Forums » Suggestions

VIP national alarm system (Portable)

Dec 26, 2010 pirren link
1 variant.

VIP Portable national alarm system is addon for L/H port. When pilot is hit by other player in nation space, SF deploy and destroy aggressor.

VIP Portable national alarm system
Req: POS, 0/0/0/6/0
Type: Addon
Port: Light
Price: 100,000
Sell price: 90,000
Mass: 300 kg
Grid: 8
For sale at: Nation capitals

VIP Portable national alarm system
Req: POS, 0/0/0/6/0
Type: Addon
Port: Heavy
Price: 130,000
Sell price: 120,000
Grid: 4
Mass: 1000 kg
For sale at: Nation capitals

2 variant.

VIP Portable national alarm system is item, stored in cargo hold. When pilot is hit by other player in nation space, SF deploy and destroy aggressor.

VIP Portable national alarm system
Type: Commodity
Price: 200,000
Sell price: 180,000
Sell price at Odia M-14: 300,000
Mass: 750 kg
CU: 5
For sale at: Nation capitals (only UIT, Serco, Itani or TPG)

3 variant.

VIP Portable national alarm system is item, given for quest and stored in cargo hold. When pilot is hit by other player in nation space, SF deploy and destroy aggressor.

Type: item
Sell price: 100,000
Mass: 500 kg
CU: 5
reward for mission accomplishment
Dec 26, 2010 Death Fluffy link
Trade 6 seems a bit low. I'd go with 10+ or make it contingent on achieving a moderately high trade level.
Dec 26, 2010 astib link
I would use faction standing as the regulator of the availability to the player, how much you can be protected and how far (probably) you can be 'rescued' from.

However ...
- player will be very efficiently protected in his national space, without any countermeasure
- there are too many circumstances, where this can be abused
- it is directly against role-play (Buy protection from game, NOT from other players)

Maybe if better balanced, but for now, as it is, -1.
Dec 26, 2010 Alloh link
-1
makes no sense to me. Such a thing should already exist in every ship. But it only works efficiently in station sectors (That's where SF comes from).

Better would be to hire a NPC escort.

But maybe if you rename this device as "Vendetta Insurance Policy", and relate it directly with the bounty system, it would work, but it must consider only the killshot, or Friendly Fire would have terrible consequences.

Maybe you can decide the value of prize, like, when you purchase the 10Kc device, it asks (and collect) the Bounty Value. Then if someone kills you while carrying it, a bounty is placed on his head, and some NPC bounty hunters are dispatched, bound to nation space.
Dec 26, 2010 astib link
[this message has been written as the answer to deleted message]

Oh, ok. So you can built VIP module directly into all better ships being made from now. That is obviously nonsense.
VIP module/service is STILL interesting thing, but you need something on opposite side.
If you would read more carefully my post you would notice that I am not against that idea completely, I am against it as it is now.

To be constructive:

Let say we have VIP service as it is above plus:
* players ship is displayed on radar as VIP serviced
* module is used manually OR vanishes after X uses (not enough call tokens)
* each use does cost something (money/fac. standing/whatever)
* service/module, after death can send who killed the player ... to maybe receiving device

* you cannot jump for 10 seconds
* OR energy maximum temporarily reduced to its 50% for 10 secs (during emergency call)

Service is leveled by:
* max. ETA of the SF
* force being sent as the help
* influenced by faction standing

I can even imagine VIP service can call to some channel automatically. For example VPR or something, offering bounty for rescuing/help. It could be combined; SF is called when in national space, otherwise to some channel.

Just thoughts.

[EDIT 1]
I like the Insurance idea by Alloh@, suggesting VIP service as a part of a bounty system.
Dec 26, 2010 Death Fluffy link
My original response was deleted because I didn't think your criticisms deserved the full brunt of my charming personality.

To be frank, we are almost exclusively talking about UIT space in this thread as only a few hostiles ever really frequent Itani or Serco space, where UIT is free range for anyone.

I think the OP is the best version so long as the aggression against the hostile is persistent for at least an hour. The reality is that against even a moderately skilled aggressor, the SF is only going to serve as a deterrent.

So...
* -1 This should only be determined if the hostile or ally has an addon scanner.
* 0 I'm not crazy about this idea, but it does have potential. It would only be able to be used on the port version. The problem I see here, is who do the SF attack? This could easily be as you forsaw in your previous post abused. My alts could sit around in a DAU capital and send messages to the sf to attack all the newbies for instance- which would be absolutely hilarious... for me at least.
* +1 You pay for the ambulance service. This makes sense and adds cost.
* 0 Not sure what your wanting here. The faction system already knows and penalizes the hostile for kills of respect or better.
* -111111 Hell no. Just hell fucking no.
* See above.
* No. Said player is either going to pay, die or escape before the sf become an issue for the hostile. This is to drive said hostile out of nation space and to deter further crimes.
* No. This should function in the same manner as it does now. Increasing power and aggression with each spawning.
* No.

The problem with broadcasting to a channel to call in VPR or whomever is that it ignores the root problem I brought up in my deleted post. That the 'good' guys get penalized just the same as the 'bad'. Now these guys generally don't mind having to rebuild their standings, however, I find it idiotic that they get punished when they should be rewarded.

If the game were different, I might be more inclined to agree with some of these ideas. Having a half assed faction system that ought to be scrapped and will never, and I mean NEVER be replaced, taken down or fixed, I will stick with the simpler suggestion.
Dec 26, 2010 astib link
Death Fluffy@:
I am not crazy about this as well :-) Thus I said already -1 as it is now.
I just accepted some potential of it and offered ideas, which could add some real value to it. Moreover, I wrote it as the answer to yours, deleted comment, where I felt I was blamed by you that I criticized too much.

So maybe, as I see it now, we generally share the same opinion.
So please, who didn't get it,

My vote to this suggestion:
-1
Dec 27, 2010 pirren link
Some more notes.

Well, from my point of view, this alarm system should act as portable NFZ, so, if the holder of system gets attacked (read: hit) by another player, SF launches and tries to destroy the aggressor.

This addon/item can be useful for:

-- Military ships, that patrol nation space. This'll make them true nation military. ;)
-- Trade ships (at least minimum defense or chance of revenge)
-- Unhonest duelist
-- Pirates (trader drops mine and SF kills it, pirate receives loot without faction drop)
etc. etc. etc.

+ Because of high cost, this system will be interesting loot for those who manage to destroy VIP person ;)
Dec 27, 2010 abortretryfail link
I'm with Astib on this one too. -1
Especially this part: Buy protection from PLAYERS not from the game.

Interesting idea for NPC capships though... You'd figure a HAC would launch a wing of interceptors when attacked.
Dec 27, 2010 Alloh link
As now, if you shoot a cappie a few times, it probably declares you foe/KoS, and use its turrets. I think it is nonsense to have any special defenses against players, and not against other NPC ships.

If you shoot a HAC (on any other cappie), it should declare you KoS and use its turrets. Just as they are supposed to do now.

If the cappie had any other defense system, as onboard fighter wing, SF, Aernas, etc., it would deploy them early, in order to prevent aggression and engage enemies from far. Not respond after being hit. Basic strategic thinking. Just imagine a carrier preparing and launching its airplanes only after being hit... So, if you wanna be srious about military ships,, instead of NFZ, create an exclusion zone around it, and fighters patrolling around it and intercepting any ship at over 2km, so it won't launch missiles.

--
Back to OP, for me only acceptable choice is relate it to bounty system somehow. And require no weapon equiped on ship.

Or you created the perfect weapon for those without any combat skill... just purchase it and ensure your vendetta...

-- Pirates (trader drops mine and SF kills it, pirate receives loot without faction drop)
1) Purchase the lowest armour ship, equip VIP P.A.S. Remain near station.
2) when any player approaches station in a bigger hip, ram in, bump or shoot player if possible. You die, SF kills visitor.
combat skills leveled. Vets/Aces == newbies with cash
Dec 28, 2010 pirren link
Back to OP, for me only acceptable choice is relate it to bounty system somehow.

Bounty system doesn't cover full 'verse and doesn't open all posibilities, because there's no bounties for Corvus and tri-KOS players can't be bounty hunters.
Dec 28, 2010 Alloh link
Bounty system doesn't cover full 'verse and doesn't open all posibilities, because there's no bounties for Corvus and tri-KOS players can't be bounty hunters.

So, any reason AGAINST relate it to bounty system?

A very simple solution was proposed a little ago. Whenever a bounty is placed because of a player death, he must be informed of that. Then it is a perfect time to offer a VENDETTA, when the killed player increases regular bounty. So, someone kills Ecka inside nation space, the engine places a 100,000c Bounty on aggressor's head. And Ecka offers another 100,000,000c...

When the Vendetta, er, the Bounty is claimed, every player related to it should be informed with bells and whistles... or a popup! That includes the hunter, the killed and every victim.

Don't leave station without your Vendetta Insurance Policy. May not save your life, but ensures you have your vengance! Available at YOUR Capitals!
Dec 29, 2010 pirren link
Just imagine a carrier preparing and launching its airplanes only after being hit.

We don't speak about WW2 tactics. It's VO. It's science fiction.

And btw yes, people usually call for help (halp, halp or call police) after being hit by robber.
Dec 29, 2010 Alloh link
It's not WW2 tatics, it is permanent, at least since Sun Tzu's Art of War and Ancient Rome Empire. The main assets must be protect, and its protection is deployed before any attack. That is the valid today, guards and sentinels are permanently on duty around the asset, either a bank, barracks or moderns carriers. Even more in war time.

This is also kept in SciFi. Just notice how there are allways fighters flying around Battlestar Galactica (a carrier), or the around Death Star and Imperial destroyers, or even around Babilon 5 station... It is a very basic tactical concept, if you have fighters (ships or people) to defend a major asset, you deploy it before the attack, fewer during peace time.

Even VO adopt this, or what do you think that are the 2 guards allways flying around stations?