But they'll have to change the look of the cockpit to give the illusion that the Hornet should be smaller. Waylon mentioned something about the scale of the Hornet when compared to the other ships, which was why it turned out to be a big heavy attack ship.

I personally like the look of the slits for cockpit windows, which gives it the appearance of an heavily armored fighter. But damn, I too wish it were smaller and more maneuverable. Who knows, maybe when they redesign all the ships we'll get a super Hornet.

The Ragnarok needs to be smaller also, because a bubble cockpit like that shouldn't be that big. The Centaur is also supposed to be bigger, according to one dev who I can't remember now. And the decision behind its smaller size now was due to the tiny docks of stations. I presume the Vulture's wings will either be chopped down for that purpose also. Hopefully the scaling for these will be more appropriate once those giant modular stations are in place.
Sep 02, 2003 SirCamps link
I'm for upping the HP and all on the Centuar.

I agree, the Maud should be slowed a tiny bit with the addition of a prox port..

I'm not sure on the Valk, with the new Heavy engine, I think it could still survive a maneuverability hit.

The rag needs a vast amount of armor compared to what it is now.

The Wraith is fine (from one who flies it a lot).

The Hornet, I think, is fine, but could benefit from the slightest boost in maneuverability.

I hate the current prom. I think it could stand to take on some mass, another L-slot, and probably 5k-10k more armor. That would balance it well, and still inspire fear in other combat-themed ships.
Sep 02, 2003 The Kid link
bump
errr... I have a change for this. Make the hornet a 3 small ship with about warthog agility and make it 13m... and make another heavy attack ship :)
of course then not many people will use the hornet over the valk... maybe 9k hull valk with agility swap with centurion.
Sep 03, 2003 UncleDave link
I advise caution regarding the prom... I still think its an excellent ship. If youre going to give it more hull and more agility AND an extra L port, take away its S ports. Or I promise you itll be too strong.
Sep 03, 2003 Renegade ++RIP++ link
ok, ok Ill post my suggestions in here :D

Centurion: switch aglity with the valk
-----> not possible so make it smaller, me steals the idea from blaster :D

Vulture: No change.

Valkyrie: switch the agility with the cent

Warthog : No change
Hornet: 11000 - 12000 hull



Atlas: +2 cargo capacity "total of 14 cargo"
marauder: no change

Centaur:
1 small port
3 large ports
+2 cargo
17000 - 18000 HP
"total of 16 cargo"

Bomber fix:

Ragnarok:
3 small ports
3 large ports
18000 - 20000 HP

Prometheus:
2 small ports
2 large ports
20000 - 22000 HP

wraith

2 small
2 large
14000 - 16000 HP

I woudnt suggest changing the agility because it has effect on to many issues. in contradiction to hullpoints. It has only got an effect on the defending side considering their agility.

I gave the prom 2 large because it would complement its strong points. I didnt want to change the size of the rest because in my view they are pretty good.

Besides in my point of view , a heavy means : sluggish "turning and acceleration", lots a hitpoints and a heavy armament. What I tried to do in my post.

I added 2 k to the hornet because improving the agility is to risky while adding hull will let it keep easy to hit but will make it take a little while longer to kill it ;) and improves the chances of a hornet.

Ow

the lights= centurion, vult, valk
the mediums= atlas, warthog, bus, maud, hornet
the heavys= Prom, rag, centaur, wraith

In my eyes:

the valk = a glorified vult
the Maud = a glorified atlas
the Prom = a glorified wraith

cheers
Sep 03, 2003 Celebrim link
I've been trying to stay out of this so that everyone else can have thier say, but I agree with UncleDave - it would be very easy to make the Prom too good again. Lets start with small changes, make a commitment to use the ship, and see what happens. If you make a big change in the balance, and you find that the ship is too good, all you've learned is that the best balance for the ship is somewhere in the large gap. Having already decreased the manueverability and hull of the ship once, we already know that. Bouncing up and down by a large ammount won't help things.
Sep 03, 2003 Renegade ++RIP++ link
I didnt bounce up the agility.

I only boosted the possible firepower and the hull. nothing else. And a heavy is easilly taken down by a tachsetup or a gausssetup. I just improved the difficulty level of taking one down by adding hullpower and 1 large slot.

Has anyone ever tried taking down a prom with a gauss, or with a tach? I can say to you, it is pretty ezasy, it only takes time. But the prom will have a lot of difficulties hitting you and due to its slow turning rate is very succeptible to them. The same works for the rag or the centaur. Only these 2 go down even a lot easier.

Naturally when people run, the energyweapon has almost no effect. But isnt that supposed to be the reason why it is called a heavy?

Celebrim. I find the prom excellent like it is, except if you are fighting a dedicated tripple rocketshooter that for once doesnt ram, then can say to you that the rocket is pretty difficult to avoide.

But I find all the other heavys to sluggish and get killed far to easy. thats the reason why I wanted to spice them up a bit, and because the prom is considered to be a heavy as is the wraith I had to implement a little change. Dont forget Im boosting the normal heavys with at least 4k while im boosting the prom with only 2k. Naturally, I am putting in another large port, but a lot of people use the advanced gatling. so if you let that use 2 ports and the normal gatling only 1 large port. then there would be kinda a balance for those weapons :D and you would still have the same armament.

The only problem that i maybe could see is a rocketramming prom or a cent or a rag. but dont forget these ships are heavy. Very heavy and if they are able to come into range of a much more agile ship and still ram effectively, I would say that that would be very hard. On the other hand 2 shots and my vult will be killed.

therefore it could maybe be a valid idea to use the rocketsharing like proposed in another thread. But still, ramming a more agile ship is pretty difficult.

I dont know, just tossing ideas around. I just find that the heavys go down far to fast. Far to fast. And wanted to propose an alternative.

cheers
Sep 03, 2003 Celebrim link
Renegade: Sure, I'm just saying don't go overboard. I think a bump of 1000-3000 hull is needed for the wraith, centaur, ragnarok, and prometheus, but I wouldn't want to play with thier weapons load out s just yet. Remember, we have to leave room for even larger 'medium sized' ships as well, or at least, I would think we would want to.
Sep 03, 2003 Renegade ++RIP++ link
me wonders where his post went of to. I was sure that I posted here.

Oooh well,

Maybe you are right celebrim. And we just start with adding 3k hull to every heavy and please give the hornet 1 or preferrably a 2k hull point increase. It is to easy to hit because of the big target that it is. It is on the second place if you look at the lengths. And naturally the cent should be altered in that way to. Im doubting about the valk though, it is good yes, but mostly just because of the rockets. In a energy - energy duel a vult has a big advantage due to its slender form.

And if the heavys are then still to easy to kill then we could consider adding a large port to every single one of them.

cheers