Forums » Suggestions
Personal insults that have no truth to them make you look even more stupid, you know.
This isn't related to this thread, kid.
The more risky credits will bring mining, the better. New traderoutes and actions will appear.
The more risky credits will bring mining, the better. New traderoutes and actions will appear.
I agree only that mining should be rewarded more, for mining in dangerous situations. Perhaps new, extremely rare ore that is a bi-product of leviathan production is found in levi sectors and pays astronomical amounts. However, if you pirates are too lazy to go out there and kill people, you shouldn't have the game do it for you, especially while mining common ore.
-1
I'm sure it's no surprise, my opinion, but mining is far from the proverbial gold mine you think. The price falloffs and station storage limits implemented 2 years ago prevent selling off 100k cu's at market peak prices. Having a 160cu load of helio that pays 320k (at market peak) a system or 2 away from where it was mined damaging a significan't % of my 175k moth miner II is bad business. You want me to turn to voy-killing or adv rail running? I hear bounty-hunting is good monies, and I need a few more 100PK's to start my adv rail business...
Now, if that damage started happening on rocks over 100 K, or some other set limit, I might be listening...
If you want to see more risk built into game mechanics for high-payout mining, perhaps in the mineral redux (SoonTM), there will be REALLY 'spensive ores only found in gaurdian and assault sectors, Levi rings, etc.
I'm sure it's no surprise, my opinion, but mining is far from the proverbial gold mine you think. The price falloffs and station storage limits implemented 2 years ago prevent selling off 100k cu's at market peak prices. Having a 160cu load of helio that pays 320k (at market peak) a system or 2 away from where it was mined damaging a significan't % of my 175k moth miner II is bad business. You want me to turn to voy-killing or adv rail running? I hear bounty-hunting is good monies, and I need a few more 100PK's to start my adv rail business...
Now, if that damage started happening on rocks over 100 K, or some other set limit, I might be listening...
If you want to see more risk built into game mechanics for high-payout mining, perhaps in the mineral redux (SoonTM), there will be REALLY 'spensive ores only found in gaurdian and assault sectors, Levi rings, etc.
CD, as you read carefully I suggest to raise sell price for minerals so it will be really profitable, but make it risky. Not just "sitting on the rock".
Now, if that damage started happening on rocks over 100 K, or some other set limit, I might be listening...
it will be much more challenging to make heat over 100K with damaging system.
Now, if that damage started happening on rocks over 100 K, or some other set limit, I might be listening...
it will be much more challenging to make heat over 100K with damaging system.
Why are you still defending this? There are nearly a dozen -1s and no +1s besides your own. It's a bad idea. In fact, it's awful. Give it up already.
Hmmm -- make it even less likely that people will bother to mine? -1
Danger makes interest.
I dispute that anything can make mining interesting.
Except maybe fish.
Except maybe fish.
Sorry but we do not mine for the thrill of it....
speak for yourself. I mine for the thrill of it. But it doesn't have to be more dangerous, seriously!
Hortan, the other member of IPA
Hortan, the other member of IPA
If you want to make mining more dangerous, Pirren, research some popular mining locations on one of your PA alts and do your job.