Forums » Suggestions
Increase drops from WH blockading capships
+ Increase drops from capships, that blockade Serco/Itani Wormwholes.
Let them drop more than 50% of installed weapons, maybe even batteries and some goods for military support?
Let them drop more than 50% of installed weapons, maybe even batteries and some goods for military support?
+1
+1
They should probably have some sort of military supplies and weapons in their cargo holds, considering the war convoys are far from home and there for the long haul.
However, I don't think this should be added until they've been programmed to properly respond to aggression. Otherwise they'll just be a pirate buffet.
They should probably have some sort of military supplies and weapons in their cargo holds, considering the war convoys are far from home and there for the long haul.
However, I don't think this should be added until they've been programmed to properly respond to aggression. Otherwise they'll just be a pirate buffet.
+1
they'll just be a pirate buffet
They'll be anyone's buffet. I agree with waiting.
they'll just be a pirate buffet
They'll be anyone's buffet. I agree with waiting.
Otherwise they'll just be a pirate buffet.
Yeah, honestly I suggested it from my pirates characters point of view. I like hunting blockades, but still I want to be rewarded for my black deeds and I will not spend my time and fight for only "thank you".
Yeah, honestly I suggested it from my pirates characters point of view. I like hunting blockades, but still I want to be rewarded for my black deeds and I will not spend my time and fight for only "thank you".
+1 for increased drops.
+1 to waiting for proper AI response.
Technically it should be in a pirate's interest to kill off the blockades on the simple premise that a blockade prevents convoys from passing. Correct me if I'm wrong..but those blockades don't seem to do much since I've escorted voys into both itani and serco space while they were blockaded and was not fired upon.
+1 to waiting for proper AI response.
Technically it should be in a pirate's interest to kill off the blockades on the simple premise that a blockade prevents convoys from passing. Correct me if I'm wrong..but those blockades don't seem to do much since I've escorted voys into both itani and serco space while they were blockaded and was not fired upon.
+1 for increased drops.
+1 to FIX AI response.
So far, they are only effective to prevent newbies from leaving home nation. Or an open buffet without any penalties. But definitly NOT a blockade enforcing fleet.
At least make the fighters dock when sector is empty, then launch and intercept when ANYONE enters sector (intercept<>attack), while regular standing if attack or simply follow as station guards.
+1 to FIX AI response.
So far, they are only effective to prevent newbies from leaving home nation. Or an open buffet without any penalties. But definitly NOT a blockade enforcing fleet.
At least make the fighters dock when sector is empty, then launch and intercept when ANYONE enters sector (intercept<>attack), while regular standing if attack or simply follow as station guards.
TehRunner,
Correct me if I'm wrong..but those blockades don't seem to do much since I've escorted voys into both itani and serco space while they were blockaded and was not fired upon.
True, and btw SF should attack UIT and minor faction convoys too. It was already discussed and not implemented atm.
Technically it should be in a pirate's interest to kill off the blockades on the simple premise that a blockade prevents convoys from passing.
Why? Technically: for pirates it's easier to loot already destroyed ship, than fighting with whole convoy.
Correct me if I'm wrong..but those blockades don't seem to do much since I've escorted voys into both itani and serco space while they were blockaded and was not fired upon.
True, and btw SF should attack UIT and minor faction convoys too. It was already discussed and not implemented atm.
Technically it should be in a pirate's interest to kill off the blockades on the simple premise that a blockade prevents convoys from passing.
Why? Technically: for pirates it's easier to loot already destroyed ship, than fighting with whole convoy.
Sit around and watch them some time. They come alive and engage hostile targets when the CtC convoy comes through. That's their purpose. Other NPC convoys fly right past them uninterrupted.
If the capital ships are around the wormhole when someone jumps through they will, of course shoot at them since they're in range. They go back to the asteroids when the sector resets.
The problem is, they don't properly engage when attacked at their posts. At this point in time, it's easy for a single player to kill off everything but the larger capships in the war convoys without too much effort.
Pirren, I'd like to get some rewards from clearing the blockades as well. At this point I'm doing it as a public service to the Itani nation and a few cu of scrap metal.
If the capital ships are around the wormhole when someone jumps through they will, of course shoot at them since they're in range. They go back to the asteroids when the sector resets.
The problem is, they don't properly engage when attacked at their posts. At this point in time, it's easy for a single player to kill off everything but the larger capships in the war convoys without too much effort.
Pirren, I'd like to get some rewards from clearing the blockades as well. At this point I'm doing it as a public service to the Itani nation and a few cu of scrap metal.
abortretryfail, it depends on what is the original official idea in blockading WHs and what devs expect from blockading forces.